on the hunt for "ruthenium"

has anyone found a crystal shard site where ruthenium drops in odyssey? and is proven to be there? I have tried HIP 36601 no planets where there just a star, what I am I missing?
 
I have tried HIP 36601 no planets where there just a star, what I am I missing?

you need to fss the system, the entire system

then follow these coordinates


Data gathered from r/elitedangerous:

Selenium:
  • System: HR 3230
  • Body: 3 a a
  • Position: 52.6000 | -165.8786
Polonium, Tellurium, Antimony and Yttrium:
  • Polonium crystals on HIP 36601 C 1 a at lat. -31.034637, long. 14.85098
  • Tellurium crystals on HIP 36601 C 3 b at lat. 0.3339, long. -105.0335, with more to the west (heading 270) along the ridge
  • Antimony crystals on Outotz LS-K d8-3 B 5 c at lat. -66.0147, long. 83.6553, with outcrops west and south along the canyon ridge to approximately lat. -66.1513, long. 83.2376
  • Yttrium crystals on Outotz LS-K d8-3 B 5 a at lat. 16.7966, long. -40.1293
Technetium, ruthenium (found in the same link as above):
  • Technetium crystals on HIP 36601 C 5 A at 6.82 -23.81 And 7.10 -23.65
  • Ruthenium crystals on HIP 36601 C 1 D at 7.24 -37.66
 
has anyone found a crystal shard site where ruthenium drops in odyssey? and is proven to be there? I have tried HIP 36601 no planets where there just a star, what I am I missing?
If you want ruthenium, go to Anaconda crash sites: there you will find some. If you log-delog-relog, you will find a lot.
 
That is a horrible way to play a game

Agreed, but after nearly 10 years playing a game, you become less patient when you need a particular item that takes ages to locate, and that you've already farmed hundreds of times in the past... You prefer to spend your in-game time doing something cool.

They really do need to change things up and add some variety or interesting ways to do the inevitable grind for all things - how about puzzles for more mats at the sites or more spawning if you get them all quick enough there's loads of ways they can make it interesting and fun to the grind that isn't just one-dimensional and repetitive with no variety and thus boring.

For a game that champions immersion they really need to introduce some fun into grind so people don't resort to re-log farming which is another grinding chore in its own right and is a horrible but unfortunately necessary way to play the game - I'd rather do a more time consuming method if there was at least some form of non-repetitive stimulus to engage with along with some randomness to add some spice
 
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I'd rather do a more time consuming method if there was at least some form of non-repetitive stimulus to engage with along with some randomness to add some spice

Yes
Lets make relogging impossible for all mat farming. That will open up CMDRs to obtain mats in a less repetitive ways and will consume more time.... Oh wait a minute....!
 
Yes
Lets make relogging impossible for all mat farming. That will open up CMDRs to obtain mats in a less repetitive ways and will consume more time.... Oh wait a minute....!
I'm not saying remove re-logging as an option (although it is an exploit), I'm just saying the game would benefit from mechanics that make the grind (and most game loops for that matter) more interesting and fun so your less likely to want to use re-logging. The whole game could benefit from some variety and randomness within the various game-loops to keep them engaging
 
Yes
Lets make relogging impossible for all mat farming. That will open up CMDRs to obtain mats in a less repetitive ways and will consume more time.... Oh wait a minute....!
Dude you just don't get it: how many commo do I relog to get? One, actually. And you know why? Because whenever you equip your 40th ship, let's say a Type10, you will need, for the 40th time to get 25 ruthenium... So, you go on a hunt in your SRV, as you know the drill and where to go BUT knowing that: planetary informations are indicative at best; in reality it only depends on RNG. Most of the time, you will get around 6 ruthenium per hour on a surface displaying around 3% (the max you can get), so you will need to spend at least 4-5 hours doing exactly the same thing, sometimes less, often more, boring as hell, with 0% skills involved (brain tree changed that, as % went up drastically, but it is fairly recent and I suspect it was made precisely to alleviate that issue). For years, I did hunt for ruthenium, selenium, tungsten in my SRV before the brain trees, taking full days doing that only, waiting patiently to get what I needed. Over the years, you will find planets that you add as favorites where you can get more of a specific material and then whenever you need it, you go there and there only: you have to, this is the way to do it. Crashed Anacondas are just on of these spots, nothing more, nothing less. So le'ts say you accelerate that by spending only 1 hour logging and relogging next to an Anaconda, which is a torture btw. You still need roughly1 hour grinding, it is still A LOT. But then, is your problem solved? Have you taken a shortcut, got some ruthenium and your ship is ready? Well, not really, as you will still need (the Type10 example again):

