Oh my god... this is the best looking space shooty game out there.

Well Elite Dangerous looks pretty good... but have any of you seen Wings of Saint Nazaire?

http://www.wingsofstnazaire.com/

Amazing stuff... at cool retro 2.5D perspective that somehow nonetheless gels with modern tech to create an intense flashy experience that more 'advanced' games like Elite Dangerous and Star Citizen don't quite capture.

If there's a take away from Wings... it'd be - more colours on HUD. Cyan and Orange is a nice colour combo... which is why Hollywood uses it for every second movie poster. But it also makes the game look very samey. A splash more colour in the cockpit and some player choices in customizing would go a long way towards increasing the vibrancy of the game.

Also, flashier weapon effects - their beam rifle shot is just... so much better than our rail gun. It's crazy awesome - big flash, thick beam with energy distortion that looks like it *hurts*, vs no telegraphing + thin blue wispy beam that fades out undramatically.

More to the point, when ships get hit and when they explode, there's lots of great feedback - sparks and shards flying off ships, then on death a relatively slow wretching pulsar of sparks cascading off the dying ship before a massive explosion ensues sending the remaining shards hurtling off into the distance.

In the current state of beta, we get an explosion that barely encompasses the size of the ship before it blinks out of existence.

I'm sure a little more punchiness to the effects of Elite Dangerous wouldn't go too awry. Anyone else agree?
 
IMO that doesn't look anyway near as good as E: D does.

I agree with you about explosions in E: D though, but I imagine that we will see improvement in that area further down the read.

Still a BETA™
 
Well If that was to be released 15-20 years ago I would be enthusiastic about it. Toady I am just asking myself If you are serious...
 
Joke thread?

Elite would benefit from better explosion effects though. They already look good but they could be better, more varied and dynamic.
 
No, and I already backed the two most awesome space games today and tomorrow. Everything else will be paste and copy. Sorry but ain't buying that puppy.
 
The 90s called and want their graphics engine back.

Seriously, it's 2D sprites, looks awful compared to E:D. The art and gameplay looks decent enough though.
 
I like it, it's interesting, the action is fast, the graphics have something special. I wish SC had that gameplay, so maybe, I would play AC :D
 
Like the look of it. A lot.
Will continue to watch. Always like a good game to play on linux, although I am now resigned to having to boot up windows to game it is always nice to have something to mess around on while I am being creative.
Could do with moving to the correct part of the forum though....
 
Gameplay from Starblade, cockpits from Wing Commander, sprite attack waves from Microcosm. The only way this game could feel more 1990s would be if Jennifer Aniston was voicing the ship's computer ;)

An interesting retro take on the genre but not my bag. If I want retro I fire up an emulator.
 
The reason I've posted it here is that I wanted to make a comment about the potential for improvement in Elite Dangerous' art design and direction.

Despite Wings been technologically inferior (purposefully so), it skillfully blends together that limited technology with an art style that produces really awesome flashy effects, that really other space games could stand to borrow from.

Big impact and feedback effects, ships viscerally been torn apart with debris been flung everywhere while disintegrating into a culminating big ass explosion.

It's all very satisfying, visually speaking.

I like Elite Dangerous - especially the ship designs - some of the best in the business IMO. But that doesn't mean I should be a sycophant that then thinks that it can't be improved upon. I'd suggest that if you liked Elite Dangerous as well, that it's incumbent on you to provide feedback on ways you think it could improve while it's still in a relatively fluid stage, instead of reacting as a knee jerk defense force to justify lack lustre or even temporary placeholder design decisions.
 
It was you who came up with something subjective, asking others if they agreed. If you can't stand a 'no', then why even bother asking?

I'd suggest that if you liked Elite Dangerous as well, that it's incumbent on you to provide feedback on ways you think it could improve while it's still in a relatively fluid stage, instead of reacting as a knee jerk defense force to justify lack lustre or even temporary placeholder design decisions.

Absolutely. If Elite Dangerous must be improved, I would start by keeping it as far away as possible from 'that'. Before you know it has stupid all over it.

Imho.
 
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