'realism', whatever that means, is something of a vexed topic in this forum.
given that we are talking about a space game... not a sim, how real does it have to be?
the flight model gets chewed over at great, and tedious, length. if it were implemented as is currently real then we would all be pottering around in near earth orbits in soyuz variants.
take it a step beyond. to kick off a discussion on 'realism' i will start with this...
the physiological effects of space flight. how will the ed model cope with such problems as muscle wastage and bone loss? given that we will, allegedly, be walking around in space stations or on planets after months of space flight.
given that we are talking about a space game... not a sim, how real does it have to be?
the flight model gets chewed over at great, and tedious, length. if it were implemented as is currently real then we would all be pottering around in near earth orbits in soyuz variants.
take it a step beyond. to kick off a discussion on 'realism' i will start with this...
the physiological effects of space flight. how will the ed model cope with such problems as muscle wastage and bone loss? given that we will, allegedly, be walking around in space stations or on planets after months of space flight.