Carbon: 70
Compact Composites: 200
Mechanical Equipment: 41
Molybdenum: 115
Shield Emitters: 54
High Density Composites: 40
Proprietary Composites: 46
Shielding Sensors: 111
Vanadium: 63
Compound Shielding: 105
Core Dynamics Composites: 90
Tungsten: 90
Worn Shield Emitters: 27
Grid Resistors: 35
Heat Vanes: 5
Atypical Disrupted Wake Echoes: 29
Galvanising Alloys: 19
Eccentric Hyperspace Trajectories: 9
Chemical Processors: 8
Phosphorus: 155
Strange Wake Solutions: 4
Chemical Distillery: 8
Manganese: 31
Arsenic: 25
Chemical Manipulators: 24
Datamined Wake Exceptions: 10
Specialised Legacy Firmware: 12
Iron: 27
Hybrid Capacitors: 37
Security Firmware Patch: 10
Chromium: 18
Mechanical Components: 44
Configurable Components: 8
Modified Consumer Firmware: 14
Selenium: 8
Cadmium: 10
Cracked Industrial Firmware: 24
Pharmaceutical Isolators: 10
Distorted Shield Cycle Recordings: 14
Flawed Focus Crystals: 30
Germanium: 8
Focus Crystals: 24
Inconsistent Shield Soak Analysis: 8
Mercury: 4
Refined Focus Crystals: 56
Ruthenium: 25
Untypical Shield Scans: 24
Heat Resistant Ceramics: 15
Exquisite Focus Crystals: 20
Sulphur: 118
Chemical Storage Units: 45
Precipitated Alloys: 37
Nickel: 56
Heat Conduction Wiring: 100
Phase Alloys: 70
Conductive Components: 69
Electrochemical Arrays: 32
Conductive Ceramics: 70
Polymer Capacitors: 38
Zinc: 28
Conductive Polymers: 70
Modified Embedded Firmware: 70
Zirconium: 70
Unidentified Scan Archives: 125
Aberrant Shield Pattern Analysis: 60
Salvaged Alloys: 4
Imperial Shielding: 30
Niobium: 14
Tin: 8
Antimony: 10
Mechanical Scrap: 64
Heat Exchangers: 15
Unexpected Emission Data: 15
Military Supercapacitors: 10

(edit: this list is taken from coriolis, and is therefore indicative)

Pretty nice list, isn't it? All that for ONE ship. And at some point it will be your 40th, 50th - or even more than that -ship!! I have 54, pretty much all of them fully engineered. So, where will I get these materials? Spending days in USS, mining, salvage, missions, high-wake scans, NPC scans, etc, doing things that I've already done thousands of time, that I know exactly how or where I'll get, in a repetitive way and largely based on RNG. And then, go to the engineers, one by one, travleing in a ship that can barely jump 30LY, or much less. Whatever I do to accelerate the process, it will still take DAYS! And yet I know how to do it!

So, do I think grind should disappear? No, of course not, we NEED a way to have a progression, and grinding IS progression as it means time, effort, and also knowledge (you do it faster and faster as you know what to look for): but ultimately, you depend on RNG! So cutting that, is of paramount importance, and experience preciisely helps you doing that: you don't exploit the game, you play it the smartest possible way! Log-relog, as bad as it is, is a tip to mitigate that, but it is a drop in an ocean of gind! And yet, I think Frontier should keep the grind but CUT THE FUC...ING RNG. If you don't understand that reducing the grind to the minimum is the way to go, then either you haven't play the game for long (which I suspect) or you simply like to waste your time, which would be sad.

They really do need to change things up and add some variety or interesting ways to do the inevitable grind for all things - how about puzzles for more mats at the sites or more spawning if you get them all quick enough there's loads of ways they can make it interesting and fun to the grind that isn't just one-dimensional and repetitive with no variety and thus boring.

