Ok, so whats in 2.3 for serious gamers?

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OP is defining serious gamer as "no innovation, same old, just rehash existing ideas." That is bottom of the barrel mindless gaming, not serious gaming. Not intelligent gaming. Not innovative gaming. Not new-horizons or new-ground gaming or programming. In other words, OP is arguing for a trash industry which caters to lowest common denominator gamers. Great.

Im not against Multicrew nor innovation. I am just dissapointed how this Feature is planned. I would have liked to see boarding via crewlounge at stations (just seeing an avatar picture and maybe a chat option). With upcoming legs sometime in the future this would have been a logical step.
Insta transfer of cmdrs is neither new ground gaming nor innovative. Its the easiest choice in terms of gameplay.
 
Probably just me being dumb, but I'm still missing what Serious Gamers are getting from Serious Games, there must be an example a Serious Gamer can give me of a Serious Game which absolutely refuses to compromise on absolute seriousness.

As someone who doesn't fit the "serious gamer" label despite enjoying mechanically complex (execution based) games, tactical games, fighters, and actual simulators, I'll give you a serious (lol) answer.

In this genre the only thing you have is Rogue System, unfortunately very much an early access game. It's the sort of game where you have to press two different buttons to get your seat in position, so you know it's immersion city! Guaranteed satisfaction for those who play their video games in the bathtub

There is nothing "instant gratification" or "combat specific" about my wife and I getting in the same ship and then doing our Elite thing. Even if all she can do is aim guns, we can still run trade routes together.

If doing trading is not a valid form of play in someone's eyes, it is THEM being combat-specific, not multicrew.

Why do multicrew haters pull these ideas out of their lower extremity behinds and then wave them around in duplicate posts?

My wife and I are both serious gamers. Serious enough to embrace ANY NEW co-op paradigms and/or innovations which show up on the gaming landscape.

OP is defining serious gamer as "no innovation, same old, just rehash existing ideas." That is bottom of the barrel mindless gaming, not serious gaming. Not intelligent gaming. Not innovative gaming. Not new-horizons or new-ground gaming or programming. In other words, OP is arguing for a trash industry which caters to lowest common denominator gamers. Great.

I agree, and I love the false dichotomy and reductiveness of 'instant gratification' vs 'serious'. As you rightly point out, being adaptive to new paradigms is somehow bad and we should all just be satisfied with how games were 30 years ago and throw out the innovations and lessons learned just because.

It's also baffling how 'instant crew' is 'instant gratification'. They do share half the words but you have to purposefully and conveniently leave out that the action that follows is the goal and not the actual crewing of the ship.
 
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1. The ability to issue commands to your SLF from another room, kitchen, bathroom ect. No bucket required.

2. Princess La Blue Girl is my Wife/gf/family/friend/everything and I "work" for her....

3. Uhh..dont you still have to cook those things? Catering services take care of all my dietary needs/desires....

4. Wear black colored clothing...no one will ever know the difference...lol

5. Sometimes when the servers go down, opportunities arise.....

Touche vrseven , although the y fronts MUST be white and stained as this denotes your "seriousness" :)
 
It doesn't and only serves as a time waster. In this scenario, instant transfer is better, and if you want realism, then you and your friends go meet up at a station. Otherwise, you're forcing your boring vision of the game on everyone else.

Alas there is no middle ground, 2.3 is forcing the developer's vision of "pop-in/pop-out" casual play onto me, or I ignore the feature. Very much looking at the latter at the moment.

Simon
 
2.3 is forcing the developer's vision of "pop-in/pop-out" casual play onto me

My wife and I play few things casually. If you can just casually jump onto Mass Effect Online and solo a platinum match, then I want to watch.

However, we both try to limit our gaming time so we can do other healthy things like sports (teaching ice-skating) and arts (guitar, poetry). This means that sometimes, she's playing when I am not, and sometimes, I am playing when she is not.

Multi-crew REQUIRES that when two or more people want to play together, they can do so WITHOUT REGARD for where their solo playing has taken them. Two brothers can't very well spend six months staying near one system, on the off chance that the other brother can play that weekend from that system.

Your attempt to equate "casual" gaming with a required feature to enable co-op play, is just asinine. Feel free to ignore this game mode and several others. Ur logic is flawed and fried.
 
Lol "serious gamers".

But yeah, said elsewhere multicrew is an interesting proposition for the lone serious gamer.

Character creation, well yeah, I understand both multicrew and char creation are dependencies and enablers for a bunch of other stuff.

And yeah I understand other stripes of serious gamer will be wanting multicrew etc but I do hope there's a few other bits and pieces in there too that I can make use of, QoL stuff etc..

My feeling is that 2.3 came a bit earlier than expected and it's likely there won't be much more, besides perhaps ship naming.

If by 'early' you mean 'six months late', then sure.
 
"Serious Gamer" just makes me laugh. Because we all know that "Having Fun is Serious Business".

Dong Nguyen committed suicide after his game, Flappy Bird became a runaway success and he could not deal with it. Serious.
Gregg J. Kleinmark is in prison for leaving his twins in the bathtub to go play on his Gameboy Advance. Serious.
Qiu Chengwei stabbed Zhu Caoyuan to death after Caoyuan had sold Chenwei’s virtual sword in the game Legend of Mir 3. Serious.
Daniel Petric murdered his mother and injured his father after they refused to let him play Halo 3. Serious.
On Thanksgiving, Shawn Woolley committed suicide, and his mother claimed that it was over Everquest. Serious.

