Ok Beluga needs to be sold, What are my options pls help!

Ok so after getting myself excited to save for a beluga, and the incredible 7A FSD for said beluga. I got it to around 25LY Range and wanted to set it up for long (long) range passenger mission, I was going to grab some galactic guides and head to colonia (for my first long trip ever), something about being a "cruise liner" just felt cool to me, even if it meant it was slower,heavier, and heats up quicker, I just wanted to try it.

well, fast forward to the horrible (my opinion) way I can only use "some" of my slots for certain items (this needs to just go away) then finally getting the nerve to grab a few missions and go, well not even 5 jumps in, tiny bit of hull damage exiting the dam toaster (which is just beyond dumb for the beluga to consistently get stuck) and all my passengers are just and want to go back home. there goes any chance at all of getting 25Mil for round trip..

So beluga in my opinion now has been 100% ruined for me and I am selling it tonight. I have an ASP X at around 35LY and might just get in that rig the heck out of it for explo and go.

But, do I still have "passenger" hope? Are the Orca, Or Dolphin any better overall for a colonia trip??

Thanks all im just super angry that small things like "fitting through a dock" and "reserved cargo capacity slots" just annoys me as it would not take away from the game if those 2 things were fixed.. it would only help.. anyways Thanks for any advice.
 
Time for a trip to the rngineers.

Not sure why that would help? I already got it from 15LY to 25LY just buy level 4 eng to fsd and the 7A FSD. again this is not a shortcoming of the jump range, its the other that comes with owning/flying a beluga, its not fun in any way shape or form to me in its current state
 
Not sure why that would help? I already got it from 15LY to 25LY just buy level 4 eng to fsd and the 7A FSD. again this is not a shortcoming of the jump range, its the other that comes with owning/flying a beluga, its not fun in any way shape or form to me in its current state

Well, a quick look at edcd suggests that a stock unmodified Beluga kitted out with four passenger cabins and general exploration gubbins will jump 25 ly, so you're doing something less than optimal. Engineering on top of that would take you to, oh, I dunno, 35 or 40 ly range. Probably better.

My Orca jumps over 40 light years and it's very fast to boot.
 
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The only problem with the Beluga that you can't combine fighters, shields AND a proper fuel scoop, otherwise it is an excellent ship - perhaps even too nimble for its size.

The docking just adds to the experience, you have to do it properly, can't fool and throw it around like a small ship.
 
Not sure why that would help? I already got it from 15LY to 25LY just buy level 4 eng to fsd and the 7A FSD. again this is not a shortcoming of the jump range, its the other that comes with owning/flying a beluga, its not fun in any way shape or form to me in its current state
Because engineers do more than just FSD upgrades. My Beluga doesn't go above 70% heat when scooping thanks to efficient modules, I don't know about other engineers though, I only have 3 unlocked [blah]
 
There isn't much wrong with the Beluga - mine will net me 120 million profit plus cartography data in about 3 days time when I get back to the bubble after carrying 4 long range passenger missions. No problems with heat or jump range and very fast and agile for its size. Granted, without some heavy engineering it does overheat.
 
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You can get an Orca to 50 Ly with engineers. But then it will only carry one class 4 passenger compartement. Splendid ship.


o7
 
There isn't much wrong with the Beluga - mine will net me 120 million profit plus cartography data in about 3 days time when I get back to the bubble after carrying 4 long range passenger missions. No problems with heat or jump range and very fast and agile for its size. Granted, without some heavy engineering it does overheat.

Could I please see your ship loadout? TY

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Well, a quick look at edcd suggests that a stock unmodified Beluga kitted out with four passenger cabins and general exploration gubbins will jump 25 ly, so you're doing something less than optimal. Engineering on top of that would take you to, oh, I dunno, 35 or 40 ly range. Probably better.

My Orca jumps over 40 light years and it's very fast to boot.

Thanks , Do you have a loadout of the Orca? Is this a suitable ship for the long range colonia missions? plus being able to wiz around just off surface of landable planets for some fun exploring?

