Ohh err misses.
Seriously though, I would just like to make an observation. I hear it mentioned all the time how the market wants an easier game so FD will bend and make the game easier.
The observation I have is about single player RPG's. Most of the big successful mods for games like Skyrim, Fallout 3 etc etc, are all predicated on making the game harder and more realistic. Even with "hard" games like the stalker series the biggest mods are based on making it even harder.
So there is a market for "hard" games. Obviously there is ton of talking to be done around what "hard" means, that is for another time.
However as a counter point, it seems clear to me that the game needs much better in game tutorials, yes create a hard universe, but throw new players in better equipped and they will adjust alot better. The ideal situation to me would be an ingame mini campaign at start (which is skippable) which has the player do some basic stuff and then there is a narrative event and boom, in you go straight at the deep end.
Seriously though, I would just like to make an observation. I hear it mentioned all the time how the market wants an easier game so FD will bend and make the game easier.
The observation I have is about single player RPG's. Most of the big successful mods for games like Skyrim, Fallout 3 etc etc, are all predicated on making the game harder and more realistic. Even with "hard" games like the stalker series the biggest mods are based on making it even harder.
So there is a market for "hard" games. Obviously there is ton of talking to be done around what "hard" means, that is for another time.
However as a counter point, it seems clear to me that the game needs much better in game tutorials, yes create a hard universe, but throw new players in better equipped and they will adjust alot better. The ideal situation to me would be an ingame mini campaign at start (which is skippable) which has the player do some basic stuff and then there is a narrative event and boom, in you go straight at the deep end.