Oh Groundhog Day. Stuck in an endless loop.

Just have successfully supercharged a DBX Dolphin, I all over sudden fall out of supercruise and get in serious trouble. Shaking, alarms, all systems fail, I try to escape and prepare for the worst, as the game sort of combat logs me. Disconnected from servers, back in main menu.

I log on again, and there we are, back in the jet cone, serious trouble. Maybe I can get out this time. Disconnect.

And again. Again. And again. So I just contacted support. Have to wait up to 48 hrs. So, here I am. Plenty of time. Somebody need some trolling?

Edit: It was my Dolphin, not the DBX.
 
Last edited:
Never ever ever attempt to scoop the neutron jet if your FSD is under 85%, unless you know how to escape it.
(It's possible but requires a trick)

Good luck with support
 
Haha, this whole game is like Groundhog day, lol. Anyway, maybe some weird local internet issue. Did you try switching to solo? Sometimes, it's less disconnect-y (so I've heard).
 
Haha, this whole game is like Groundhog day, lol. Anyway, maybe some weird local internet issue. Did you try switching to solo? Sometimes, it's less disconnect-y (so I've heard).

Now that you mentioned it - It's possible that something's happening to the servers. I haven't had any disconnects, today, but at one time I was switching from Beluga to Cutter, and they share my one G5 C7 FSD. I removed it from the Beluga, switched ships, entered the Storage and it was EMPTY! I almost had a heart attack. After switching to solo it was fine, but I still can't see it in Open.
 
Never ever ever attempt to scoop the neutron jet if your FSD is under 85%, unless you know how to escape it.
(It's possible but requires a trick)

Good luck with support

Tell us the trick! (Pretty pretty please?)

Haha, this whole game is like Groundhog day, lol. Anyway, maybe some weird local internet issue. Did you try switching to solo? Sometimes, it's less disconnect-y (so I've heard).

I don't think it's a network problem, but who knows? I repeated this like 5 times. Every time I could immediately reconnect without problems, and the crash occurred on a very similar fashion each time, one minute after relogin.
 
Oops, wrong thread, so edited post for this one, as I got news on this. Support parked my ship at a nearby station. The reaction time was less than 24hrs, which I find quite acceptable. Upon request, I was told no other incidences like this were known and that this is considered a client-side bug (so I have to re-check installation files, which I will do). Also I was told, that it is basically a matter of luck if one can escape a white star.
 
Last edited:
I probably could self destruct. But I think I'll rather wait for FD to sort out what's going on there.

Um, you dropped out of supercruise in the jet stream of a white dwarf or similar? There's nothing for FD to sort out - you either manage to escape, or die. Another thread recently discussed this. Why should you be able to escape from this by logging out and in again? What would be the point in that?

Never ever ever attempt to scoop the neutron jet if your FSD is under 85%, unless you know how to escape it.
(It's possible but requires a trick)

The trick being?

I have escaped, but more by luck than judgment.

EDIT: Oh sorry, I misunderstood the issue. The game disconnects you after logging in again? That's definitely one for support. :)
 
Last edited:
Never ever ever attempt to scoop the neutron jet if your FSD is under 85%

Your FSD needs to completely break for you to get thrown out of supercruise. On my recent trip I was neutron boosting until the FSD reached 0% then deliberately overheating next to a regular star so I'd be kicked into normal space and reboot/repair back to 2% FSD. Enough for another three or four supercharges.

Tell us the trick! (Pretty pretty please?)

I don't know what Chris Simon's trick is but my technique when I did get caught in a cone doing the boost sequence described above was to charge FSD for supercruise, boost with flight assist off and then try to line up with my direction of travel. Flight assist would have been constantly trying to make the ship go the way it was facing when actually anywhere that's not here will do. You probably want to turn modules off to reduce your power signature too. Either way your ship is going to take a beating.
[video=youtube;y8V8BVcjjcw]https://youtu.be/y8V8BVcjjcw[/video]
 
Your FSD needs to completely break for you to get thrown out of supercruise. On my recent trip I was neutron boosting until the FSD reached 0% then deliberately overheating next to a regular star so I'd be kicked into normal space and reboot/repair back to 2% FSD. Enough for another three or four supercharges.



