General Old suggestions from a new player

I've started playing around 3 weeks ago and I'm still discovering the universe bit by bit.
Still, there are some things I'm wondering why they are missing in the game, since they obviously have been suggested before.

Planet GPS:
You found a nice spot on a planet as a good screenshot location? You want to arrange a meeting for a clan event on a planet?
Why not make use of a 21st century technology to create simple waypoints on a planet surface with coordinates?


Seriously that shouldn't be hard and is long overdue...custom waypoints on planets to find and share unmarked location. Especially with the announced space leg-update.
A nice addition for the racers among us would be the possibility to create multiple, share-able waypoints for custom racing tracks in canyons or around stations/capital ships, etc.
Would support a new (old) game aspect and maybe lead to more events by clans. 🏁

Engineering descriptions:
Seriously, I've only found the actual effect and usage of engineering upgrades through youtube channels.
It's one thing to be proud about an active community, another to rely on them to explain your ingame mechanics.
Especially in engineering upgrades the descriptions are confusing and sometimes even plain wrong.
Please update these descriptions or maybe add codex entries about them. Just anything that a new player can make sense of them. Unlocking engineers is confusing as it is, no need to make it harder. ⚙

Achievements?
I'm still having fun in the game, but I can imagine that experienced players would enjoy some achievements to push for new goals and have something to show for it.
Maybe even reward them with some skins or bobbleheads.
Things like jump record >200ly with a neutron star.
Beeing at specific locations in the universe (like visiting every star of a constellation).
Traveling >50.000 ly from home (and even 100k ly...one edge to the other?)
The infamous 0HP club (killing an enemy ship while having 0% hull)
I know some people might not be a fan of them, I just think it challenges people to try out aspects of the game they wouldn't do and giving new players longterm goals (aside from the ones we set ourselves...I want to discover a system in every galaxy sector, for instance)
 
Never understood why we could not drop a pin for friends, squad mates, and the like. All for it.

I don't care one way or another about achievements. Some do, and that is fine. As long as the achievement chasers do not hinder me whilst they are chasing achievements, it would not bother me.
 
Planet GPS:

You know there is a coordinate read out on your HUD?

The Engineers tell you what the upgrades to , their pluses and minuses

As far as achievements go, there are quite a lot of websites and thing on the forum that catalogue these.
The planet discovery system is an example
 
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You know there is a coordinate read out on your HUD?

The Engineers tell you what the upgrades to , their pluses and minuses

As far as achievements go, there are quite a lot of websites and thing on the forum that catalogue these.
The planet discovery system is an example

There are coordinates on my hud, but I have to fly around like a lost fly to get to the right coordinates. Creating waypoints would make accurate landing so much more easy.

Engineer upgrade descriptions are misleading and in some cases are plain wrong (showing negative effects that actually don't apply when you install them, the "description" by the engineers sometimes even describe the completely opposite effect)

Why do I have to use 3rd party tools if it wouldn't be that hard to implement them ingame? You know how few people actually use 3rd party content like videos or forums?
 
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