Old Timer's view!

Hi All,

I have been playing ED since late Beta. This is the game I had been waiting for, for an awfully long time! If you are only interested in my views of the game they are in the last paragraphs - so scroll down!

I'm about to show my age, but I first played Elite on the Acorn Electron which literally took over my life at the time! :)

Then progressed to other platforms and bought both the other sequels - Frontier and First Encounters. (The latter I still have somewhere!)

For me the first game was the pinnacle of game play.

Frontier blew my mind with missions, planetary landings, the ability to buy ships and the setting of the Solar System. For me though, the big let down was combat - it was too 'real'. I ended up using a lot of tricks of newtonian mechanics which tended to keep the enemy behind me in the central spot of the screen which made them very easy to blast away, but it made combat completely soulless.

As for First Encounters - the version I had was extremely buggy - so it never got played. In fact I think it eventually got recalled?

Onto the present day...

Firstly, overall, I think the team have done an excellent job. I also think they did the right thing by taking the combat from Elite but the universe from the sequels - a prefect combo.

I still find the graphics and sound design top notch and they do blow me away on occasion. One of my hobbies is astronomy, so being able to virtually tour the night sky really fires my imagination. In fact I'm considering doing the Messier List, by flying to each of the objects! :D

In terms of improvements I think the following needs looking at:

1. The economy. It's improving, but I don't think it is there yet. I think this is something that will evolve slowly over time as the developers deal with the emergent behaviour.

2. Danger. For me this is a big one. In the original Elite, one had to be very careful what kind of system one entered. Choosing to enter an anarchy system, especially with cargo was a very serious decision indeed and one that would likely result in combat. With ED all systems seem very similar with regard to combat. So similar that I generally don't take any notice whether they are anarchy or not. I think Anarchic systems need to be made a lot more dangerous to force players to think both tactically and strategically. In ED's current form one can play for a long time and never get involved in combat on a normal trading runs, which is a shame as the combat in this game is so well crafted. I know this issue might simply be down to the fact that space is big, really big - so it's hard to get pirates vectored in on the player.

3. This is a bonus aesthetic enhancement. How about seeing the odd moving person in towers as one is docking. The don't have to do anything other that maybe move around a little. Adding these would make the world seem a lot more alive for a very small cost. The code can be crafted to activate once a player has activated a pad and when they are within a specific range. It could even be coded so that only that player's client sees it.

In many respects both Braben and Chris Roberts have bucked the commercial publishing industry which I think is a good thing and might promote a sea of change with PC games, because to be honest I bored of all these sequels. I want to see innovation, the kind of innovation we used to see at the start of gaming in the '80s...

Thank you Braben and the Team for delivering this game - it's time to say good bye to my life :)

FlashPan
 
God showing your age :p I used to have the ZX81 (1K), Specrum, Vic 20, C64, Electron, BBC Model B, Amstrad, MSX, Dragon, Apple, C128, Atari 800XL, Atari ST, Amiga etc etc .... now im showing my age LOL
 
From another old timer - I agree most with this, though I think movement of people when docking can wait.

Primarily - I agree that Anarchy systems should be a LOT more dangerous than policed ones. There is no risk to pirates in Anarchy systems, so why are they not pirating more? Also, profit margins should be higher there (goods cost less, but can be sold for more - no tax ...).

Also - I do not know how everyone else feels, but it is currently too easy to "escape" when interdicted, or have stopped at a USS. I would suggest that "mass locking" is more aggressive, and the game should be "balanced" by police helping victims in policed systems far quicker and more effectively than now.

Also - it is too difficult to get rid of "stolen" goods - simply knowing where the black markets are would help there. Having to jot down stations on a piece of paper where black markets are is simply naf IMHO.
 
