One faction weapon/module only

I think if you defect and buy a new faction module the existing one should be lost. I.e. You can only fit one of these on a ship at any given time. Meaning you'll end up with a ship with a specific module.

If ships can have them all PvP will be abandoned until everyone has all the modules. That means most people will grind away solo. They already do that with trading. Fewer and fewer on-line until it's basically only a solo game with some common sharing of data.

Is this what frontier wants?

Edit: I can't see wings forming from different factions, but this will probably happen and may give wings a boost. I think all modules should be available from all factions. Just that you can only equip one.
 
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I think if you defect and buy a new faction module the existing one should be lost. I.e. You can only fit one of these on a ship at any given time. Meaning you'll end up with a ship with a specific module.

If ships can have them all PvP will be abandoned until everyone has all the modules. That means most people will grind away solo. They already do that with trading. Fewer and fewer on-line until it's basically only a solo game with some common sharing of data.

Is this what frontier wants?

Edit: I can't see wings forming from different factions, but this will probably happen and may give wings a boost. I think all modules should be available from all factions. Just that you can only equip one.

makes no sense from a lore or gameplay point of view.......so will probably be implemented by FD sometime soon :-D
but seriously, bad idea as its arbitrary restrictions, but however, if you die in your ship with your power specific weapon(s) after defecting, rebuying your ship with insurance shouldn't include any power special weapons/modules.
 
The module should require munitions from the faction that rewards them. That will solve all the problems. The shield should require charge widgets etc etc.
 
If ships can have them all PvP will be abandoned until everyone has all the modules.

This doesn't quite make sense to me. Why would people not PvP? I mean say for example you're in a conventional Python and I'm in a Viper with Prismatic shields surely in this instance it just levels the playing field a bit and enables a Viper vs Python fight where previously I might have turned tail and ran?

It's a "nice" surprise for the bigger ship owners too.

You could argue that Powerplay merits fall disproportionately to folk with bigger ships but that's a more complex discussion than "all PvP will just stop".
 
I agree that leavers shouldn't keep their modules.
That would probably solve the stupid expansion choices where for each power people grinding merits pick the closest system available, which is usually a "bad" system, and endup actually being detrimental to their faction. They don't care since they'll leave in 4 weeks anyway.

Note that I also find it ridiculous that you can be allied to all factions and have military rank in both the empire and the federation.

The current situation will endup with people having all modules from all powers, which is ridiculous.
 
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I agree that leavers shouldn't keep their modules.

Aye all modules should have DRM now.

Seriously, but how? I go AWOL from a power with an Imperial Hammer, do they just magic it out of my ship?


A pilot with one of these bits of equipment has put in a tonne of donkey work for said power already, enough to earn rank 3.

They've been working for the power for at least a month real world time.

I presume players are still going to have to *pay* for these weapons too right? Like the pilot's will pay a boat load of creds for these fancy bits of equipment.


And folk are like "oh you can't keep it!!"
 
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Seriously, but how? I go AWOL from a power with an Imperial Hammer, do they just magic it out of my ship?
As a middleground, you could have to give your equipment to your new power as proof of good faith and keep it as long as you don't join someone else.

The point is, why have separate equipments for powers if it ends up with everyone having everything anyway ?
 
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I agree that leavers shouldn't keep their modules.
That would probably solve the stupid expansion choices where for each power people grinding merits pick the closest system available, which is usually a "bad" system, and endup actually being detrimental to their faction. They don't care since they'll leave in 4 weeks anyway.

Note that I also find it ridiculous that you can be allied to all factions and have military rank in both the empire and the federation.

The current situation will endup with people having all modules from all powers, which is ridiculous.


You won't have all modules. You can't fit them. You'll have shields and a select choice of weapons. You can't retrofit your ship on a whim - you'll need storage ships and such if you want to keep the modules. Takes several months to acquire these modules.

BUT I agree that this encourages a weird way of playing PP. In that regard though, the module loss on insurance wouldn't necessarily suffice, but it would be a good start. It would be nice to see people getting involved in PP for the agendas the leaders have, not for some arbitrary power-specific benefit.

I don't think it would solve mindless (=non-beneficial for the power) merit-grinding though, as people just do the same for the weekly bonus.
 
As a middleground, you could have to give your equipment to your new power as proof of good faith and keep it as long as you don't join someone else.
But how would they know, it's on another ship.

