Oh I LIKE new bounty hunting boosts

Kept on killing untill I ran low on multicannon ammo.
Well, huh... then 2,5 mil in 20 minutes is kind of, not very much.
I've received 1,2 mil for killing an Elite FDL which interdicted me while hauling in CG.
You sure it's not 25 mil you got, not 2,5?
 
Well, huh... then 2,5 mil in 20 minutes is kind of, not very much.
I've received 1,2 mil for killing an Elite FDL which interdicted me while hauling in CG.
You sure it's not 25 mil you got, not 2,5?
2.5 mil in 20 min is about 10 mil in hour. Before refactoring no way you could get that kind of money in run of the mil haz res shooting
 
Retry the site Tibbo, you may have had a rubbish spawn. I was doing defend scenarios at megaships last night, and pulling 4-5m for a 10min scenario.

Not taking the mick though or baiting you, it just sounds a bit on the low side, when you get the rubbish spawn.
 
So utopia rank 5 would double that ...or is this basically the utopian rank 5 bonus - magnified and given to everyone ...so would be in place of normal rank 5'ers bonus?

Everyone likes free credits. I would not confuse that with improving the gameplay in acquiring them.
 
So utopia rank 5 would double that ...or is this basically the utopian rank 5 bonus - magnified and given to everyone ...so would be in place of normal rank 5'ers bonus?

Everyone likes free credits. I would not confuse that with improving the gameplay in acquiring them.
All big ships are worth 4x as much all small ships (and skimmers) are worth 10x as much...
Then you can double that profit if you have power play R5....
IMG_3372.JPG

This was about an hour and twenty minutes in a high RES with Hudson R5 bonus.
 
An important point for me is people are doing bounty because they love it , not only for credit.
If you end up calucating and farming credit with combat , you will do like people that didn't like mining and complain about combat being boring.

Because yes doing 4000 time the same "fight" with the pirate conda is as fun as mining the same rock over and over again.

Imo th current payout is better and fine if nobody find new exploit associated with it. It does the job you want : doing bounty , being rewardted for that and througth this , upgrade you ship / buy new a one. Or cover the "risk".

If you calculate reward only with risk you'r neglicting to many aspect such as time , boringness , rarity ect.

Dont try to make every activity equal for credit/risk/h. It's a huge mistake.
 
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