On a positive note.

After hitting a fudge it moment in FO4 which either ment going back a days worth of game time or just living with what I had done which wasn't really game breaking and had no effect on the story, I turned it off and booted up ED.

:D Ahh the joy of SC past a sun whilst out on the rim heading into an unexplored planet and thinking yeah that's cool remind me why I still hang about and want to play this game. 200 more jumps till dock :D
 
At least you have the console in FO4 to fix messups. I dream about having that in ED, even if it only had one command. "give player 100 datamined wake exceptions"
 
At least you have the console in FO4 to fix messups. I dream about having that in ED, even if it only had one command. "give player 100 datamined wake exceptions"

It was somthing I did in Vault 88 and it was the scrap all cmd, ohh balls I have the scrap all mod running at the same time moment..but have since fixed it with settlement blue print importer.

Just to add to Im so bad at keeping tabs on my threads I dont make many, but logged back in last night and did two hours of scan this jump back ohh whats this I can now chuck NS into the route planer..yah for FD. That shaved a good 800Lys off the route back to the nearst dock. :D

It was also very relaxing just pottering about out in the black I was just going to jump, refuel jump jump my way back but if I open the system map and see somthing good I cant help but scan it.
 
I remember the rant when FO4 crashed in that stupid survival mode when returning from a loot trip. Who thought it'd be a good idea for ironman mode in a BETHESDA game? I turned it off as well. Next time I had the save pills ready for use. I really don't know why devs are so horny to implement ironman-like mode in their buggiest games.
 
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