On-the-fly buildable fighters but no limpets?

I'll be short with this, I can't believe that in a civilization with the technology to allow ships to build its own fighters without the need of restocking them in a station, can't do exactly the same with a thing as simple as a limpet, which basically is a smaller and more simple version of a fighter.

I will not ask Fdev to implement this, I know I will be completely ignored by them, but I want to know if I'm the only one who thinks this is not logical at all, and it's just an arbitrary decision from Fdev.
 
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I'll be short with this, I can't believe that in a civilization with the technology to allow ships to build its own fighters without the need of restocking them in a station, can't do exactly the same with a thing as simple as a limpet, which basically is a smaller and more simple version of a fighter.

I will not ask Fdev to implement this, I know I will be completely ignored by them, but I want to know if I'm the only one who thinks this is not logical at all, and it's just an arbitrary decision from Fdev.

We do need to restock them at a station.

All we are able to do is to auto assemble up to 6 or 8 of them, one after another as each one is destroyed, which will take some time and after we run out we have to go back to a station and restock on disassembled fighter parts.

There seems to be a confusion around this subject. The fighters ARE NOT CRAFTABLE. You do have to go restock, just not everytime one is killed.

With limpets, what you want is to be able to craft limpets from materials you collect from the environment, which is something else entirely. You CAN NOT do that with fighters.

If you want to have the same mechanism with limpets, you'd only have the limpets occupy less space than 1 ton a piece and would still have to go back to restock once you ran out of parts.
 
+1.

Buildable fighters is just plain wrong. Make them very compact when "folded" in the cargo bays, so you can carry some of them, but "3D print" a remote controlled fighter...

And... while we're on it... they should be not "as cheap as the SRV"... 5k CR. for something with the punch of TWO class 3 weapons? Any class 3 weapon is way more expensive than that.

Yes, it's a game, but it is rooted in somewhat credible (while gamey) real world mechanics. Don't get too far with the "gamey" part, pleeeeeaaasseeeee!
 
I would welcome a Class 3 auto-fab module, which consumes materials and builds limpets.

Fantastic for mining out in places that don't have limpet restock services, particularly if a few limpets get wasted due to this or that.

And it adds extra value for miners to collecting the materials from asteroids, to directly support their task.
 
+1.

Buildable fighters is just plain wrong. Make them very compact when "folded" in the cargo bays, so you can carry some of them, but "3D print" a remote controlled fighter...

And... while we're on it... they should be not "as cheap as the SRV"... 5k CR. for something with the punch of TWO class 3 weapons? Any class 3 weapon is way more expensive than that.

Yes, it's a game, but it is rooted in somewhat credible (while gamey) real world mechanics. Don't get too far with the "gamey" part, pleeeeeaaasseeeee!

I think the 3D print was a joke. They are just assembled from parts from within the fighter hanger (that is how I will look at it) or whatever you want to believe happens within the fighter hanger.
 
+1.

Buildable fighters is just plain wrong. Make them very compact when "folded" in the cargo bays, so you can carry some of them, but "3D print" a remote controlled fighter...

Of all the lore terms they could have tried to implement..."printing"? When I heard about printable fighters, had a little PMSL moment.

Just because...well, I work in IT and deal heavily with printers. They're the bane of my life sometimes. I have an image of getting a support call, some end user's printer is complaining it needs paper loaded even though they have paper in the drawers, I take a look, it happens to be talking about having the wrong type of paper...it asks for metal sheets, I scratch my head and put one in, and RRRRBGGWWWHHHHHRRRRRR, this condor is ejected from the finishing unit with a "pop". Casually drops on the floor, breaks a couple of floorboards.

"Well there's your problem".
 
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That's what you get when you come up with a simplified mechanic to appease people that will complain if they have to keep buying new fighters but then forget that it conflicts with other established mechanisms and makes then look kind of silly.

I'm starting to think that FD (or DB at least) has sort of thrown the towel in on what they/he were trying to achieve and will just make whatever simplified game play mechanics will appeal to the mass crowd that have always just wanted a simple space shooter.
 
I think the 3D print was a joke. They are just assembled from parts from within the fighter hanger (that is how I will look at it) or whatever you want to believe happens within the fighter hanger.

They'll probably clear that part with a newsletter along the way, close to the release.

Neither Adam nor Sandro is part of the writing team, who's job is to create stories and explanations for the design ideas the design team comes up with. Adam had to somehow plug something in that awkward silence because he knew how 'creating fighters on route' sounded without an explanation and he said the first thing he came up with.

I wish people had more common sense and didn't obsess with things like this as anything more than a passing joke.
 
Of all the lore terms they could have tried to implement..."printing"? When I heard about printable fighters, had a little PMSL moment.

just because.

Currently in development... "printed" drones....

[video=youtube;4BKv-v4fsoY]https://www.youtube.com/watch?v=4BKv-v4fsoY[/video]
 
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I'll be short with this, I can't believe that in a civilization with the technology to allow ships to build its own fighters without the need of restocking them in a station, can't do exactly the same with a thing as simple as a limpet, which basically is a smaller and more simple version of a fighter.

I will not ask Fdev to implement this, I know I will be completely ignored by them, but I want to know if I'm the only one who thinks this is not logical at all, and it's just an arbitrary decision from Fdev.

Seriously, we should be able to craft limpets, and heat sinks, too.
 
NOOOOOOOOOO! You can craft weapon ammo. You can craft hull repair. But you will not craft heatsinks! Heatsink technology is far too advanced.

Now get back to making cannon shells with 25% more explosive damage out of rocks you find on the ground.
 
Logic isn't a goal to begin with, so duh. But yeah, crafting limpets would be nice... or no, we shouldn't need to craft them to begin with, they shouldn't explode all the time for no reason at all.
 
It does not matter if its possible or not... what matters is that it does not fit the existing in game fiction... if we can print fighters in a very short time, at a silly cost, why does an anaconda cost tens of millions? why are we pilots the lucky 1% if you can print spaceships for peanuts?

Why do shipyards only stock certain ships when you can transport ships instantaneously? The list goes on...
 
I think the limpets should be self-contained in the module and once deployed we can recall them back. There's still more tab space for SRV panel. This whole thing about limpets taking 1T of space on top of that module which is essentially just a radio controller for limpets weighing 32T for C5 module just doesn't make sense. What kind of limpet controller weighs 32T and still manage to make limpets explodes on the slightest touch XD
 
NOOOOOOOOOO! You can craft weapon ammo. You can craft hull repair. But you will not craft heatsinks! Heatsink technology is far too advanced.

Now get back to making cannon shells with 25% more explosive damage out of rocks you find on the ground.

Actually, due to heatsink technology being something defying the laws of physics, it actually can be something, lorewise, that can't be crafted on a ship.


What a heatsink is, is a container of a very exotic matter which can be kept at temperatures around absolute zero, which is perfectly insulated from it's surroundings. When we launch one, the launcher breaks the insulation and connect the contents of the container to our ship, drawing all the heat stored in the hull and systems of our ship. The matter in the container is so cold to begin with, the equilibrium between our burning ship and it's initial temperature is cold enough to freeze our ship.

So, this technology can, actually require far more advanced vacuum and pressurization technology, along with the physics defying insulation of course, to be manufactured than is available to us on the ship.

It's certainly far more complicated than weapon ammo or ship hulls, which are basically shaped alloys.
 
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