I didn't play anything pre PC, but I acquired a redundant 386 PC from work and shortly thereafter discovered "First Encounters". Being something of a sci-fi space geek, it turned out to be the perfect game for me. Ultimately, it got "old" and was superseded by games with superior graphics etc. Nevertheless, I always hoped for "Elite 4", but for a long time it looked like it was never going to happen. I tried many Elite "wannabes" (X universe series etc.) which were entertaining and kept me happy for many hours, but in the end , they didn't quite hit the spot.
Now at last we have Elite Dangerous. As a late beta backer I've been playing every chance I can get for the last few weeks. So far it's everything I'd hoped for and I look forward to developments like planetary landings etc.

I'd echo your remark: Thank you Braben and the Team for delivering this game - it's time to say good bye to my life :)
 
2. Danger. For me this is a big one. In the original Elite, one had to be very careful what kind of system one entered. Choosing to enter an anarchy system, especially with cargo was a very serious decision indeed and one that would likely result in combat. With ED all systems seem very similar with regard to combat. So similar that I generally don't take any notice whether they are anarchy or not. I think Anarchic systems need to be made a lot more dangerous to force players to think both tactically and strategically. In ED's current form one can play for a long time and never get involved in combat on a normal trading runs, which is a shame as the combat in this game is so well crafted. I know this issue might simply be down to the fact that space is big, really big - so it's hard to get pirates vectored in on the player.

I agree. I used to trade in slaves and narcotics in the original game as that's where the money was. Trouble was the only places to get these were anarchies, so I knew if I wanted my drugs I'd have to fight for them. A trip to Riedquat meant brutal combat that I might not survive. There was some real risk vs reward in the original that's missing now.
 
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OP; I'm "Pong on TV console" years old and like you I'm absolutely stoke by the standards of this game - and so far I'm only a spectator. The graphics are stunning and sounds are godly.

...There was some real risk vs reward in the original that's missing now.
I think it's because of the sheer size of the galaxy, lots of room to get lost in - there seems to be risk regardless, as from what I can see on the many vids shared by backers and players over these past two years (approx.)

I can't wait to play this, just have to wait a little longer.
 
Good post, OP.

And I agree - non anarchy systems feel about right. Anarchy systems need to become danger zones, but analogous to that, they also need to reap the rewards (e.g., higher profits for traders, bigger bounties, etc...). Would make sense from an NPC-point of view that the nastiest, most villainous pirates would hang out in anarchy systems, "safe" from the feds.
 
Great post!

In some stations you already see 'trains' of carts moving on platform but the more, the merrier

And Merry Xmas to everyone!
 
I must be the only person in Britain who owned an Acorn Atom, aged 10, and tried to do 3d graphics with it inspired by Elite. Without a floating point co-processor... and no books... and not being the brightest - I failed miserably. All I needed was Foley and Van Dam. My friend had a BBC B with a disc drive (yes, the disc version of Elite!). Eventually I had an Electron, where the frame rate dropped if you turned towards the Sun and it was completely monochrome black and white.

I spent a very long time searching the galaxies for the ship that eats other ships as I'd read about it in a magazine. It was a lie wasn't it.
 
CMDR FlashPan
FFE was released before it was ready & before DB wanted it released, he latter sued the company that did that (can't remember who) & won. So yes it was buggy, they did do some patches which fixed some stuff, it certainly made it playable, although their were still bugs left. If you ever get some spare time from ED you should really try a little FFE for completion & the experience ;) .
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Oh btw yea I agree about Anarchy planets, too easy, I know in the original Elite when I went into an Anarchy planet I know I could easily get killed, although I could normally handle 1 4-5 pirate group (unless they collapsed both frt & rear shlds quickly!) if I didn't dispatch them quickly a 2nd group would turn up & I would have to hyperspace out or die!
 
As it stands Anarchy systems are usually empty with no controlling faction, rather than the wretched hive of scum & villainy populated with pirates, slavers & drug runners we knew, loved & feared in the earlier games. They are usually pretty safe systems to travel through in 2014 (or 3300), with a disappointing lack of interdictions and white knuckle/brown trouser moments.

It might be a bit clearer for FD to add another system name to differentiate the empty systems from the truly anarchic. And then to ratchet up the fear factor and the rewards in the real Anarchy systems.
 
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