Okay.... (Speeding & NPC crashing)

I was coming into dock at a station and as I passed into the letterbox an NPC ship crashed into my rear end, I was instantly given a bounty and fired upon by the inside security lasers, ship destroyed in seconds.

I lost some smuggling missions worth a fair amount....missions I was about to hand in.

Didn't think this should happen? How can I be given an instant bounty and blown up for something the NPC did. Fair enough if I was speeding through and it was me that crashed into them but nope.

Thoughts?

PS: I wasn't speeding
 
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You were above the speed limit, that's why. Security doesn't care if people crash into you as long as you respect the speed limit.
 
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If you are speeding it doesn't matter if the crash is your fault or not.

At least you learned this lesson now and not in a Cutter speeding at a CG
 
You were above the speed limit, that's why. Security doesn't care if people crash into you as long as you respect the speed limit.

If you are speeding it doesn't matter if the crash is your fault or not.

At least you learned this lesson now and not in a Cutter speeding at a CG
*facepalm*

OP didn't say he was speeding.
He said he'd understand the bounty/destruction IF he had been speeding.
 
I've seen a few other posts that indicated if you're hit by another ship (NPC or otherwise) and you're say at 95, the collision can accelerate you above 100 and then you're technically in violation. I always see NPC's at the letterbox doing 99, so it's probable that's what happened. I stay at 85 myself as I've had a number of collisions with NPC's, I don't want to incur the wrath of the station........
 
*facepalm*

OP didn't say he was speeding.
He said he'd understand the bounty/destruction IF he had been speeding.

No, read again. He said he would understand the destruction if: 1) he was speeding 2) he was the one provoking the crash on other ships
BUT, in our case, it's an NPC that crashed into OP ship, and he doesn't understand why HE got punished for it.

SO, i try to explain to him that as long as he is speeding, it doesn't matter who provoked the crash, security doesn't care about that. They only care about the speeding.
 
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*facepalm*

OP didn't say he was speeding.
He said he'd understand the bounty/destruction IF he had been speeding.

This is correct, I'd slowed down, I wasn't speeding.

Plus the stations warn you if you're speeding and the dude didn't say anything so I know I wasn't.

However, he was very quick to say "hostile target sighted" as soon as the NPC crashed into me XD

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No, read again. He said he would understand the destruction if: 1) he was speeding 2) he was the one provoking the crash on other ships
BUT, in our case, it's an NPC that crashed into OP ship, and he doesn't understand why HE got punished for it.

SO, i try to explain to him that as long as he is speeding, it doesn't matter who provoked the crash, security doesn't care about that. They only care about the speeding.

I wasn't speeding....
 
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I've seen a few other posts that indicated if you're hit by another ship (NPC or otherwise) and you're say at 95, the collision can accelerate you above 100 and then you're technically in violation. I always see NPC's at the letterbox doing 99, so it's probable that's what happened. I stay at 85 myself as I've had a number of collisions with NPC's, I don't want to incur the wrath of the station........

Probably what happened indeed
 
I've seen a few other posts that indicated if you're hit by another ship (NPC or otherwise) and you're say at 95, the collision can accelerate you above 100 and then you're technically in violation. I always see NPC's at the letterbox doing 99, so it's probable that's what happened. I stay at 85 myself as I've had a number of collisions with NPC's, I don't want to incur the wrath of the station........

Seems a tad unfair though aha especially since because of that I've lost an hour of my life plus a few million in missions.

Dam NPC's...
 
SO, i try to explain to him that as long as he is speeding, it doesn't matter who provoked the crash, security doesn't care about that. They only care about the speeding.
And he understands that (at least the speeding part) already, before explaining.
The baffling thing is why the player that isn't speeding gets punished when NPC rams them.
 
Seems a tad unfair though aha especially since because of that I've lost an hour of my life plus a few million in missions.

Dam NPC's...

Yeah, there is no doubt it isn't fair, sucks to lose the insurance, missions, time, etc. Unfortunately the speeding rule was put in place to prevent human players from wreaking all kinds of havoc in the station by ramming other players etc. So in a sense it's not the NPC's fault, it's other players :)
 
Sometimes they warn you sometimes not. I usually speed through about 98% of the time and only hear a warning about 40% of the time. Doesn't seem to have any rhyme or reason. I've also noticed that I've gotten warnings when I'm very close to the maximum Mark 97-98. I admit when smuggling the main thing I'm concerned about is getting through the slot before being scanned. Fact sometimes I don't hear the warning due to selectively. But I always try to pay close attention to the ships around me and have "Threaded the Needle" more than once. If you are speeding and kill a ship, you are at fault no if's and's or but's.
 
Ironically, the best way to avoid collisions with NPCs is to speed. If you are going slightly lower than 99m/s you are quite likely to be rear ended in the mailslot, but if you are going 120m/s the only NPCs you need to worry about will be in front of you.
 
Some of you guys DON'T speed? I'm into the mailslot at a minimum of 155 in my Anaconda, practically bouncing off the comms needle in the back of the place in my Asp before I can get stopped. Speeding is where the action is!
 
Seems a tad unfair though aha especially since because of that I've lost an hour of my life plus a few million in missions.

Dam NPC's...

Why do you think you have lost an hour of your life? No you haven't. What is the objective of playing the game? It is to play the game - nothing more. Sometimes you earn credits in that hour. Sometimes you don't. Sometimes you get into trouble and have to play off bounties so the hour costs you credits. Sometimes you don't. Sometimes you earn bucketloads in an hour - but usually you don't. Losing a ship means losing credits - that's all. How will you earn that back? By playing the game - which is the objective anyway.
 
Ironically, the best way to avoid collisions with NPCs is to speed. If you are going slightly lower than 99m/s you are quite likely to be rear ended in the mailslot, but if you are going 120m/s the only NPCs you need to worry about will be in front of you.

Logically, the OP wasn't speeding, or the NPC wouldn't have hit them from behind, since NPCs don't speed.

But there is another way to involuntarily increase speed while actually in the mailslot. The mailslot walls still have powerful electromagnets in them that push ships away from the walls towards the centre of the box. I've noticed that if I'm doing 99 m/s and flying through the slot, this slight push can nudge my net speed over 100 m/s and I find myself temporarily "speeding" right in the slot. If you happen to do this, and you happen to get hit by an NPC right at that exact moment, you can find yourself on the wrong side of the turbolaser batteries.

So yes, it is possible to be very unlucky, and blown up by the station when it is the station's own fault that you were speeding.
 
Ironically, the best way to avoid collisions with NPCs is to speed. If you are going slightly lower than 99m/s you are quite likely to be rear ended in the mailslot, but if you are going 120m/s the only NPCs you need to worry about will be in front of you.

That was my applied logic when I rode a motorbike in my early twenties, my beautiful ZXR750H2... If I'm going twice the posted speed limit all I have to do is worry about what's in front of me...

I have no right to be alive still really. Hey ho.


............................................

In all the months I've been playing... I thought the Speeding warnings were, well just warnings LOL... I'm all worried now :D
Now the pad positions are in my head... Full throttle unless the berth is just inside the letterbox... Can't remember the last time I left a station NOT on full boost. I smuggle, a lot... Far more likely to be scanned leaving than entering I've found..... And corkscrewing past T9's just adds a bit of extra spice!
I was smuggling for a while in my first couple of days playing and didn't realise until the mission descriptions changed. Don't think I'd noticed the Illicit Cargo tab either... I don't hang about usually LOL

Since day 1 I honestly thought the Speeding was an ingame joke! There was no seeming penalty at all.... You live and learn :D... I'm gonna get vapourised by a station defences tomorrow!!!
 
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