There's the old idea of suspension of disbelief. Much older than computer games but very important to me enjoying them.
A game isn't literally going to convince me that I'm flying a space ship in the far future. I'm not actually going to believe that and nor do I want to. But I also should not be actively thinking that I'm not in the far future flying a spaceship, but am in fact playing a rather implausible computer game. It has to be convincing enough that I don't think about the many ways I can clearly tell that I'm not really a space man.
When I'm playing FIFA I don't really think I'm a footballer, but I'm thinking about it as football. Clearly, I'm not actually kicking a ball, but I don't think about that. If a spaceship descended from orbit, and landed on the pitch, that would ruin the game. Why? Not because I don't believe in spaceships. Not because I don't think spaceships are cool or even because I don't like spaceships in computer games. I do. But it would immediately take me out of the plausible fictional world. I would now be thinking this is not like football, it's like a computer game.
Likewise, if I find myself being boarded by spacewalking Vikings who hack their way through my ships hull with daneaxes, that won't contribute to me enjoying Elite. I'm sure we could come up with a dozen explanations as to why it would make perfect sense, but that wouldn't make it a good addition.
There's clearly a fiction element in a science fiction game. But it has to be consistent and somewhat plausible. Just throwing everything that seems fun in and saying well, it's not a sim doesn't make for a good game any more than throwing every ingredient I like in to a bowl and giving it a stir makes for a tasty dish.
A game isn't literally going to convince me that I'm flying a space ship in the far future. I'm not actually going to believe that and nor do I want to. But I also should not be actively thinking that I'm not in the far future flying a spaceship, but am in fact playing a rather implausible computer game. It has to be convincing enough that I don't think about the many ways I can clearly tell that I'm not really a space man.
When I'm playing FIFA I don't really think I'm a footballer, but I'm thinking about it as football. Clearly, I'm not actually kicking a ball, but I don't think about that. If a spaceship descended from orbit, and landed on the pitch, that would ruin the game. Why? Not because I don't believe in spaceships. Not because I don't think spaceships are cool or even because I don't like spaceships in computer games. I do. But it would immediately take me out of the plausible fictional world. I would now be thinking this is not like football, it's like a computer game.
Likewise, if I find myself being boarded by spacewalking Vikings who hack their way through my ships hull with daneaxes, that won't contribute to me enjoying Elite. I'm sure we could come up with a dozen explanations as to why it would make perfect sense, but that wouldn't make it a good addition.
There's clearly a fiction element in a science fiction game. But it has to be consistent and somewhat plausible. Just throwing everything that seems fun in and saying well, it's not a sim doesn't make for a good game any more than throwing every ingredient I like in to a bowl and giving it a stir makes for a tasty dish.