One beatiful thing about multicrew

I had more meaningful interactions with cmdrs in the last week than in a year and a half of playing this game. Not kidding.

Last day I joined two guys in mitterand hollow and raced in fighters while the planet once every 30 seconds was shadowing the moon we were at. It was an eerie and gorgeous experience at the same time.

Then I joined a very friendly german cmdr in the witch head nebula, visited one of those new meteor outposts, and then fooled around in the exclusion zone of a black hole. We did like 60 jumps together to reach the thing, it was one of the most engaging exploration trip I've ever had.

Then I joined up a brilliant and super funny cmdr in a purple adder with purple pulse lasers, and nearly got killed multiple times while we were fighting butt clenched boosting like crazy with 17% hull and no ammo for the turreted cannon. It was a blast.

Every time I hit join, I suddenly get in a different ship in crazy situations, and the galaxy magically feels a million times more alive and thrilling.


See, what people with no access to beta don't realize is that MC has the potential to be something truly gamechanging, and as we all know something went wrong in the development of this thing and now we got a very barebone feature that, undoubtedly, still somehow feels like a true and solid alternative to fly in the galaxy by my own, even as it is now. And I'd like to see some preconceptions squashed and people a little more open to the idea of flying with strangers. It's fun, it doesn't kill immersion at all, it's just a very different way of experiencing the game.
 
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Hmmm... Interesting.

The multiplayer element is not the problem. People would just like the arcade nature of it to be different, so it felt like a crew in a ship, using their different views from within the ship to communicate and attain their goals.

I have to bring up the WW2 sims again, but I have flown in many a bomber with 4-5 guys all having a great time as well, all from personal 1st person views or at least the option.
 
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I'm skeptical TBH.

There's already a bunch of ways to indulge in co-op play if you want to.
When was the last time you did?

Yeah, me neither.

I'm sure multicrew will provide an enjoyable addition for all the people who already know people in the game and interact with them but unless a game actually forces people to play cooperatively like, say, Left4Dead did, I doubt anybody's going to really change how they already play.
 
Hmmm... Interesting.

The multiplayer element is not the problem. People would just like the arcade nature of it to be different, so it felt like a crew in a ship, using their different views from within the ship to communicate and attain their goals.

I have to bring up the WW2 sims again, but I have flown in many a bomber with 4-5 guys all having a great time as well, all from personal 1st person views or at least the option.

I agree with you. Though I am very anti 3rd person in general, I could have easily put up with it if... they had made some effort to make it a module and given it some damage penalties.
At the moment its just a gimmick that has no synergy with existing game mechanics.
Its the implementation that is at fault in my eyes.
 
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I'm skeptical TBH.

There's already a bunch of ways to indulge in co-op play if you want to.
When was the last time you did?

Yeah, me neither.

I'm sure multicrew will provide an enjoyable addition for all the people who already know people in the game and interact with them but unless a game actually forces people to play cooperatively like, say, Left4Dead did, I doubt anybody's going to really change how they already play.

Or if players could do something in the MC. Like play pp, bgs, GG, missions, no srv, base assaults etc. There is nothing to do in MC, no content for it. Most stuff players do and progression is locked out of MC. We have asked for wing missions for 2 years now and those would have fitted to 2.3 content really well, but nothing. You really can't except people to use feature if it doesn't allow them to play the game.

The future of MC content depends on success of 2.3 and they haven't really put much effort to make MC something players want to do/use or even can because the game itself discourage the use of MC.
 
We shall see how beautiful multicrew is when we've had it for a while. It looks like a barrel of laughs to be honest but consider this: For us CMDRs that already are members of big player groups and fly together with lots of folks on a regular basis Multi-crew isn't really as much of a novelty as it is to presumably mostly solitary players like the OP outlines. That being said I still think that making it easier to play with others in what is essentially a multiplayer game is definitely a good thing.

Now the alt account exploit and the subsequent PvP combat balancing nightmare is what really sours the milk and puts a real damp rag on my enthusiasm for Multi-pew.
 
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I had more meaningful interactions with cmdrs in the last week than in a year and a half of playing this game. Not kidding.

Last day I joined two guys in mitterand hollow and raced in fighters while the planet once every 30 seconds was shadowing the moon we were at. It was an eerie and gorgeous experience at the same time.

Then I joined a very friendly german cmdr in the witch head nebula, visited one of those new meteor outposts, and then fooled around in the exclusion zone of a black hole. We did like 60 jumps together to reach the thing, it was one of the most engaging exploration trip I've ever had.

Then I joined up a brilliant and super funny cmdr in a purple adder with purple pulse lasers, and nearly got killed multiple times while we were fighting butt clenched boosting like crazy with 17% hull and no ammo for the turreted cannon. It was a blast.

Every time I hit join, I suddenly get in a different ship in crazy situations, and the galaxy magically feels a million times more alive and thrilling.

And then I suddenly realized I was just a hologram. Going to the witch head nebula was meaningless, because I hadn't put any effort into it. How about I had joined that commander when he started out? What a cool exploration we could have experienced together. The joy & the pain shared like true lovers of the stars!

Instead I joined a few random other people I didn't know who were fighting god knows who, I had forgotten after five minutes, because my hologram was low on cash.

Then I hopped onto a ship at Colonia, because I hadn't seen Colonia yet, for - no kidding - that'd be some real hard & far flight. Who'd ever go there in person?

And then... I started to feel very empty and was crushed by the Fourth Wall. Amen!
 
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And then I suddenly realized I was just a hologram. Going to the witch head nebula was meaningless, because I hadn't put any effort into it. How about I had joined that commander when he started out? What a cool exploration we could have experienced together. They joy & the pain shared like true lovers of the stars!

