A few QoL improvements/implementations that would be of immense benefit to pretty much everyone:
1. A Data Exchange - We've seen and done some neat things with Engineers - the somewhat hidden bases and special circumstances to make them available is kind of nice. So build on that to give us a few specialized NPC's/Facilities, like a Data Exchange. Perhaps in the form of either an Asteroid Base or a "rogue" Outpost that doesn't orbit anything (hide it in an Asteroid Field instead would be neat), where we can swap different data types - trade SLF for CIF, or Open Encryption Keys for Irregular Encryption Data, or whatever combinations of one data type for another data type. Pin some odd Engineer-esque requirements to it, so you actually have to do something to gain access, and there will be contentment throughout the galaxy.
2. A Materials Exchange - I'm so loaded down with Arsenic it's coming out my , Nick. Let me visit the Materials Exchange and trade off 20 units for some Chromium instead. Just like above, give it some odd related requirements to become available, so there's some sense of accomplishment, and galactic contentment will spread.
If the quantities of Data/Materials are kept limited, and/or the exchange rates are reasonably controlled, it won't be subject to abuse - and it won't keep people from searching all the regular means of finding various materials or data, but rather would enhance the whole experience overall, by making some otherwise useless materials or data a bit more valued, for their bartering power.
I might propose a 3:1 exchange - Cash in 3 Specialized Legacy Firmware for a Cracked Industrial Firmware for example, with a limit of 3 exchanges.
Your thoughts?
1. A Data Exchange - We've seen and done some neat things with Engineers - the somewhat hidden bases and special circumstances to make them available is kind of nice. So build on that to give us a few specialized NPC's/Facilities, like a Data Exchange. Perhaps in the form of either an Asteroid Base or a "rogue" Outpost that doesn't orbit anything (hide it in an Asteroid Field instead would be neat), where we can swap different data types - trade SLF for CIF, or Open Encryption Keys for Irregular Encryption Data, or whatever combinations of one data type for another data type. Pin some odd Engineer-esque requirements to it, so you actually have to do something to gain access, and there will be contentment throughout the galaxy.
2. A Materials Exchange - I'm so loaded down with Arsenic it's coming out my , Nick. Let me visit the Materials Exchange and trade off 20 units for some Chromium instead. Just like above, give it some odd related requirements to become available, so there's some sense of accomplishment, and galactic contentment will spread.
If the quantities of Data/Materials are kept limited, and/or the exchange rates are reasonably controlled, it won't be subject to abuse - and it won't keep people from searching all the regular means of finding various materials or data, but rather would enhance the whole experience overall, by making some otherwise useless materials or data a bit more valued, for their bartering power.
I might propose a 3:1 exchange - Cash in 3 Specialized Legacy Firmware for a Cracked Industrial Firmware for example, with a limit of 3 exchanges.
Your thoughts?