On gankers.

While I am passing by those forums, let me give you some insight on gankers, as I see that this topic is alive as ever. I got mixed in with some of them last time I was playing the game and had fun with them for a day. 4v1s aren't my thing, after all, so I didn't wing up with them again. In fact, I never played the game again after that, but shame or something like that was not the reason at all.

When you and your wing(s) gank anyone, outcomes are as follows:

  • He(they) will call his(their) friends to punish you and some fun will occur. Hands down, the main reason. After all, people in wings are looking for some wing battles. But what you gonna do if there are none of such around?...
  • You will generate a crapton of salt in someone's poor fragile carebear soul, and you will delight in the smell of it. After all, he(they) are the reason game is such crap, as PvE players are no-doubt the target audience of FDev. Also, maybe their cries will make developers create at least some PvP activities in this game, at last, to redirect attention from the babies.
  • You will convert your victim into the dark side PvP player. And I know on my own example that it works. When I bought ED, I bought it for PvP mostly, but still... When my Python got wrecked the first time, my "Things to do in ED" list instantly got shortened out to "git gut" line only. I wanted my revenge, but I forgot about it midway through my PvP path. PvP was fun, and I enjoyed every second of it, be it 1v1 or getting myself ganked 1v4. Moreover, fights with people which ganked me in the past took the form of friendly duels somehow, and at the end of them (usually with me being at 1% hull or with dead PP and no canopy) I was given some tips and left alive.
  • There is like 70% chance that this guy looks for some 1v4 fun anyway, as he has nothing to lose since he is in Open. I am in that spot most of the time I fly my Cutter, and 1v4 is a great fun on that ship, once you learn how to deal with torpedoes and stuff. Also, experienced player has little chance to lose his ship anyway, escape is very easy in this game.


See, no downsides whatsoever.


Moreover, after some time spent with those guys, I came to the conclusion that, sadly, ganker is the final form of every single PvP player.

For example, there is literally nothing else to do for a group of PvP players. Sure, you can gank the gankers with your friends, but you need some gankers first. What you are going to do if there are none around at this time, meme in discord whole evening? Or slowly move to joining some powerplay faction "for real" and then ganking everyone from another power while precisely knowing that this poor soul is probably module-shopping anyways yet you prefer not to think about it? Also, after all the stuff like being ganked while dueling by losing party's friends or being ganked yourselves on unequal conditions, you really do not want to fight each other. Also, people assemble wings to get some wing fights, and they will rather search for them then fight 2v2 each other. Most of the time people will duel with each other only after the "main event" is over and most of the discord channel went to sleep or something.

After some time with a crew, you get sick of powderizing lone noobs or too much of your friendlist will drop the game, and you will move on to doing same stuff solo, as you will get more challenge, and you already have enough skill to win some of 1v4s. That's it. Your final form. There are literally no other outcomes. Or is there anything else to do in this game for a PvP player?​


I had dropped the game mostly due to losing hope that the situation with grandfathering will be ever resolved after some people shared their loadouts with me, but also due to realising all that I wrote above.
The situation with gankers will never change until FDev will do something to give PvP in ED balance and purpose. For now, all they do is cull PvP population. Which makes them angrier in turn. (Firstly, by intoducing engineering grind wall to PvP, where you cannot be sure that you will ever get a fair fight until you climb over this wall and dance even more on top of it, it took 800 hours for me at least, and that is in new "less grindier" engineering. Then, they did so by introducing grandfathering, a situation where you can never ever be sure that guy you fight with doesn't have something you can never get. Something like a double clip size SCBs, which allows you to use only one SCB module instead of two at the same time and conserve crapton of power).

Sure, some might say something like "omaigat nothing in this world justifies horrible horrible act of destroying my passenger FDL those evil evil baddies should be banned and executed IRL by GOD HIMSELF EEEEE" or something like that but please... calm down and use a little wisdom to understand people's motives. I gave you enough clue, I hope.


