As the title suggests, I'd like to have an option to keep my ship put when I go out wandering in the SRV.
Sometimes I'd just like to keep it as a "base camp" or a reference point to keep track how much I've traveled/where I am or just do a quick stroll around. Sometimes the terrain is such that every landing spot the ship finds is basically unreachable for me. Has happened a few times when scouring steep and deep ravines. Back tracking close to the original landing site hasn't helped either, since the ship's computer apparently does not like using the same spot twice... "Eewww.. I already landed there once. It's dirty. And filthy. Make it go away."
Makes sense in colonised space to have it leave in case someone attacks it but thousands of Ly's out in the void there isn't anyone out there. Unless of course there's a technical limitation as to why the ship can't exist outside the 2km limit.
On a related note, I wonder how possible/impossible would it be to add a 'Pick Up' option to the Ship Recall function. Meaning the ship wouldn't land, just home in on you and hover so you could hop in and make like a tree. I know it currently does that if it can't land, but it seems to do so above the spot it wanted to land on, and that again may be unreachable. I've had the ship hover at an weird angle against an icy cliff face and me spending like half an hour trying to get underneath the hatch (never succeeding). Yet the bottom of the ravine was smooth and had plenty of room for the ship to come hover over me.
Sometimes I'd just like to keep it as a "base camp" or a reference point to keep track how much I've traveled/where I am or just do a quick stroll around. Sometimes the terrain is such that every landing spot the ship finds is basically unreachable for me. Has happened a few times when scouring steep and deep ravines. Back tracking close to the original landing site hasn't helped either, since the ship's computer apparently does not like using the same spot twice... "Eewww.. I already landed there once. It's dirty. And filthy. Make it go away."
Makes sense in colonised space to have it leave in case someone attacks it but thousands of Ly's out in the void there isn't anyone out there. Unless of course there's a technical limitation as to why the ship can't exist outside the 2km limit.
On a related note, I wonder how possible/impossible would it be to add a 'Pick Up' option to the Ship Recall function. Meaning the ship wouldn't land, just home in on you and hover so you could hop in and make like a tree. I know it currently does that if it can't land, but it seems to do so above the spot it wanted to land on, and that again may be unreachable. I've had the ship hover at an weird angle against an icy cliff face and me spending like half an hour trying to get underneath the hatch (never succeeding). Yet the bottom of the ravine was smooth and had plenty of room for the ship to come hover over me.