This is something I am mumbling about since basically Update 14 release.
Thargoid Malestroms systems seem awfully similar to Powerplay Control Systems, as concept, affecting the surrounding systems in a similar way than exploited systems are (even if with a smaller radius, unless for now).
And... every single action somehow affects the progress of the different systems, making it apparently far more challenging than what Powerplay is (as I said other times: hauling stuff losing money, killing the less challenging NPCs in the game, continuously, in an endless grindy effort).
So, FDev, pretty please... can you use the Thargoid Wars mechanics as a blueprint for a new and better Powerplay...? Maybe making it as dangerous and challenging as the Thargoid Wars are?
Thargoid Malestroms systems seem awfully similar to Powerplay Control Systems, as concept, affecting the surrounding systems in a similar way than exploited systems are (even if with a smaller radius, unless for now).
And... every single action somehow affects the progress of the different systems, making it apparently far more challenging than what Powerplay is (as I said other times: hauling stuff losing money, killing the less challenging NPCs in the game, continuously, in an endless grindy effort).
So, FDev, pretty please... can you use the Thargoid Wars mechanics as a blueprint for a new and better Powerplay...? Maybe making it as dangerous and challenging as the Thargoid Wars are?