UPD.

Totaly forgot to write about lone PvP player perspective.

TL: DR
When such player is finally confident enough in his loadouts, he starts out PvP at CG area. By spamming "PvP?" in chat to every ship with good enough loadout. Or interdicting every single wanted player you see (and get wrecked 99% of the time, but you will not care at that point). You get some fights, starting to win some while later. Getting ganked sometimes, but never destroyed cause of that. Things are moderately good. Your skill is growing. Your winrate vs pilots of MO similar to yours gets to 50% and climbs over it...

But thing is, there are almost no solo pilots such as you till 12 AM or so. You see some pilots you know, but you win fights against them consistently, and neither you nor he wants to waste a precious opportunity on a pretty much predetermined fight, so you look past each other. While all the veteran gankers you bothered earlier are no longer killing you, they share some valuable advice with you instead, and just pulling them witout asking is simply rude. As they do not want predetermined fights either. Not more than once a day.

Most of the players are responding to you something like "sorry, wing stuff, later". And that is, without any sarcasm, the worst response you can get, as his wing will most likely ignore you instead of ganking you (although, you still can get pulled by his other wingmates and low/high wake out, at least getting some practice on evading and pip management). The best response would be "Sure" and then "although not a duel" after interdiction is complete. You will get some PvP fun at least, and you will get some valid targets for yourself for later.

Then you start to patrol CG extraction sites. You will start to maul wanted targets, but you will get yelled at for interrupting 2v2 or 4v4. Or you will get ganked by some people, and get a bit furious when those gankers have "report crimes against me" turned on, and you become wanted yourself. With luck, you will manage to win some 1v4s against a gank wing consisting of total noobs, for a great boost of combat confidence, but this will happen with about 0.1% probability, as you are still way too green for 1v4s.

And on some CGs with no RES in-systems, you will get no activity whatsoever. For a whole evening. You start to kill NPCs out of boredom, at nav beacon or at RES in a nearby system. All you will see around is targets with ridiculous loadouts, which include a "docking computer" module most of the time. No point on picking on them. Second evening - same stuff. You are a bit angry. And your trigger finger starts to twitch, as you see said docking computer (with the help of attendance to this forum). Then some of those people steal your AspX kill or whatever. You produce some warning, but it happens again. You wreck their pathetic Vettes but without killing...

Day three of the same stuff. Somehow, your main activity, until midnight that is, becomes patrolling of CGs, but... with the purpose of finding some scrubs to punish for stealing your kills. Then, going to wash out your crimes becomes too much of a chore, so you just fly wanted for the rest of the evening. While noticing that you can gankbait noobs like yourself flying like that, for some great Cutter autistic fun. And around that time, you remember that Powerplay exists...

Oh, and around that time, when there was a shtty CG in the middle of nowhere, I decided to rush one-stop bus driver Elite and go to Founders. My intuition was right, all the PvP people I saw were there that week.

And during that time, I interdicted some wanted Vette with 12kk bounty at one of the nights there. I no longer believed that Wanted status means anything, but bounty was telling. We fought, my Cutter was built around 1v1 big ship fights, and he had no chance of winning vs my phasing weapons and 20 skill cells. We laughed a bit about how fat my ship is, and I told him to go when his hull was a 5%, but he wanted to see if phasing damage really can or can not be lethal I guess. You will not see phasing weapons fully kill anyone ever as it does no FSD/engines damage, so escape is not restricted whatsoever. So he told me to finish him off, and I recieved... was it 2 mil? After that, I no longed considered myself a bounty hunter.

