Elite / Frontier Old Version Revamp?

I'm sure my question has been asked before, but searches didn't bring it up, so forgive me if I'm going over old ground.

Since First Encounters is, by today's standards, going to represent some fairly straightforward programming (and bearing in mind I'm someone who got as far as '20 goto 10', so you can take my assumptions for what they're worth), would it be a tremendous drain on FD's time and resources to revamp FFE and re-release it? To be honest, it already has most of the things I'd want to see in Elite 4 anyway: fairly realistic physics; procedurally-generated planets; a massive environment; and not least complete freedom.

But FFE with higher-resolution graphics (even just 1024x768 would be a huge improvement); mildly improved sound and music; new background images; smoke effects and clouds; terrain and other surface textures; lighting and laser/explosion effects; and so on... I know that sounds like a long list of demands, but given the skills of the programmers involved I can't imagine it'd be too unreasonable. I'm not asking for cutting-edge stuff: just a reworking of a 12-year-old game to make it look like, say, a 6-year-old game instead.

Of course, I may be entirely misguided in assuming that such a thing would be possible, in which case, fair enough. As I said, I'm not a programmer so I probably don't understand what's involved. I just know that I love FFE, and I still play it today, because in all the games released since that're even vaguely similar (X; Freelancer; EVE Online) there still hasn't been anything to match the freedom, the atmosphere and the immersiveness (and dare I say the realism?) of FFE. The basic game concept still beats of all these hands down. I for one would even pay money for such an update, provided it was a reasonably significant overhaul. All I know is that it would help at least one fan keep the faith.
 
Thank you. It certainly looks good, and pretty much the sort of thing I was looking for... But (and I'm sorry to sound like a fool) I can't seem to make it go.

I've looked around before replying here, and the sites I've found that offer instructions (specifically FrontierAstro) say I install GLFFE into the /firstenc directory along with JJFFE (I'm using the shareware 1.06 version of FFE). If I run the GLFFEA (the Aniso version) executable, though, I just get a black window for a moment and then it vanishes and nothing happens. I've got the GLFFE cfg file in the same directory and I've installed the accompanying DLLs; my machine is DX9 compatible.

Can you point me towards any idiotproof instructions on how to make it work?

Edit: Actually, scratch all that. I've found the little text file that GLFFE generated saying my system doesn't support OpenGL 2.0. I thought it was part of my GFX card and associated drivers (nVidia 6600) but apparently not; or the card isn't advanced enough, one or the other. Ne'er mind - I shall stick with JJFFE. Thanks for your advice, anyway.
 
Last edited:
I've looked around before replying here, and the sites I've found that offer instructions (specifically FrontierAstro) say I install GLFFE into the /firstenc directory along with JJFFE (I'm using the shareware 1.06 version of FFE).
Actually, I don't think you need to have JJFFE; just shareware FFE and the GLFFE executable. I just kept it in 'cos most people will already have it anyway :)

I've found the little text file that GLFFE generated saying my system doesn't support OpenGL 2.0. I thought it was part of my GFX card and associated drivers (nVidia 6600) but apparently not; or the card isn't advanced enough, one or the other.
I'm pretty sure the 6600 is OpenGL 2.0 compatible. You might want to try the latest drivers at nVidia before giving up (follow the instructions carefully though). Believe me, GLFFE is worth the effort. Mind you, that's coming from the guy who went out and bought a new graphics card to make it work :eek:
 
Most nVidia cards should support OpenGL all be it not very well. Ati apparently have much better Open GL performance.
 
Drivers did the trick, thank you. It certainly is an improvement, isn't it? I'm actually pleasantly surprised at the amount of user support FFE seems to be getting still. I'd love to be able to contribute but, as I said at the start, my programming leaves, well, everything to be desired. :eek:

Thanks again for the help.
 
I'm having the same exact problems, i load glffea and it goes black and does nothing, stderr.txt says ....

INFO: OpenGL 2.0 not supported. Exit

I'm on a Radeon 9800 pro 128mb and i updated my drivers like 6 months ago. has opengl 2.0 been updated on ati since then?

Also if i load it through windows cmd prompt it says "warning - jjffe not installed correctly"

I'm gonna update my drivers real quick see if it works.

Ok i updated my drivers and it works now. One question, can i go above 1280x1024 resolution? i try to in fullscreen and it wont load. i saw somewhere someone getting 2048 x 1536 resolution, do you have to modify glffe's source code to do that?
 
Last edited:
Both glfrontier and glffe run nicely on my double triplehead system, 3840x2048 (15:8 aspect) and 2400x1200 (2:1). Sadly their FOVs can't be adjusted (yet) to make use of the extra screen, but even single triplehead mode looks great, albeit a little squashed. I couldn't get either working on an Intel Extreme on-board GPU, so i guess they need shaders or something... they work on all the nvidia cards i've tried tho...

if only it was a little <i>more</i> system-taxing....
 
Back
Top Bottom