None of these are laughing matters. They're all very serious. And this is what comes to mind when I hear "serious gamer", I think "serious problem". Which is why I do laugh when I hear "serious gamer", because gaming is not something that should ever be taken seriously. Its fun, it's play - or at least it's supposed to be. If you have to put effort into having fun, you really are doing it wrong.

More to the subject matter at hand - this will open new venues and play styles - it gives us options. Having options is always better than having no options.
Maybe you'll love this and never want to play any other way. Maybe you'll hate this and never use it. At least you have the option.

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Ur logic is flawed and fried.

RAWR! It is not 1980 any longer. We no longer pay per character to send text. Ur was the capital of ancient Babylon, and not an acceptable substitute for "Your", "You Are", or "You're".
 
It doesn't and only serves as a time waster. In this scenario, instant transfer is better, and if you want realism, then you and your friends go meet up at a station. Otherwise, you're forcing your boring vision of the game on everyone else.

You mean like what happened with ship transfer? That should be instant now, too. Those who WANT to wait, still CAN.
 
Do serious gamers live in a serious house on serious earth?

I propose that, in this thread, we ruminate on the word serious to the point where we all have that uncomfortable moment where it temporarily becomes a collection of random, meaningless syllables and we are all confronted with how arbitrary our methods of communication and transmission of ideas are.
 
My wife and I play few things casually. If you can just casually jump onto Mass Effect Online and solo a platinum match, then I want to watch.

However, we both try to limit our gaming time so we can do other healthy things like sports (teaching ice-skating) and arts (guitar, poetry). This means that sometimes, she's playing when I am not, and sometimes, I am playing when she is not.

Multi-crew REQUIRES that when two or more people want to play together, they can do so WITHOUT REGARD for where their solo playing has taken them. Two brothers can't very well spend six months staying near one system, on the off chance that the other brother can play that weekend from that system.

Your attempt to equate "casual" gaming with a required feature to enable co-op play, is just asinine. Feel free to ignore this game mode and several others. Ur logic is flawed and fried.

Well we have had wings - which is multi-play since 1.2. This requires that you are in the same system (actually instance) to multi-play. I have asked friends for help, been asked for help and done the travel stuff. So we have had multi-player for a while without the "drop in/drop out" mechanism 2.3 is proposing, it is this change in direction that I am objecting to.

How can my logic be flawed if we already have a multi-player system that follows my logic. That really does not make sense.

Simon

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"Serious Gamer" just makes me laugh. Because we all know that "Having Fun is Serious Business".

Dong Nguyen committed suicide after his game, Flappy Bird became a runaway success and he could not deal with it. Serious.
Gregg J. Kleinmark is in prison for leaving his twins in the bathtub to go play on his Gameboy Advance. Serious.
Qiu Chengwei stabbed Zhu Caoyuan to death after Caoyuan had sold Chenwei’s virtual sword in the game Legend of Mir 3. Serious.
Daniel Petric murdered his mother and injured his father after they refused to let him play Halo 3. Serious.
On Thanksgiving, Shawn Woolley committed suicide, and his mother claimed that it was over Everquest. Serious.

None of these are laughing matters. They're all very serious. And this is what comes to mind when I hear "serious gamer", I think "serious problem". Which is why I do laugh when I hear "serious gamer", because gaming is not something that should ever be taken seriously. Its fun, it's play - or at least it's supposed to be. If you have to put effort into having fun, you really are doing it wrong.

More to the subject matter at hand - this will open new venues and play styles - it gives us options. Having options is always better than having no options.
Maybe you'll love this and never want to play any other way. Maybe you'll hate this and never use it. At least you have the option.

- - - Updated - - -



RAWR! It is not 1980 any longer. We no longer pay per character to send text. Ur was the capital of ancient Babylon, and not an acceptable substitute for "Your", "You Are", or "You're".

The problem is I only play in open. Insta-wings is a huge change to balance of the open mode. It is not about whether I ignore the option or not, as I cannot control the other players around in my instance. This is a huge change in the direction of the game, if I had an "Open mode no Multi-crew" option at the menu, I would not be complaining. I somehow feel I will either have to like 2.3 or dump the game.

Simon
 

Deleted member 94277

D
Insta grats players should be happy now. OK, so be it - you deserved even more quick fun phew phew then its already in there...ok, being slightly sarcastic here ;) But whats in there for all others? For dedicated explorers, traders, miners ...
any player who still believes in a consistant, breathing and living ED universe, as it was originally meant to be?
Wow. What a condescending and offensive post. Just because people think differently than you it doesn't give you the right to belittle them and their opinion.
I've been playing ED since launch and, for better or worse, I've come to terms with its limitations and quirks. This multicrew update is, honestly, the first one I care about and the first real addition to the game other than planetary landings.
If treating people like you do is what a "serious gamer" is, then call me a casual and proud of it.
 
Dong Nguyen is not dead, unless he's tweeting from the grave ?

Wait !:eek:

Is that real "telepresence" ?
 
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