And one of those days, someone I asked to PvP asked me to help out in a wing fight instead. It was the best experience so far, a good 4v4. Some of my sudden wingmates were tagged by [NACL], but whatever. After that fight, I hanged in a wing and in Discord for a while. And next fight was against some Type 6. I just low-waked out, said that 1v4s ain't my thing. Honestly, I already felt nothing by that time about people hunting targets of such profile, but didn't do it myself as it would not benefit me skill progression-wise. I left wing but stayed in discord, there were totally ok with it, and next target was "HOLY COW, 13th, wing of 4, pulling"... Some wing of 13th tried to gank me recently in a hilarious manner, with 8 packhound modules on 4 FDLs. Probably because I was with Hudson at that time, for his frag cannons. I simply laughed as I could not fight whatsoever as my FDL canopy was covered with explosions and I could not see anything. And I was a bit sad that I dropped a wing just now. Immediately rejoined, then had not left afterwards, and soon I got my first fully-deserved bounty. Not on a trade ship, but he was alone in a non-wanted FDL. I rammed him to death in one stroke, so I was not a 4v1 much. But still...

And after some while, I had a duel vs some Russian CMDR, was a good and close FDL-FDL fight, we exchanged friends. Afterwards that week, some of his wingmates pulled my Cutter with his own, and then two more Cutters and my friend's FDL started to hammer me. I had no bad feeling about such thing whatsoever by that time. Moreover, some weird bug happened and my shields were stuck in a limbo state. I saw them fully red but not failing, and asked my friend "tf just happened". He invited me to their Discord, they told me that my shields were falling and then reappearing constantly so they could not get my FSD and they were really mad about it. We laughed about it and then I ganked/wingfought with them for a whole evening. Targets were mostly full wings, but thing is, we had two of them. Soon, some adequate response was assembled, and that was my best fight in the game. Then they gave me some insighst on PvP situation in ED afterwards and I understood everything about the PvP here. And that was my last evening in ED.

I totally agree that some people know that they will be ganking from the start. They probably picked up the habit in some other MMO. But thing is, in other MMOs becoming a ganker is the one of many outcomes for a PvP player. In ED, it is the one and only one. Sadly.

Oh, and I know that PvP roleplay communities do exist. But thing is, roleplay does not work for everyone.
 
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The short version...

The situation with gankers will never change until FDev will do something to give PvP in ED balance and purpose. For now, all they do is cull PvP population.

which yes I agree and can be said of most of the ED game mechanics PvP is no different. All that need happen imho is ganking be blocked from 30LY of starter systems not cos its unfair its just lame, but yeah otherwise bring it on.
 
Are you saying someone actually don't give a daym for higher cause of their chosen Power, but are just blinded with some technical blueprints that will prove useless afterwards (in most cases)?
 
I guess you could play other games that have balanced pvp? There are a ton out there.

This game will never have balanced pvp. It starts and ends with p2p.
 
It's another one of these threads.

Attitudes... there's only one way to adjust certain ones...

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....there is literally nothing else to do for a group of PvP players....

I've never really bought this argument.

Either you really are the only people around who're interested in PvP and you'd probably have more fun in a game that caters for PvP or you're not the only people around who're interested in PvP but you aren't interested in going up against others who're similarly inclined.
 
OP you're making a good point here that may likely not be accepted by many. Balance is way out of control. And the whole wings thing has been a negative factor ever since it was it was introduced. At the time when wings was introduced there was supposed to be hired NPCs for single players to use as a balance. And guess what? The hired wing NPCs have never been developed. FDev chased other apparently more important money making opportunities instead.

So, the game 'is what it is' which is grossly unbalanced - or imbalanced. Nothing else to say until the developers decide to fix this problem.
 
Greetings,

TL;DR? Try again. This post might help players promoting PvP combat how to do it right as well as others who fear PvP and me coming up with a few of my ideas to resolve them. Hopefully the community will generate better ones. Your choice.

First, I want to give the OP credit for honestly posting how he feels about PvP in the game and his sense per lack of dedicated game play. It is actually refreshing per a pro PvP post that is not trying to force PvP play down the throats of others who do not care to participate. Thanks to this post I think that I understand more about how PvP combat players feel. That makes me reconsider my views. Of course some may and others may not agree as to how the OP views the game and assumptions are usually a lot more wrong than ever right including mine.