I don't know what Chris Simon's trick is but my technique when I did get caught in a cone doing the boost sequence described above was to charge FSD for supercruise, boost with flight assist off and then try to line up with my direction of travel. Flight assist would have been constantly trying to make the ship go the way it was facing when actually anywhere that's not here will do. You probably want to turn modules off to reduce your power signature too. Either way your ship is going to take a beating.

Are you sure? Below a certain integrity percentage modules have a chance of failure.
 
Are you sure? Below a certain integrity percentage modules have a chance of failure.

I stand corrected.

Nonetheless after 100 consecutive neutron boosts and one failure - on the boost with my FSD already reading 0% - I won't be put off by those odds.
 
White Dwarfs and Neutron Stars are like roach motels if you head the wrong way into the cone, or fall out of super cruise in the stream - you can check in, but you can't check out.

Well, actually you CAN, but you'd have better odds at a bullet-dodging contest.
 
I stand corrected.

Nonetheless after 100 consecutive neutron boosts and one failure - on the boost with my FSD already reading 0% - I won't be put off by those odds.

Oh, dont get me wrong, that was a legit question from me. I know below 80% modules start to fail but I am not sure what the FSD failure exactly is. It could be that you are correct and that 'mild failure' means 'jump failure' and 0% means 'thrown out of SC if you were there'. :)

Anyone know for sure?
 
Your FSD needs to completely break for you to get thrown out of supercruise. On my recent trip I was neutron boosting until the FSD reached 0% then deliberately overheating next to a regular star so I'd be kicked into normal space and reboot/repair back to 2% FSD. Enough for another three or four supercharges.



I don't know what Chris Simon's trick is but my technique when I did get caught in a cone doing the boost sequence described above was to charge FSD for supercruise, boost with flight assist off and then try to line up with my direction of travel. Flight assist would have been constantly trying to make the ship go the way it was facing when actually anywhere that's not here will do. You probably want to turn modules off to reduce your power signature too. Either way your ship is going to take a beating.

I had an FSD failure just as I reached 80%. I might be unlucky.

And yes to escape, I let the FSD charge, then boost to momentarily align the vector of my ship which is enough for the FSD to catch on.
 
I had an FSD failure just as I reached 80%. I might be unlucky.

And yes to escape, I let the FSD charge, then boost to momentarily align the vector of my ship which is enough for the FSD to catch on.

I believe there are some different events occuring. One which is basically the "normal" being too close to a star, giving you the ability to maneuver and FSD away. It's harder than usual, but possible. It's basically what I tried (and I was able to do before), but in this situation I was unable to turn the ship in any direction. I didn't try FA off, as someone suggested.

What happened here seemed very different from that. Here, first what support stated, then my experience:


Me: "[...] Also, is there actually any way to regularly escape the jet cone? In this situation, my ship was turned 180° towards the white star after reconnect and for the minute until disconnect I was totally unable to navigate towards an escape vector or high wake target."
Support: "[...] Regarding your other query, usually when you're trapped in these situations it means your ship will be destroyed, there are small chances to escape but it's meant to be a risk vs reward type thing. I hope that makes sense. :) "


Now to what I've experienced: First, I wasn't very close to the star, I was at the very end of the jet cone (where it becomes dark and cloudy). I supercharged completely and was just on my way out of the cone when FSD failed (which was 100% when I arrived in the system). The computer immediately stated "Alarm, multiple systems failure!", which also never happened before I think.

On my first try to escape, I had the star directly behind me, and it was like I've fallen into a rolling river. I tried to FSD boost, and the escape vector only circled at the rim of the small nav radar. When I was suddenly disconnected (at about 48% hull) and I reconnected, I was turned 180°, looking directly into the sun. Again, I tried to FSD out, same result, boosting didn't help at all. I tried to high wake, but also couldn't align. Again, got disconnected at about 48%. Retried like 5 times, no chance. Apart from the repeated disconnection "bug" (FDEV says they had no other complaints about this), the rest of the situation seems like a random incidence introduced to make supercharging more risky, and it felt quite different to the normal FSD fail when coming too close.

Edit: Wording
 
Last edited:
Back
Top Bottom