The moon is densely populated and industrialised. Tranquility base, if it even exists in 3305, will be in the basement of a museum or under a glass dome or cut out and moved wholesale to some rich bloke's private collection.
We're never going to be landing on the moon in this game and you'd all just be disappointed if we did, because to fit with the lore it'll have to look nothing like what you're after.
For real. Lets just say we
did get the ability to land on the moon. everyone who doesn't care one way or another will suddenly care when "
where the hell is tranquility base? why can't see the foot prints? why only 2 small * bases? !! muh immmuurrrrzzzunnnnnn!!! !" suddenly the moonologists will come out the ductwork:
"that crater is 2.3 meters off of center of where it actually is. cmon get your ** together. i'm not playing until they fix the moon!" and suddenly the trolls will be like
"why isn't this just a hollywood soundstage? where's stanly kubrick? dafuq? honk honk"
tbh, there are some things i wouldn't mind paying a little bit towards FDev in a Horizons style DLC: Adds space legs, atmos landings (by means of heat shielding Opt Internal equipment) and a high quality Sol system (landable Washington DC, Moscow and Beijing). $15 is fair. $10 on sale after 6months (#hiremeFdev). I think keep space legs to space stations (like walking around the hull of a corilis) and non-atmos landings will help keep that cost down. because Fdev, while they get paid what likely is considered "an average wage for a game developer" it will take man-hours, meetings, consulting, time in the sound room, paying fees for licenses for software, incentives for employees to make something quality (not broke and balanced) and on time. I'd go as high as $20 if it meant space legs and atmos landings in the next 12-36 months