One more frontier, just one more. We need to take it exploring!

Simple: You don't. Why in such a hurry anyway?



When I pack an AFMU I seem to never need it or use it. The one time I don't carry one with me though and my ship starts falling to tatters. Murphy's Law.

No AFMU is going to save you from this :D

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This was on the way back from Coloina a while back, the game crashed and put me back into the jet, I went dowm laughing (I had docked some 2k back so wasnt all bad)
 
How would you do Neutron Star boosts without an AFMU?
Go the slow way instead. It's not likely to have a jump range to beat the Asp, DBX or Anaconda, so if extreme range is needed it won't make it anyway. Everywhere except the far fringes you can do perfectly well with conventional jumps.

Two scanners, shield, SRV, scoop = 5
...or if you don't go for planetary landings
Two scanners, AFMU, scoop, shield/spare = 5

Sure, it's not going to be able to explore some of the fringe 1% of the galaxy and have an SRV to drive around the planets there. But for 99% of the galaxy it'll explore it as well as any other ship ... perhaps better than many since it looks like it should get a 50 LY engineered jump range without too much trouble.
 
Go the slow way instead. It's not likely to have a jump range to beat the Asp, DBX or Anaconda, so if extreme range is needed it won't make it anyway. Everywhere except the far fringes you can do perfectly well with conventional jumps.

* Some places are unreachable without Neutron Star jumps. An explorer should push the bounds, no?
* I have a life outside the game, so why would I take the slow route when I need to get somewhere?
* An AFMU weighs nothing (literally), so why wouldn't you take one, even for those aimless exploration expeditions? It's not as though it has any impact on your jump range.

Seriously, I can't believe I'm even having to argue this. [ugh]
 
Cool, my cutter can now carry an extra 64 tons (like it needs to carry more). Anaconda, can carry an extra 32 tons (like it needs any help) corvette can carry an extra 64 tons. All so a non-exploration ship can carry a limpet controller to go glamping, of all things, because this is now (apparently) core exploration.

Maybe let's not just throw random ideas around without thinking about the consequences. I know it's popular, just try. ;)

Ok
...
MarriedBitesizedBongo-max-1mb.gif

...
I've thought about the consequences and I still don't see anything wrong with it.

¯\_(ツ)_/¯

As someone who enjoys trading, more tonnage = more profitage, so from my perspective and from the way I play the game; cargo racks in military slots (that aren't used anyway) would a bonus.

I know it's hard to put yourself in another persons shoes, just try. ;)

#teasing :)

* I have a life outside the game, so why would I take the slow route when I need to get somewhere?
So does everyone else here; the difference is that most just make do with the time available to them.
 
* Some places are unreachable without Neutron Star jumps. An explorer should push the bounds, no?
Unless the Chieftain has an extreme jump range, comparable with the Asp, DBX or Anaconda - and the evidence suggests it won't, it'll be at best comparable with the Python - then that's completely irrelevant for deep edge exploration. The Corvette has 10 unrestricted internals so could carry an AFMU and every other piece of equipment an explorer might ever need, plus a few more, but it's not going to be discovering uncharted places on the galactic edges any time soon no matter how much it neutron-boosts.

It's also fine that not every exploration ship can do every exploration thing. The FDL is for most purposes an excellent combat ship ... it's not really suited to fighting Thargoids. The T-9 makes a good bulk trader ... but it can't land at outposts and its jump range is too small for rares trading. If the Chieftain is generally a great exploration ship ... but you have to choose between neutron boosting, shielded landings for SRV work, or leaving the DSS behind on any particular trip ... well, that's how the game works.

There's already a "no compromises" exploration ship - the Anaconda - so why is it so important that any/every other ship also fills that role?

* I have a life outside the game, so why would I take the slow route when I need to get somewhere?
If travel speed is the concern the Chieftain is going to be probably at least 20 LY slower (so 80 LY slower on a neutron boost) per jump than one of the conventional three anyway.

* An AFMU weighs nothing (literally), so why wouldn't you take one, even for those aimless exploration expeditions? It's not as though it has any impact on your jump range.
Well, you might, for example, have something else that you considered a more important use of that internal slot.
 
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