I respond thinking the post is basically wanting more advanced PvP structure with engaging missions and always exciting every time the player logs in. This isn't going to happen. Why? Because PvP combat in ED is only one part of the game and was never meant to dominate it exclusively. The modes, balance, Power Play, community goals, BGS are all so very connected to each other.

But suppose Frontier comes up with a great PvP mission. Everyone plays it, masters it, gets bored and are left hungry for something else to do. A tiger doesn't remember his last meal...only looking for their next one. How about Power Play goes Open only. Thousands of players will no longer participate because they don't want to die hauling cargo versus ships that they cannot possibly escape or reasonably defend against PvP builds. Who's left? Other experienced PvPers! Play it, master it, get bored with it. Power Play is now pretty much dead in the game.

Ihe irony is that the ultimate PvP activities are in the hands of the players. Hundreds of groups on Inara do quite nicely getting together for every activity in the game including PvP combat. No need for a developer to come up with a mission. They gave the players the tools to do it themselves.
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Suggestions

How about advertising a system where all players are welcome and is dedicated to PvP combat. A new player could fly there in a Sidewinder and not be shot at. That is so an experienced player wanting to test his build can negotiate a consensual combat agreement before proceeding etc. E.G. to the kill or the player first to 10 percent hull loses. Another player may also come in firing immediately with a response of one or more ships waiting to engage. A wing might come in firing which is also ok. It won't work perfectly per some idiot killing the Sidewinder but is worth a look.

How about another system next to the one above all about training PvP players? Not only combat but maybe cargo and passenger builds that survive better. Maybe a High-Tech with lots of equipment. Hitting the target with lower class fixed advanced weapons is basic class 101 before engineering them. They won't put a serious dent in a hull/shield PvP combat build the instructor is flying.

The point with these two systems is getting more players interested in PvP Combat without feeling that they are being taken advantage of. Some players just wanting to make friends might go for offensive/defensive training so when they are attacked in other systems they have the skills and a build to hold their own. This would not be easy, taking multiple player support and many will quickly post why it won't work. With advertising and some Inara groups interested, get it right more than wrong and it could be the two most popular systems in the game. The downside with training would be many more posts how easy it is to take out NPCs in Solo mode. Ignore them per the new players giving them a non-PvP challenge which works well. Then in the future it will be exciting every time a PvP player logs into the game.

Of course CQC is always about pilot skills and even has an Elite rating! It is the perfect opportunity to develop a player's flying combat skills without a huge rebuy in game nor does it ever effect the BGS. It is the PvP challenge that Frontier added. But no, players want their engineered PvP ship or nothing. Anyone can seal club NPCs in Solo and get to combat Elite. I'd be much more impressed if the banner below their post said CQC Elite. Hmm...It would be nice to see all the Elite ratings of other players in the game.

Then there is so much else to do in the game with other players. Why PvP combat only? How about helping them with game basics, communications, flying skills, offering wing support for missions, even providing fuel, panite or gold to make their day. I knew one who would interdict players, friendly communicate then drop gold cannisters. Of course with the next interdiction hoping for someone friendly they get blown away.
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Just for fun

In Beta Open the other day I parked in front of Jameson Memorial in my PvE Corvette outside the fire zone and asked, "Greetings! Anyone want to kill me?". Consensual combat. It's Beta, I have billions so who cares? Well they did about seven times even me losing fighters and pilots. I even got to experience the prison system. One tried out his new shiny Mamba (I wonder if he overheated). I of course do not have a hull/shield PvP build so when my shields go down I'm pretty much toast. But I did learn that two class 4 efficient beams isn't going to drop the shields on a combat PvP Fer de Lance for awhile. The point was that it was all in fun and I made new friends. One player even congratulation me for blowing up great! Must have been the paintjob. I wonder if the has the video...
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Meanwhile the players are in charge and they make up their rules as to how to they will play the game. If they narrow that focus to PvP combat only, trading only, whatever only they will always lose out and be frustrated. Life is too short and this game takes a long time to master if ever!