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I do have Farseer to grade 3 and I think Elvira to grade 4 but I don't know much about the engineers aspect so I feel I'm not sure how to easily find the materials I need. is there a really intuitive guide for finding tons of materials for stock piling before heading to an ENG? TY ALL
 
In order to avoid overheating you'll need low emission powerplant, so try to rank up at an engineer (Hera Tani is realtively easy to get access to) that offers powerplant upgrades.

As for mats: one of the most useful engineers (Selene Jean) requires you to mine 500 tonnes, and all that you have mined prior the invitation counts too. And while mining, you'll acquire a lot of mats - so why not try this aspect of the game too?
Another source of mats is to look for volcanic sites (I guess a lot of them are listed in/around the bubble), where it is easy to farm even rare ones.

Regarding the engineers, take them as a story mode, a journey, do not focus on one and grind.
 
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Ok so after getting myself excited to save for a beluga, and the incredible 7A FSD for said beluga. I got it to around 25LY Range and wanted to set it up for long (long) range passenger mission, I was going to grab some galactic guides and head to colonia (for my first long trip ever), something about being a "cruise liner" just felt cool to me, even if it meant it was slower,heavier, and heats up quicker, I just wanted to try it.

well, fast forward to the horrible (my opinion) way I can only use "some" of my slots for certain items (this needs to just go away) then finally getting the nerve to grab a few missions and go, well not even 5 jumps in, tiny bit of hull damage exiting the dam toaster (which is just beyond dumb for the beluga to consistently get stuck) and all my passengers are just and want to go back home. there goes any chance at all of getting 25Mil for round trip..

So beluga in my opinion now has been 100% ruined for me and I am selling it tonight. I have an ASP X at around 35LY and might just get in that rig the heck out of it for explo and go.

But, do I still have "passenger" hope? Are the Orca, Or Dolphin any better overall for a colonia trip??

Thanks all im just super angry that small things like "fitting through a dock" and "reserved cargo capacity slots" just annoys me as it would not take away from the game if those 2 things were fixed.. it would only help.. anyways Thanks for any advice.

are you taking more than one mission at a time?, because if its just the one cabin there are loads of ships you can chose from not just the typical passenger ones, luxury cabin only missions are few and far between, first or business class usually suffice for high paying passenger missions!

The beluga can have a decent jump range, if you take a fighter its fuel scooping is terrible but that's a choice you can make, on paper though the Orca is possibly the best passenger ship now if your carrying passengers

although dare i say it the anaconda top trumps any saud kruger ship in the current set up for passenger mission where luxury cabins mean nothing and you just want to fly from a to b for cash.
 
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are you taking more than one mission at a time?, because if its just the one cabin there are loads of ships you can chose from not just the typical passenger ones, luxury cabin only missions are few and far between, first or business class usually suffice for high paying passenger missions!

The beluga can have a decent jump range, if you take a fighter its fuel scooping is terrible but that's a choice you can make, on paper though the Orca is possibly the best passenger ship now if your carrying passengers

although dare i say it the anaconda top trumps any saud kruger ship in the current set up for passenger mission where luxury cabins mean nothing and you just want to fly from a to b for cash.

Thanks, After seeing the option to buy a shield gen. was not allowed as it would "exceed hull max" I am getting beyond fed up with this beluga and its short comings.. giving some serious thought to selling the beluga and buying either ORCA or ANACONDA for my first trip to colonia, or just get in my ASP X and go... what is the default jump range of anaconda? Thanks all

also RE: eng.. again the above post is great, but how do I know what types of asteroids to mine for eng mods? or just all and any? see they make that ENG aspect much too confusing
 
Thanks, After seeing the option to buy a shield gen. was not allowed as it would "exceed hull max" I am getting beyond fed up with this beluga and its short comings.. giving some serious thought to selling the beluga and buying either ORCA or ANACONDA for my first trip to colonia, or just get in my ASP X and go... what is the default jump range of anaconda? Thanks all

also RE: eng.. again the above post is great, but how do I know what types of asteroids to mine for eng mods? or just all and any? see they make that ENG aspect much too confusing

depends what modules you put in the anaconda, but with a cabin ~36ly stock explorer loadout with engineers then your looking at >60ly add a slf but reduces your range.

