okay I'm sorry Frontier, but what the hell is this?

I have taken a total of 20 on foot missions so far, geared myself up with the best I can find and be it no direction on where to go, enemies spawning out of no where, or there being WAY TOO MANY ENEMIES, I have failed every single one. It's clear these missions were designed with a team of players in mind, except there are several problems with this, the biggest one being:

YOU CAN NOT SHARE THESE MISIONS!

Secondly, even if you could, finding a team without some kind of dedicated search tool like muti-crew is impossible without being in a squad!

Thirdly, the enemy AI is aimbot levels of accurate with EVERY SINGLE SHOT and shreds through shields like a hot knife through butter!

Fourthly, there are WAAAAY TOO MANY ENEMIES for a solo mission. When its me vs 15 people all with aimbot levels of accuracy, the odds of me winning are damn near nil!

And lastly, they dodge so often that I often waste so many shots because I'm expecting to at least hit half a clip's worth but instead they dodge after the 3rd bullet hits half the time or random as all hell! It makes hitting them consistently extremely hard. I found myself chucking grenades right and left hoping it would kill them but the MILASECOND the grenade leaves my hand they scatter, taking ZERO DMG most of the time.

In conclusion, I have no desire to play a single damned Odyssey mission until these issues are fixed and at the moment, I feel like I've wasted my ing money! :/
 
Yeh, some of the combat missions are a bit stressful for new players. Not impossible but really way too OTT.

Piers did say they were going to tone down the swarming. That would help. I think the player should have to really mess up to get all 6-12 enemies to attack at once like they can do. It's just not as fun as it could be if care could be taken to "pull" one or two away and kill them individually.

Hopefully it gets improved.
 
I haven’t tried recently, but the AI started out pretty tough for a solo player. I was able to do the Threat 3 missions by being extremely cautious. I just used the rocket launcher, and picked off a scavenger with shields down, then moved away until they stop searching, then go after the next once they break up and drop shields. Slow, but not too risky.

Night missions might be easier, since you see their lights.

Low combat zones are actually way easier than solo missions, since you have AI teammates to keep you from getting swarmed.
 
Low combat zones are actually way easier than solo missions, since you have AI teammates to keep you from getting swarmed.

Thanks for the tip! I‘d been taking the Restore Power ones and finally finished one an hour or so ago without getting mobbed to death I was so scared I didn’t even loot I just ran back to my ship…
Edit:Also will give me a chance to use my G3 Dominator suit
 
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I haven't done a lot of these missions since the alpha, but I thought the same thing when I first started. I died every. single. time. Here are a few hints that I learned then that made me ultimately successful in completing these:

The Dominator suit really helps. If you can engineer it to even just level 2, it helps even more. What I would do is land at the settlement and try and assess if there were any scavengers coming my way. Couldn't always tell, but if i thought there were going to be then I'd equip the Dominator suit or sneak back to my ship to change. After they were dealt with, I would then change into the Maverick for cutting. The extra primary weapon slot is great to equip the rocket launcher (more on this in a second).

Managing your shields while wearing down your opponents enough to get some damage in with kinetic/explosive weapons is the goal. Lasers, swap to kinetic, lasers, swap to kinetic. A LOT of swapping. Make sure you know your key mapping for primary to secondary weapon swap but ALSO primary to primary swap (for the Dominator).

Managing cover is super important and yep they fricken swarm. A couple of things I used to do when I was getting swarmed was to high tail it around the perimeter of the complex to start to break line of sight. They do lose sight of you if you do it right and you can come in from behind and start trying to pick off the ones in the rear before the rest realize whats happening. Also when I talk about managing cover, I'm not just talking about on the ground... use your jetpack and use the rooftops. I used them a lot early on, not quite as much the better I got/had better equipment. Keep in mind that some rooftops have stair access, so be sure to pick the levels that do not because they will sneak up the stairs and attack from behind.

I didn't like spamming the rocket launcher all the time, but I definitely used it if I was in trouble. It's only two shots per load, but you can deal damage to several at once with it. Also get to know your grenade tools. The shield breaker grenades get used against you a LOT, so use them back. You'll get used to throwing them in lower G.

This one is important: Make note of the base layout BEFORE you make yourself known to the scavengers. If you're getting spotted immediately, you need to be approaching the facility a different way. You should be able to learn where 1) a few ammo crates are 2) a power cell crate (every base has at least a couple yellow boxes of power cells sitting out) and 3) a retreat plan and location (that rooftop if i'm getting overwhelmed). Then make your attack from a covered position. [edit: don't solely rely on the compass markers for this, sneak around a few rooftops and visually identify what I mentioned above. The compass markers can be deceiving during a firefight]

After they're all dead... Scan scan scan for the bounty money.

This was a lot longer than I intended but this is what made me go from failing every single mission that had scavengers to nailing them every single time and earning a ton of extra bounty money.
 
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....I think the player should have to really mess up to get all 6-12 enemies to attack at once like they can do......

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Yeh, some of the combat missions are a bit stressful for new players. Not impossible but really way too OTT.

Piers did say they were going to tone down the swarming. That would help. I think the player should have to really mess up to get all 6-12 enemies to attack at once like they can do. It's just not as fun as it could be if care could be taken to "pull" one or two away and kill them individually.

Hopefully it gets improved.
I love using stealth in games to do this. It's akin to outsmarting your opponent instead of OP them, or how a lion will separate a gazelle from the flock (herd? idk I don't play zoo games🤷‍♂️) but in a stealthy way
 
YOU CAN NOT SHARE THESE MISIONS!
This is one of the biggest failures of Odyssey for me. It's crying out for this, because when the new multicrew works and we all (maximum of three of us🤦‍♂️) travel to a location, the FPS actually works pretty well and it's very fun to tackle a mission. Or more accurately, the one person with the mission informing the rest of the group what to do, and then being the only one to turn something in.

Any Odyssey mission, and to be honest most other missions in the game, should have the same option to share with Wing/Team that the Wing missions have had.
 
Yeh, some of the combat missions are a bit stressful for new players. Not impossible but really way too OTT.

Piers did say they were going to tone down the swarming. That would help. I think the player should have to really mess up to get all 6-12 enemies to attack at once like they can do. It's just not as fun as it could be if care could be taken to "pull" one or two away and kill them individually.

Hopefully it gets improved.
I agree. I shot down 12 enemies on one Restore mission and then had an enemy ship come in and drop another batch. I was like 'Seriously?' then I died. :)
 
And the grenade throwing.... my god it's non stop. And yes, Fdev did a great job at making them 100% land those things on the penny even though when I throw them they just go weeeeeeeeeeeeeeeee into space and never come back down.

Soon as I hear them priming one I just run away. And that's basically all it is... lots of running away.

It's not fantastic.
 
And the grenade throwing.... my god it's non stop. And yes, Fdev did a great job at making them 100% land those things on the penny even though when I throw them they just go weeeeeeeeeeeeeeeee into space and never come back down.

Soon as I hear them priming one I just run away. And that's basically all it is... lots of running away.

It's not fantastic.
It is. I did get one NPC to drop one at their own feet but that was after literally hosing her down with automatic plasma fire. Usually they throw unerringly even when being showered with bullets, lasers, plasma and rockets.
 
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