Thanks again to CMDR EDGEL0RD. He hit a nerve. Hopefully I responded with some positive PvP ideas. Let's look for more. Maybe the longest post I ever made since joining the Frontier Forum 10+ years ago.

Regards to All

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Idea generators not directed at anyone

"I'm starting with the man in the mirror
I'm asking him to change his ways
And no message could have been any clearer
If you want to make the world a better place
Take a look at yourself, and then make a change
"

Michael Jackson Budapest 1992
One person can make a difference even in a game.


"I am leaving soon and you will forgive me if I speak bluntly. The Universe grows smaller every day and the threat of aggression by any group anywhere can no longer be tolerated.

There must be security for all or no one is secure. This does not mean giving up any freedom except the freedom to act irresponsibly. Your ancestors knew this when they made laws to govern themselves and hired policemen to enforce them.

We of the other planets have long accepted this principle. We have an organization for the mutual protection of all planets and for the complete elimination of aggression. A sort of United Nations on the Planetary level.

The test of any such higher authority, of course, is the police force that supports it. For our policemen, we created a race of robots. Their function is to patrol the planets in space ships like this one and preserve the peace. In matters of aggression we have given them absolute power over us.

At the first sign of violence they act automatically against the aggressor. And the penalty for provoking their action is too terrible to risk.

The result is that we live in peace, without arms or armies, secure in the knowledge that we are free from aggression and war. Free to pursue more profitable enterprises. We do not pretend to have achieved perfection but we do have a system and it works.

I came here to give you these facts. It is no concern of ours how you run your own planet but if you threaten to extend your violence, this Earth of yours will be reduced to a burned-out cinder.

Your choice is simple. Join us and live in peace. Or pursue your present course and face obliteration. We will be waiting for your answer. The decision rests with you.
"

The Day the Earth Stood Still (1951) directed by Robert Wise

the-day-the-earth-stood-still.jpg
 
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I certainly agree that FD dropped the 'balance' ball with Grandfathering; worst decision ever and one that would prevent me ever bothering with pvp again. If I was 'new' to the game this sort of balance decision would stop me bothering to get it; no level playing field is a poor proposition for new starters. As for the rest of your post...
 
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While I am passing by those forums, let me give you some insight on gankers, as I see that this topic is alive as ever. I got mixed in with some of them last time I was playing the game and had fun with them for a day. 4v1s aren't my thing, after all, so I didn't wing up with them again. In fact, I never played the game again after that, but shame or something like that was not the reason at all.

When you and your wing(s) gank anyone, outcomes are as follows:

  • He(they) will call his(their) friends to punish you and some fun will occur. Hands down, the main reason. After all, people in wings are looking for some wing battles. But what you gonna do if there are none of such around?...
  • You will generate a crapton of salt in someone's poor fragile carebear soul, and you will delight in the smell of it. After all, he(they) are the reason game is such crap, as PvE players are no-doubt the target audience of FDev. Also, maybe their cries will make developers create at least some PvP activities in this game, at last, to redirect attention from the babies.
  • You will convert your victim into the dark side PvP player. And I know on my own example that it works. When I bought ED, I bought it for PvP mostly, but still... When my Python got wrecked the first time, my "Things to do in ED" list instantly got shortened out to "git gut" line only. I wanted my revenge, but I forgot about it midway through my PvP path. PvP was fun, and I enjoyed every second of it, be it 1v1 or getting myself ganked 1v4. Moreover, fights with people which ganked me in the past took the form of friendly duels somehow, and at the end of them (usually with me being at 1% hull or with dead PP and no canopy) I was given some tips and left alive.
  • There is like 70% chance that this guy looks for some 1v4 fun anyway, as he has nothing to lose since he is in Open. I am in that spot most of the time I fly my Cutter, and 1v4 is a great fun on that ship, once you learn how to deal with torpedoes and stuff. Also, experienced player has little chance to lose his ship anyway, escape is very easy in this game.


