As the title alludes to, I loath these sort of posts, but Rubbernuke has a post here where he stated:
Where he is saying smaller powers can't turmoil other powers (even the other smaller ones) which had me thinking on whats wrong with PP currently.
Stale Mechanics aside, the problem is easy to see on this chart, the orange line is currently below the blue line:
Above is a chart of the total fortification and undermining merits, from weeks 6-55, week 75 (I just grabbed one in the middle of the data I didn't have) and weeks 97-102.
Undermining is currently less than fortification, and has been since the week 52 "issues"
Fortification levels were around 2 million per week early in PP, then went up to 3 million, and are now back around the 2 million level. A drop of 1/3 from its peak isn't good news but it shows the more fortification orientated PP player is still playing.
Undermining levels hit over 7 million per week, but are now down to the 1 million mark.
The players who undermined have left PP, now the galaxy is full, and there are not enough players left to free up new space to fight over.
The same chart is below, with weeks 9, 19, 34 and 52 pointed at, 4 important weeks for undermining amount changes.
In week 9 the number of merits per ship kill for undermining was increased to 30 (I believe it was 15, but it might have been 10)
This doubling of undermining merits took a few weeks to catch on, but undermining went from around 1.5 million to 7 million.
In week 19 there was a change to the AI and undermining became more difficult, and numbers plummeted back down to under 4 million.
This recovered on its own, without any more changes to the merits earnt per kill, as players got used to the AI changes.
Undermining had its next peak in week 34, but began its slide down, as more and more players who undermine left PP.
And week 52, the engineers release week, which put the nail in the coffin for the remaining underminers, with the additional improvements to the AI, and the new, very fast police response.
Week 75 included a new 11th power, and numbers went up a bit from week 52, and week 97 continued this slightly upward trend, but its still far short of week 51 levels, and undermining amounts are still under fortification amounts.
Why do undermining amounts have to be above fortification amounts?
Right now, the average fortification trigger is 5351 merits, and the average undermining trigger is 18443 merits.
It takes nearly 3.5 times the number of merits to undermine than it does to fortify.
How fast can you earn merits fortifying?
Now most PP fortifiers have an Imperial Cutter that can haul 700 cargo, and the 2.3 patch just made a massive improvement to system loading times, so moving around the galaxy is much quicker.
10 mins is probably enough time to deliver a Cutter load, but lets say 15 mins.
Thats 700 merits every 15 mins, or 2800 merits per hour.
Less for a further away system.
So to compete with that an underminer would need 3.5 times this amount, which is close to 10000 merits per hour.
Maybe it takes 30 mins to deliver a fortification load and return back, thats still 5000 merits per hour the underminer needs to stay competitive.
The solution to this problem doesn't require any difficult coding changes, just some tweeking to one or more of the PP calculations.
Either:
1) Increase fortification triggers,
2) Decrease number of merits per fortification ton from 1 to a fraction of 1,
3) Decrease undermining triggers,
4) Increase merits earnt per undermining ship kill
I don't know why this still hasn't been addressed since the events of week 52 (a year ago now) but all it would take is a hot fix to update one of the formulas.
I would disagree with that statement, as on paper you could turmoil anyone, but without the backing of a larger power or alliance its impossible if your power is small.
Where he is saying smaller powers can't turmoil other powers (even the other smaller ones) which had me thinking on whats wrong with PP currently.
Stale Mechanics aside, the problem is easy to see on this chart, the orange line is currently below the blue line:

Above is a chart of the total fortification and undermining merits, from weeks 6-55, week 75 (I just grabbed one in the middle of the data I didn't have) and weeks 97-102.
Undermining is currently less than fortification, and has been since the week 52 "issues"
Fortification levels were around 2 million per week early in PP, then went up to 3 million, and are now back around the 2 million level. A drop of 1/3 from its peak isn't good news but it shows the more fortification orientated PP player is still playing.
Undermining levels hit over 7 million per week, but are now down to the 1 million mark.
The players who undermined have left PP, now the galaxy is full, and there are not enough players left to free up new space to fight over.
The same chart is below, with weeks 9, 19, 34 and 52 pointed at, 4 important weeks for undermining amount changes.

In week 9 the number of merits per ship kill for undermining was increased to 30 (I believe it was 15, but it might have been 10)
This doubling of undermining merits took a few weeks to catch on, but undermining went from around 1.5 million to 7 million.
In week 19 there was a change to the AI and undermining became more difficult, and numbers plummeted back down to under 4 million.
This recovered on its own, without any more changes to the merits earnt per kill, as players got used to the AI changes.
Undermining had its next peak in week 34, but began its slide down, as more and more players who undermine left PP.
And week 52, the engineers release week, which put the nail in the coffin for the remaining underminers, with the additional improvements to the AI, and the new, very fast police response.
Week 75 included a new 11th power, and numbers went up a bit from week 52, and week 97 continued this slightly upward trend, but its still far short of week 51 levels, and undermining amounts are still under fortification amounts.
Why do undermining amounts have to be above fortification amounts?
Right now, the average fortification trigger is 5351 merits, and the average undermining trigger is 18443 merits.
It takes nearly 3.5 times the number of merits to undermine than it does to fortify.
How fast can you earn merits fortifying?
Now most PP fortifiers have an Imperial Cutter that can haul 700 cargo, and the 2.3 patch just made a massive improvement to system loading times, so moving around the galaxy is much quicker.
10 mins is probably enough time to deliver a Cutter load, but lets say 15 mins.
Thats 700 merits every 15 mins, or 2800 merits per hour.
Less for a further away system.
So to compete with that an underminer would need 3.5 times this amount, which is close to 10000 merits per hour.
Maybe it takes 30 mins to deliver a fortification load and return back, thats still 5000 merits per hour the underminer needs to stay competitive.
The solution to this problem doesn't require any difficult coding changes, just some tweeking to one or more of the PP calculations.
Either:
1) Increase fortification triggers,
2) Decrease number of merits per fortification ton from 1 to a fraction of 1,
3) Decrease undermining triggers,
4) Increase merits earnt per undermining ship kill
I don't know why this still hasn't been addressed since the events of week 52 (a year ago now) but all it would take is a hot fix to update one of the formulas.
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