Awful, of course, but
Made Weapon/Suit upgrades ship-like:
-From 1 to 5 grading is lazy job with colossal amount of resources. EXTRA OVER POWERED DAMAGE, SHIELDS, REGENS AND SO ON without negative effects are stupid - that's should be applied to MODULES(below)
-Weapon/Suit modules should present which we can upgrade through engineers like it happened with ships - 5 gears, low quantity material requirement, with good and bad sides of upgrade.
-Sights, silencers, firing mode(semi, burst, auto), backpacks, jetpacks, shields, etc etc etc - all can be bought with A-F grades - like it was with ships
Materials:
Doesn't matter if you left 1000 limit or made 100-150-200-.. limit like it is with ship materials.
Matter is how they traded.
We can barter assets to another assets.
-But why we cannot barter regular goods, like 10 Push to 1 Weapon Schematics, or data, like 10 Culinary Recipes to 1 Opinion Polls. and made all of them as part of upgrading or useful, at least!
You asking how to reduce relogging and abusing? That's how!
Just allow to make guns and suits engineering to role that we aim. And made it much easier than 40 Opinion Polls with 0,000000001% spawn rate, or 25 Manufacturing Instructions to make suit even more disbalanced.
We can modify the ships much cheaper and easier and faster than just one suit! Extraordinary!
Thank you for attention! That was just a scream of sad gamer and Elite game fan.
Made Weapon/Suit upgrades ship-like:
-From 1 to 5 grading is lazy job with colossal amount of resources. EXTRA OVER POWERED DAMAGE, SHIELDS, REGENS AND SO ON without negative effects are stupid - that's should be applied to MODULES(below)
-Weapon/Suit modules should present which we can upgrade through engineers like it happened with ships - 5 gears, low quantity material requirement, with good and bad sides of upgrade.
-Sights, silencers, firing mode(semi, burst, auto), backpacks, jetpacks, shields, etc etc etc - all can be bought with A-F grades - like it was with ships
Materials:
Doesn't matter if you left 1000 limit or made 100-150-200-.. limit like it is with ship materials.
Matter is how they traded.
We can barter assets to another assets.
-But why we cannot barter regular goods, like 10 Push to 1 Weapon Schematics, or data, like 10 Culinary Recipes to 1 Opinion Polls. and made all of them as part of upgrading or useful, at least!
You asking how to reduce relogging and abusing? That's how!
Just allow to make guns and suits engineering to role that we aim. And made it much easier than 40 Opinion Polls with 0,000000001% spawn rate, or 25 Manufacturing Instructions to make suit even more disbalanced.
We can modify the ships much cheaper and easier and faster than just one suit! Extraordinary!
Thank you for attention! That was just a scream of sad gamer and Elite game fan.
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