Orca on the other hand 30LY with a cabin un-engineered and >45 engineered not bad imo and its nimble in Supercruise and a hell of a lot cheaperhttp://beta.coriolis.edcd.io/outfit/orca?code=A0p0tdFflsdisif5---02---mn-370s2i432fv6.AwRj4lXZqo%3D%3D.Aw18SQ%3D%3D..EweloBhBmSQUwIYHMA28QgIwV0A%3D
 

dayrth

Volunteer Moderator
...well, fast forward to the horrible (my opinion) way I can only use "some" of my slots for certain items (this needs to just go away)....

These were additional slots. Combat ships got an extra slot or two for reinforcement modules only. Passenger ships got an extra slot or two for cabins only. Put your cabins in these slots and use the others for whatever else you wanted. If the limitation goes the extra slot will go with it.

... tiny bit of hull damage exiting the dam toaster (which is just beyond dumb for the beluga to consistently get stuck) and all my passengers are just and want to go back home....

Some passengers are tolerant of hull damage, others not. It tells you if they are or not in the mission details. If you are not confident you can complete the trip unscathed then only pick up passengers that won't mind the odd bump or two.
 
These were additional slots. Combat ships got an extra slot or two for reinforcement modules only. Passenger ships got an extra slot or two for cabins only. Put your cabins in these slots and use the others for whatever else you wanted. If the limitation goes the extra slot will go with it.



Some passengers are tolerant of hull damage, others not. It tells you if they are or not in the mission details. If you are not confident you can complete the trip unscathed then only pick up passengers that won't mind the odd bump or two.



I cannot even tell you one time I seen a mission for a passenger that was not listed as "does not react well at all to hull damage" literally every one worth anything has this.
 
Are Engineering materials found more on a planet surface with an SRV or mining rings in a planet system? or Asteroid fields. Thanks
 
Thanks , Do you have a loadout of the Orca? Is this a suitable ship for the long range colonia missions? plus being able to wiz around just off surface of landable planets for some fun exploring?

It's something similar to this.

I only included details for the FSD mod, most of the other things are also modded one way or the other; as I mentioned, it's very fast. Depending on your preferences, you could swap out for smaller thrusters, power distributor, power supply, shields and main fuel tank.
 
The Beluga takes more finesse in the mail slot because of how large it is, but also because of how long it is. You need to make sure you are matching the rotation of the station as you leave, and you need to make sure you are completely inside before maneuvering to your pad when entering. You can turn this rotation off in the options, but in my experience, it starts rotating once the first half of the ship is outside the slot. If you want to avoid this issue, take your Passenger Missions from a ground station.

As others have stated though, the Anaconda really does out-class the Beluga for Passenger Missions, all things considered.

Riôt
 
The Beluga isn't made for long range exploration. The internals, thrusters and everything is optimised for bubble travel and also planetary station landings.
That said, it is possible to make it a decent exploration ship. I got mine up to 34.5 LY's during 2.2, with four passenger cabins, a size 6 prismatic shield, weapons and boost capable grade 5 dirty tuned thrusters.
It took a lot of tinkering with heat and power management to make it work. I spent a day at Qwent's just rolling on G1 low emission power plants until I finally got one that gave me a size 5 power plant with power to keep everything on while also be cool enough to let be "low wake" out from the drop zone around the white dwarf right outside Qwent's office, without getting heat damage.
Drop the weapons, prismatic shield and a few other luxuries I added to my ship and the range can get up towards 40 LY's with a great FSD mod.

I took my Beluga to Beagle Point with the cabins full of famous explorers. I made it back home to the bubble without any hull damage and only 1% damage to a few modules after I accidentally left the ship parked inside a star while tabbing out to the web browser.

The worst thing with the Beluga as an exploration ship is the lack of a size 7 slot. Using a 6A fuel scoop to fill up the required 12 tons for every single jump is a bit time consuming. I did 5,100 jumps on my trip to Beagle Point and back. :D
 
How could you fill four passenger cabins with passengers to Beagle Point? I'm doing passenger missions in the past few weeks, and so far I haven't seen any missions to BP.

Thanks to low emissions powerplant, I also have no heat issues despite rocking a A7 dd5 thrusters. When I'll leave exploring, I'll ditch the shields (so heat will be even less of an issue) in favour of fighters.
 
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