Well Elite Dangerous looks pretty good... but have any of you seen Wings of Saint Nazaire?
http://www.wingsofstnazaire.com/
Amazing stuff... at cool retro 2.5D perspective that somehow nonetheless gels with modern tech to create an intense flashy experience that more 'advanced' games like Elite Dangerous and Star Citizen don't quite capture.
If there's a take away from Wings... it'd be - more colours on HUD. Cyan and Orange is a nice colour combo... which is why Hollywood uses it for every second movie poster. But it also makes the game look very samey. A splash more colour in the cockpit and some player choices in customizing would go a long way towards increasing the vibrancy of the game.
Also, flashier weapon effects - their beam rifle shot is just... so much better than our rail gun. It's crazy awesome - big flash, thick beam with energy distortion that looks like it *hurts*, vs no telegraphing + thin blue wispy beam that fades out undramatically.
More to the point, when ships get hit and when they explode, there's lots of great feedback - sparks and shards flying off ships, then on death a relatively slow wretching pulsar of sparks cascading off the dying ship before a massive explosion ensues sending the remaining shards hurtling off into the distance.
In the current state of beta, we get an explosion that barely encompasses the size of the ship before it blinks out of existence.
I'm sure a little more punchiness to the effects of Elite Dangerous wouldn't go too awry. Anyone else agree?
http://www.wingsofstnazaire.com/
Amazing stuff... at cool retro 2.5D perspective that somehow nonetheless gels with modern tech to create an intense flashy experience that more 'advanced' games like Elite Dangerous and Star Citizen don't quite capture.
If there's a take away from Wings... it'd be - more colours on HUD. Cyan and Orange is a nice colour combo... which is why Hollywood uses it for every second movie poster. But it also makes the game look very samey. A splash more colour in the cockpit and some player choices in customizing would go a long way towards increasing the vibrancy of the game.
Also, flashier weapon effects - their beam rifle shot is just... so much better than our rail gun. It's crazy awesome - big flash, thick beam with energy distortion that looks like it *hurts*, vs no telegraphing + thin blue wispy beam that fades out undramatically.
More to the point, when ships get hit and when they explode, there's lots of great feedback - sparks and shards flying off ships, then on death a relatively slow wretching pulsar of sparks cascading off the dying ship before a massive explosion ensues sending the remaining shards hurtling off into the distance.
In the current state of beta, we get an explosion that barely encompasses the size of the ship before it blinks out of existence.
I'm sure a little more punchiness to the effects of Elite Dangerous wouldn't go too awry. Anyone else agree?