One giant leap for mankind

I cant believe we can land on certain planets in the SOL system but not on the moon. Come on FDev let us land on the moon and please put the apollo 11 moon lander and american flag and maybe even the buggy on the moon in the spot it is. I'm surprised you didnt do this for the 50th anniversary of the moon landing.
 
It's too complicated - we know too much about the Moon's surface, so they would be inundated by complaints of mountains being in the wrong place and so on.
 
I cant believe we can land on certain planets in the SOL system but not on the moon. Come on FDev let us land on the moon and please put the apollo 11 moon lander and american flag and maybe even the buggy on the moon in the spot it is. I'm surprised you didnt do this for the 50th anniversary of the moon landing.
Probably would have been a better suggestion before the anniversary... which is when everyone else asked ;)
 
It's too complicated - we know too much about the Moon's surface, so they would be inundated by complaints of mountains being in the wrong place and so on.
[Mountains lol and yet no one moans about the fact Mars lookalike earth or the fsctpluto is still in Sol when it isnt
 

dxm55

Banned
I cant believe we can land on certain planets in the SOL system but not on the moon. Come on FDev let us land on the moon and please put the apollo 11 moon lander and american flag and maybe even the buggy on the moon in the spot it is. I'm surprised you didnt do this for the 50th anniversary of the moon landing.

This. Just another cop out.
It's an airless rock. Already bad enough that we could land on atmo planets in FE2, but not this game. And now they even barred us from landing on the moon.
 
in elite the moon is highly colonized to the point, that they had to design large cities to reflect that.
Maybe this, but problem is, we know a little too much about the moon already. Which would basically mean that they had to craft the whole thing by hand, if they wanted to do it good.
 

dxm55

Banned
Maybe this, but problem is, we know a little too much about the moon already. Which would basically mean that they had to craft the whole thing by hand, if they wanted to do it good.

If so, then it would be the first airless rock to be allowed on together with.... atmo worlds. :rolleyes:🤷‍♂️
 
The moon is densely populated and industrialised. Tranquility base, if it even exists in 3305, will be in the basement of a museum or under a glass dome or cut out and moved wholesale to some rich bloke's private collection.

We're never going to be landing on the moon in this game and you'd all just be disappointed if we did, because to fit with the lore it'll have to look nothing like what you're after.
 
I wonder how long it could take to "build" the moon with the game's engine using the wide arrange of available maps... or just introduce the main features like the mares and craters and let the system do most of the rest.
 
The moon is densely populated and industrialised. Tranquility base, if it even exists in 3305, will be in the basement of a museum or under a glass dome or cut out and moved wholesale to some rich bloke's private collection.

We're never going to be landing on the moon in this game and you'd all just be disappointed if we did, because to fit with the lore it'll have to look nothing like what you're after.

For real. Lets just say we did get the ability to land on the moon. everyone who doesn't care one way or another will suddenly care when "where the hell is tranquility base? why can't see the foot prints? why only 2 small * bases? !! muh immmuurrrrzzzunnnnnn!!! !" suddenly the moonologists will come out the ductwork: "that crater is 2.3 meters off of center of where it actually is. cmon get your ** together. i'm not playing until they fix the moon!" and suddenly the trolls will be like "why isn't this just a hollywood soundstage? where's stanly kubrick? dafuq? honk honk"

tbh, there are some things i wouldn't mind paying a little bit towards FDev in a Horizons style DLC: Adds space legs, atmos landings (by means of heat shielding Opt Internal equipment) and a high quality Sol system (landable Washington DC, Moscow and Beijing). $15 is fair. $10 on sale after 6months (#hiremeFdev). I think keep space legs to space stations (like walking around the hull of a corilis) and non-atmos landings will help keep that cost down. because Fdev, while they get paid what likely is considered "an average wage for a game developer" it will take man-hours, meetings, consulting, time in the sound room, paying fees for licenses for software, incentives for employees to make something quality (not broke and balanced) and on time. I'd go as high as $20 if it meant space legs and atmos landings in the next 12-36 months
 
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And yet no one moans about mars looking like earth or Pluto being in the SOL system
If you ever find yourself in the Sol system with time to kill (or you're just visiting some of the planets), go visit some of the tourist beacons, there is a lot of lore regarding the humanity's early ventures into space and development of the Sol system in the ED universe. For example, one of the beacons talks about how Mars was terraformed during the 23rd and 24th centuries in the ED universe (it's even labeled "Second Terraforming Attempt" if you want to have a look).

As for Pluto, I have absolutely no idea what you are talking about, could you please explain what you mean?
 
We can't land on it because it would melt.
Ask FDev to add macaroni to the game and maybe just MAYBE we could land on it and make something beautiful...
 
Maybe this, but problem is, we know a little too much about the moon already. Which would basically mean that they had to craft the whole thing by hand, if they wanted to do it good.
We already have surface maps of the moon which can be used as the texture map for the moon in-game, so I don't think that would be a problem. Previous FDev development videos have shown that any image can be used as the surface texture for a landable planet, so that should be the easy part.

It's the hand-placed features like Apollo moon landing sites, star ports, cities, and theme parks that would require the most effort. It's unlikely FDev would do that for just one planet in the whole Elite galaxy though.
 
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