For a game that champions immersion they really need to introduce some fun into grind so people don't resort to re-log farming which is another grinding chore in its own right and is a horrible but unfortunately necessary way to play the game - I'd rather do a more time consuming method if there was at least some form of non-repetitive stimulus to engage with along with some randomness to add some spice

I totally agree: as I said, they should keep the grind but cut the RNG, make it more skill-based, puzzles or stuff that would be game-related, and therefore that veteran players would do faster than beginners, would be a way to go, so that the grind would diminish the more experience you get. Today it is only time based (used to be also knowledge-based but now most new players simply look for a guide on the internet and experience is not even relevant, so we see more and more harmless CMDRs flying Cutters).
 
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Compact Composites: 200
Molybdenum: 115
Shielding Sensors: 111
Vanadium: 63
Compound Shielding: 105
Core Dynamics Composites: 90
Tungsten: 90
Atypical Disrupted Wake Echoes: 29
Phosphorus: 155
Hybrid Capacitors: 37
Mechanical Components: 44
Cracked Industrial Firmware: 24
Flawed Focus Crystals: 30
Refined Focus Crystals: 56
Ruthenium: 25
Exquisite Focus Crystals: 20
Heat Conduction Wiring: 100
Phase Alloys: 70
Conductive Components: 69
Electrochemical Arrays: 32
Conductive Ceramics: 70
Conductive Polymers: 70
Modified Embedded Firmware: 70
Zirconium: 70
Unidentified Scan Archives: 125
Imperial Shielding: 30
Mechanical Scrap: 64
Whoa there! That quite a list, never knew you need that much materials for just one ship! Is casino came back or something, that you need that much materials per ship?
Or you plan to max each grade before going to next one?

But lot of these numbers looks like being randomly upped for no reason, like for what in at Type-10, you need exacly 100 Heat Conduction Wiring or 200 compact composites?
It sounds really off, unless I should take that list purely as "example" (not a good one) wich is kind of not really how it looks like to get single ship into G5 from nothing. Far less than that would suffice... and if you thinkin you need that much materials per single ship, than you must doing something wrong.

For myself, if decide to buy new ship and making it into maxed G5, it takes from few hours, up to entire day (it depends on bulid), due of mainly needed to visit couple of engineer with said ship in order to apply experimental effects.... preety much anything rest is being pinned, and if I lack some mats to progress some mods, then getting needed mats dont take long either, as my with knowledge and experience, its not hard to get what I would needed at moment... cuz yeah, done enough grind to know where to get each of mats and how. And certainly dont need as much materials as you listed, way way less than that is enough.



Is the grind or RNG is that bad? No its not that bad, because in fact, its easier than before it was.

The current engineering system, is nowhere "bad" as it was previous one if it comes to required grind to get desired results, but it seems anyone who aint experienced orginal engineering, if they would, most of them would not "complain" how it is "grindy" or "rng" these days or else.

Yes, I do have 26 fully engginered ships, none of them needed that much of certain mats that you listed is "needed" per one G5 ship... well, some of them needed much more than that, but that was when we had RNG lottery casino style engineering, wich was so long time ago, that many dont even know that it was a thing. I did like 500+ G5 dirty drives just to get single god roll back then among few others modules wich took about hundreds rolls per each to obtain a god roll, all at G5 costs. We had bit less sources to get mats as well in past, and there was no material trader either.


But for most newer cmdrs who dont know about old one? Sure, its too "grindy" because they need spend few hours or days to get thier first G5 ship, and how bad it is for them! Good thing they dont had to play back in older days, it would scare them off for good!
 
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Pretty nice list, isn't it? All that for ONE ship

Whoa there! That quite a list, never knew you need that much materials for just one ship! Is casino came back or something, that you need that much materials per ship?
Or you plan to max each grade before going to next one?

It's sort of a non-issue if you fill your G5 bins and trade down (or G4 bins for Raw) and you engineer a ship. A single ship

However, it's an issue if you rush it and want to engineer 3 ships in 3 days.
But why you'd do it?
 
has anyone found a crystal shard site where ruthenium drops in odyssey? and is proven to be there? I have tried HIP 36601 no planets where there just a star, what I am I missing?
Not a crystal shard site but crashed anaconda at Orrere 2b, always had plently and few other good ones as well. Its like with davs hope, it require some reloggin, I am afraid.