The point is, why have separate equipments for powers if it ends up with everyone having everything anyway ?

i'm not really seeing what the issue is if people do try and get every item.

There are 10 different powers, it takes a month to earn a weapon from that power.

Also I will bolt one of every weapon onto my Anaconda with 8 weapon mounts? I'm sure that'll be a great setup.
 
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How about instead of restricting what people can do, you expand it?

Make all modules available from all factions - BUT, some modules are cheaper with some factions than others, reflecting the black market/rarity cost of getting hold of equipment manufactured principally by another power, and the rarer modules require a higher grade to purchase (say rank 4 instead of rank 3).

This keeps the flavour of the individual factions (prismatic shields being much more common in the manga-princess parts of the Empire), while not forcing people to perform mental RP acrobatics to explain why they're faction hopping to get all the shiny gear (I'm a double.. no a triple agent.)

It's also more realistic. There is simply no way you would be able to keep proprietary tech exclusive to your faction once you've started distributing it to mercenaries who can defect at a click of a button.

Less restrictions. More playing our own way.
 
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Scudmungus

Banned
How di insurance gettin hold of replacements? o_O

''Hiya Denton. Yes, wi need anoda replacement power-specific weapon module. Yes, fah dis Archon supporter. Ok, tanks!"

O_O
 
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How di insurance gettin hold of replacements? o_O

''Hiya Denton. Yes, wi need anoda replacement power-specific weapon module. Yes, fah dis Archon supporter. Ok, tanks!"

O_O

Yep, if you defect you should lose the weapon if you make an insurance claim. Obvious, easy to implement, and fits nicely in to the existing gameplay.
 
I agree, in some form (insurance replacement, ammunition, equipment).

As it stands now it makes very little sense and it kinda punishes loyal PP pilots
 
While I think they should be faction specific and remain that way, that would skew the numbers towards what people consider the best equipment even more. The idea this effects pvp in any way remains to be seen but I honestly doubt it will have any impact whatsoever, a vast majority of pvp engagements aren't close, small additions here and there to ships won't change that, nor the desire to have a realistic challenge.
 
I agree, it does nothing to help PP in terms of loyalty to a faction. Currently, it's just a long drawn out scavenger hunt -- spend 4 weeks here get this, 4 weeks there get that...

Edit: just want to add that it actually rewards those with no loyalty, because they are the ones that will get everything. That basically undermines PP.
 
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Overheard the other day at a local shipyard...
Customer: So, my Pacifier stopped working?
Engineer: Yes Sir, I'm afraid so.
Customer: But why? Oh why?
Engineer: See, it didn't like your ... political change, you see. Just didn't like it.
Customer: But, oh.. oh the many FDLs we killed. The Condas we toasted! The good days we had.. gone? All gone? Or was it... that hammer I was eyeing?
Engineer: Well, could be Sir. We recently had a Disruptor going on strike when it heard the owner eyeballed an Prismatic Shield.
Customer: On strike?!? Because of a shield? What did it think, this subversive Disruptor!
Engineer: Sir, it argued a shield would not be needed due to it's excellent disrupting power. Jealousy, you see. Could have been that time of the month...
Customer: <nods, and pauses> I think I take the ship for a tour around a nice star and see about this again in next week.
Engineer: Good luck Sir, visit us again in a week.

Yes, totally, the equipment absolutely has to be linked to your faction!
 
Might be worth waiting till people actually have faction specific weapons/modules before complaining about how they affect the game. As it is they are not even present yet. Just saying.
 
Not sure where I stand with the modules yet. I like the idea of acquiring more than one throughout my Elite career but I doubt very much I will hop every 4 weeks.

To me the key to this argument is really what the modules offer, until we get more info or until they are released it is a pointless exercise.

The shields for example my offer an increase in shield strength, but at what cost? If they require a considerable amount of power usage compared to standard shields your probably going to have to change your entire load out to suit, sacrifice one thing for another.

The same could be said for any of the modules. Is running multiple power specific modules even possible? For example, if you have a number of weapons and the shields, will they make your ship an all empowering gun ship that cant jump more than 2ly because of excessive weight added by said modules? or only fire fire one shot every 30 seconds because of power distributor failure.

Until we know the big picture I'm quite happily sat in the middle of the galaxy :0
 
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