See, no downsides whatsoever.


Moreover, after some time spent with those guys, I came to the conclusion that, sadly, ganker is the final form of every single PvP player.

For example, there is literally nothing else to do for a group of PvP players. Sure, you can gank the gankers with your friends, but you need some gankers first. What you are going to do if there are none around at this time, meme in discord whole evening? Or slowly move to joining some powerplay faction "for real" and then ganking everyone from another power while precisely knowing that this poor soul is probably module-shopping anyways yet you prefer not to think about it? Also, after all the stuff like being ganked while dueling by losing party's friends or being ganked yourselves on unequal conditions, you really do not want to fight each other. Also, people assemble wings to get some wing fights, and they will rather search for them then fight 2v2 each other. Most of the time people will duel with each other only after the "main event" is over and most of the discord channel went to sleep or something.

After some time with a crew, you get sick of powderizing lone noobs or too much of your friendlist will drop the game, and you will move on to doing same stuff solo, as you will get more challenge, and you already have enough skill to win some of 1v4s. That's it. Your final form. There are literally no other outcomes. Or is there anything else to do in this game for a PvP player?​


I had dropped the game mostly due to losing hope that the situation with grandfathering will be ever resolved after some people shared their loadouts with me, but also due to realising all that I wrote above.
The situation with gankers will never change until FDev will do something to give PvP in ED balance and purpose. For now, all they do is cull PvP population. Which makes them angrier in turn. (Firstly, by intoducing engineering grind wall to PvP, where you cannot be sure that you will ever get a fair fight until you climb over this wall and dance even more on top of it, it took 800 hours for me at least, and that is in new "less grindier" engineering. Then, they did so by introducing grandfathering, a situation where you can never ever be sure that guy you fight with doesn't have something you can never get. Something like a double clip size SCBs, which allows you to use only one SCB module instead of two at the same time and conserve crapton of power).

Sure, some might say something like "omaigat nothing in this world justifies horrible horrible act of destroying my passenger FDL those evil evil baddies should be banned and executed IRL by GOD HIMSELF EEEEE" or something like that but please... calm down and use a little wisdom to understand people's motives. I gave you enough clue, I hope.

I agree on your points but what the game needs is to offer some protection to new and non-combat orientated players that will be a ganker/griefer's dinner (eg. a harmless conda pilot or master Beluga captain)

One way I have been suggesting is that players grind for rank/rep/missions that will give them an AI NPC escort wing for a limited time in a system under control of a power or faction whose wing defense strength depends on rank and influence of the power/faction.

A lot of new/beginner pilots will be able to play in open but away from danger until they have grinded for the priveledge of an NPC AI wing.

Once they have a wing escort option after they have done some grinding they can then request for an escort wing to lock on their position at a press of a button.

So, if/when they see a hollow square, the CMDR has an option to call for a wing escort, but in doing so they will use up some rep/rank points. This is so it doesn't get abused and they will need to grind again to get the status so they can call on the escort wing again.

An NPC wing can help a CMDR even up, deter or escape griefiong or ganking situations while CMDR PvP gets a real challenge and not shooting fish in a barrel.

It is similar to system authority ships helping but it would be more immediate because its a wing and also discourage bully behavior depending on the non PvP CMDR's escort wing's strength while adding system authority ships as a second wave of reinforcements.

It won't completely punish the high engineered PvP player but it will offer a challenge and a likelihood chance that CMDR PvP will get the thrill but not the kill should the lesser pilot escape, resulting in two CMDRs getting a good game.

I'm sure the dev's can work their magic with something like this.
 
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