Hello!
My friend and I are trying to understand how the Multi-Crew gunner system works now that we both have multi-crew enabled ships, but we are constantly left puzzled with how to assign weapons to the Gunner's fire groups. My ship has a couple of turreted, multi-crew enabled, weapons and his has only one, so we're both able to do this in terms of weapon choice.
The problem seems to lie in the fire groups locking the gunner out of the turret weapons randomly, or without a reason as to why the helm has taken over all the systems. For every multi-crew session, we've had a problem at the start where literally every module (weapons and scanners) is listed as "In use by other crew". We've managed to get this problem fixed and got the gunner to control the weapons at least once, but we don't know how we did it. I'm not exaggerating when I say this, but every time we've opened up a weapon the conversation went like this:
"I can assign [this weapon] to a fire group, what dd you do?"
"I have no idea", or, "I haven't done anything"
So that is my first question: How are we removing modules from the "In use" category and shifting them to the mode where the gunner can use them? I thought I'd stumbled across the solution by removing everything from my fire groups as Helmsman but I can't imagine the solution would be for me to delete my fire groups every time I have a gunner.
We've also run into an extremely annoying issue where the gunner will get control of the weapons, set up a fire group, but all the modules shift back to the Helm once we get interdicted and the gunner no longer has control of the weapons. As you might imagine, this becomes a problem quickly because the pilot is expecting the gunner to shoot but the gunner's just extremely confused and the ship is getting pounded with lasers. Usually after this happens, we revert to the first problem and can't figure out how to unlock them again.
Since it may become a question in a response, we do know how to assign weapons to the gunner's fire group and we know how to enter "gunner cam" so we're not totally hopeless
Thanks!
My friend and I are trying to understand how the Multi-Crew gunner system works now that we both have multi-crew enabled ships, but we are constantly left puzzled with how to assign weapons to the Gunner's fire groups. My ship has a couple of turreted, multi-crew enabled, weapons and his has only one, so we're both able to do this in terms of weapon choice.
The problem seems to lie in the fire groups locking the gunner out of the turret weapons randomly, or without a reason as to why the helm has taken over all the systems. For every multi-crew session, we've had a problem at the start where literally every module (weapons and scanners) is listed as "In use by other crew". We've managed to get this problem fixed and got the gunner to control the weapons at least once, but we don't know how we did it. I'm not exaggerating when I say this, but every time we've opened up a weapon the conversation went like this:
"I can assign [this weapon] to a fire group, what dd you do?"
"I have no idea", or, "I haven't done anything"
So that is my first question: How are we removing modules from the "In use" category and shifting them to the mode where the gunner can use them? I thought I'd stumbled across the solution by removing everything from my fire groups as Helmsman but I can't imagine the solution would be for me to delete my fire groups every time I have a gunner.
We've also run into an extremely annoying issue where the gunner will get control of the weapons, set up a fire group, but all the modules shift back to the Helm once we get interdicted and the gunner no longer has control of the weapons. As you might imagine, this becomes a problem quickly because the pilot is expecting the gunner to shoot but the gunner's just extremely confused and the ship is getting pounded with lasers. Usually after this happens, we revert to the first problem and can't figure out how to unlock them again.
Since it may become a question in a response, we do know how to assign weapons to the gunner's fire group and we know how to enter "gunner cam" so we're not totally hopeless
Thanks!