However, it's an issue if you rush it and want to engineer 3 ships in 3 days.
Long as it is 1 ship per 1 day, its viable to max it even without having any or most mats needed (most veteran cmdrs have most mats if needed, I think), entire day for 1 ship is enough to gather all needed mats along visits with each enginner base. If got mats already, then its matter of just few hours, purely by travel time needed to apply all experimentals.

But why you'd do it?
I have no idea. I never had need doing more than one ship at time.

Maybe someone who have did new alternative account and want rush things in order to be in "business" asap, but apart of that, why someone would need make more than single ship in relative short time, is beyond me.
 
Yeah, at some point I started filling the lower ranks (G1-G4) to the max at the cost G5. Once the whole periodic table is full, one mostly needs to top up G5's: raw, encoded and manufactured, periodically. That way I never ran out of stuff. Once every few months I take a detour to fill up G5's across the board. Usually takes a day or two.

Mind you, full mats is required not only for engineering, but is also beneficial in AX synthesis. Reloading heat sinks, occasional weapon synth, etc. When you fill them ALL up once, it's not as hard any more, nor it takes enormous amount of time if the gathering process is systemic.

I used any exploit I could get my hands on, because my time is precious and I am old enough to not care That much about the game.

For reference: I made 30 ships. Constantly modify old ones. I won't make many more (I think), but I tend to keep tinkering in old ships as the game progresses. Ideas keep coming once you dig yourself in and once your theories confront harsh reality. Hope that helps someone out there ;)
 
Whoa there! That quite a list, never knew you need that much materials for just one ship! Is casino came back or something, that you need that much materials per ship?
Or you plan to max each grade before going to next one?

But lot of these numbers looks like being randomly upped for no reason, like for what in at Type-10, you need exacly 100 Heat Conduction Wiring or 200 compact composites?
It sounds really off, unless I should take that list purely as "example" (not a good one) wich is kind of not really how it looks like to get single ship into G5 from nothing. Far less than that would suffice... and if you thinkin you need that much materials per single ship, than you must doing something wrong.

For myself, if decide to buy new ship and making it into maxed G5, it takes from few hours, up to entire day (it depends on bulid), due of mainly needed to visit couple of engineer with said ship in order to apply experimental effects.... preety much anything rest is being pinned, and if I lack some mats to progress some mods, then getting needed mats dont take long either, as my with knowledge and experience, its not hard to get what I would needed at moment... cuz yeah, done enough grind to know where to get each of mats and how. And certainly dont need as much materials as you listed, way way less than that is enough.



Is the grind or RNG is that bad? No its not that bad, because in fact, its easier than before it was.

The current engineering system, is nowhere "bad" as it was previous one if it comes to required grind to get desired results, but it seems anyone who aint experienced orginal engineering, if they would, most of them would not "complain" how it is "grindy" or "rng" these days or else.

Yes, I do have 26 fully engginered ships, none of them needed that much of certain mats that you listed is "needed" per one G5 ship... well, some of them needed much more than that, but that was when we had RNG lottery casino style engineering, wich was so long time ago, that many dont even know that it was a thing. I did like 500+ G5 dirty drives just to get single god roll back then among few others modules wich took about hundreds rolls per each to obtain a god roll, all at G5 costs. We had bit less sources to get mats as well in past, and there was no material trader either.


But for most newer cmdrs who dont know about old one? Sure, its too "grindy" because they need spend few hours or days to get thier first G5 ship, and how bad it is for them! Good thing they dont had to play back in older days, it would scare them off for good!
This is taken from the coriolis website, for one of my Type10, it is indicative at best like most 3th party stuff, but it was to make a point, not open a scientific debate about mats. You can do it yourself, you'll see the results you get. And yes, I guess this is assuming you max out everything so clearly overstated. The point is: farming ruthenium faster won't imbalance the whole experience. Grinding became much easier, yes, and it is also easier the more experience you get, but it is also more and more tedious as you do it for the xth time compared to when it was for your first ship.
 
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