I did actually posit this previously: It is possible that FD have provided the engineered huge increases in jump range to off-set the (new) requirement to carry weapons and defensive shields. It could simply be that our p***ing contest on who can jump over 200LY in one go is over. We could jump something like 35-40LY in an exploration-centric Anaconda previously, if you now add a G5 FSD boost with the accompanying engineered modules you could get that again while carrying a full combat load.
I get that and it does make some sense. The issue for me isn't that we can now have weapons and keep something around the original jump ranges it's the fact that the way combat works means you'd for sure not want to engage in it. Why would you even consider engaging in combat 30K light years out from the bubble. The only result unless the enemy is really easy is an early return.
I'd even go as far to say being pulled out of hyperspace and attacked on deep exploration actually makes the whole thing pointless.