Instead I joined a few random other people I didn't know who were fighting god knows who, I had forgotten after five minutes, because my hologram was low on cash.

Then I hopped onto a ship at Colonia, because I hadn't seen Colonia yet, for - no kidding - that'd be some real hard & far flight. Who'd ever go there in person?

And then... I started to feel very empty and was crushed by the Fourth Wall. Amen!

Yeah, I'm an immersion person too. I was very skeptical myself about it, but, somehow, hopping into another cmdr's seat doesn't ruin immersion nor the fourth wall. It has a nice flow to it, there's greetings, time to choose your role, bind the firefroups if bhunting, time to chat, decide what to do together and so on.

Your imagination just has to make a little step and accept it exactly as you accept your magical ship refuel of 60 tons in half a second when you dock.
 
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I had more meaningful interactions with cmdrs in the last week than in a year and a half of playing this game.

Just wait until they allow full frontal nudity and sell access to the endowment slider... [yesnod]


Actually, I can say that I hadn't played much with wings until recently and finding a couple of friends to hang out with has made the game much more fun so I can see what you are about MC.
 
I'm skeptical TBH.

There's already a bunch of ways to indulge in co-op play if you want to.
When was the last time you did?

Yeah, me neither.

The main reason people aren't usually winging up in the wild is because it's not financially viable, even though it's fun. People still want to progress with their CR.

2.3 fixes that. We get 100% bounties in wings.
 
Hello commander, do you want to be my gunner.

No.

Oh ok then.

Anyone want to be my gunner?

No.

Sigh.. ok well.. if anyone does... yell if...

Hey I'll be your gunner...

Wow really?

Sure.. I want a giggle.

Cool ok..

lol dont shoot the station, we're getting fined..

Srsly dont shoot the station mate.

STOP SHOOTING THE STATION

ok ok sorry, I couldn't help myself.

STOP SHOOTING System Security...

Look we wanted and now have a heavy fine.

hahahahahahhahahahahahahhhahahahahahahahhaha 111!!!eleven111eleven!!!eleven

now we're being attacked... shoot back will you..

ooooooh sorry I was texting my girlfriend brb

seriously omg..

ok back..

why are you shooting system security again..

because they're shooting us

OK DUDE, had enough now..

[logs]



I can imagine how multicrew could work... if you have trusted people that actually want to do it.

It's better interaction than just empty silence though!

EDIT: although it's troll bait!
 
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Yeah, I'm an immersion person too. I was very skeptical myself about it, but, somehow, hopping into another cmdr's seat doesn't ruin immersion nor the fourth wall. It has a nice flow to it, there's greetings, time to choose your role, bind the firefroups if bhunting, time to chat, decide what to do together and so on.

Your imagination just has to make a little step and accept it exactly as you accept your magical ship refuel of 60 tons in half a second when you dock.

It's not the idea of multi-crew that annoys me. It's the cheap and lazy explanation & execution.

There should be a "Join as Crew Member" button in the start menu as another player suggested. I didn't get why fighter pilots couldn't just be that, true fighter pilots.

But this multi-crew implementation makes everything feel real cheap.

I'm all for meaningful multiplayer. But this... nah.
 
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Or if players could do something in the MC. Like play pp, bgs, GG, missions, no srv, base assaults etc. There is nothing to do in MC, no content for it. Most stuff players do and progression is locked out of MC. We have asked for wing missions for 2 years now and those would have fitted to 2.3 content really well, but nothing. You really can't except people to use feature if it doesn't allow them to play the game.

The future of MC content depends on success of 2.3 and they haven't really put much effort to make MC something players want to do/use or even can because the game itself discourage the use of MC.

this, nothign that MC does has any real effect, and ontop of that not many fetaures of ED even have much effect to begin with. So the reaosn for MC beign a bit arcadihs is, that the onyl thing is good for is some quick arcadish pew pew.


and at this very point we have not yet fully seen and tested the entire trolls entering the MC feature. Then lets see how much they affect the MC gameplay if they go full force on it.
 
I had more meaningful interactions with cmdrs in the last week than in a year and a half of playing this game. Not kidding.

Last day I joined two guys in mitterand hollow and raced in fighters while the planet once every 30 seconds was shadowing the moon we were at. It was an eerie and gorgeous experience at the same time.

Then I joined a very friendly german cmdr in the witch head nebula, visited one of those new meteor outposts, and then fooled around in the exclusion zone of a black hole. We did like 60 jumps together to reach the thing, it was one of the most engaging exploration trip I've ever had.

Then I joined up a brilliant and super funny cmdr in a purple adder with purple pulse lasers, and nearly got killed multiple times while we were fighting butt clenched boosting like crazy with 17% hull and no ammo for the turreted cannon. It was a blast.

Every time I hit join, I suddenly get in a different ship in crazy situations, and the galaxy magically feels a million times more alive and thrilling.

Hear, hear! Multicrew makes ED a lot more fun due to the social interactions and random encounters with players who we can finally see with Holo-Me characters.

Multiplayer was rare before multicrew. We had Wings, but that required player ships to be in the same location which is very difficult and time-consuming in a life-size galaxy.

Lots of people want non-combat oriented roles for multicrew and I trust that Frontier will bring that with 2.4 or season 3.

Multicrew is an essential foundation for better and richer multiplayer experiences in the future.
 
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All of my best experience in Elite has been personal interaction stuff. I don't naturally do it often. I'm a bit cautious about that stuff. But I am usually left with good memories and new people on my friend list. I'm excited about the update for sure!
 
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