Proposal Discussion One more warship type idea

For those interested in my view about warships in Elite, this post is a followup to a larger thread, which can be found here: Navy Ships in Elite

back when Finland had recently gained it's independence in WW-I, the nation was building up it's navy. The Baltic sea is shallow, and the coast of Finland is a complex archipelago dangerous for large ships requiring deep water. It was also quite a dangerous flash point, with the navies of Russia, Germany, France and potentially UK contesting the water.

The Finns put a lot of money into developing a credible navy. Mine layers and submarines were a big part of securing territorial integrity, but the big ticket was building two large (well, middle range) armoured warships with heavy guns to create a Fleet in Being effect.

http://en.wikipedia.org/wiki/Finnish_coastal_defence_ship_Ilmarinen

ilmarinen.jpg


The ships were called "Armoured ships" in Finnish, which obviously doesn't translate very well. Coastal Defence Ship is the commonly used international term for this intermediate class, and for Elite I guess it would transform to:

System Defence Ship (or maybe Heavy Defence Ship or something)

The inspiration for Elite would be in the fact that direct fire guns are very important in Elite, unlike in present day when guns and armour have given way to anti-aircraft missiles, antiship missiles, cruise missiles and high speed.

The major powers field Cutters (small general purpose warships for patrol and interdiction), Frigates (anti-small ship, anti torpedo boat), Destroyers (main combatants, powerful individually cruising warships) and the massive capital ship battle cruisers. There will be other classes to round that system out, but we don't know about them yet (aside from apparently some stuff in the official fiction books).

Now, I'm thinking the System Defence Ships are an option for individual starsystem states, and mini empires & coalitions who need something bigger than cutters to enforce and secure their sovereignty, but can't really afford to build full size destroyers (remember, these are more like cruisers in the old world wars paradigm). Cutters, fighter patrols and torpedo boats help, but they can suffer appalling casualties against larger scale aggression. What you want, is a few serious warships to keep your neighbors at bay.

200414_580.jpg


The System Defence Ship should be heavily armoured, and carry a few batteries of the heavy guns seen on the capital ships, and as the main defensive armament of the Coriolis stations. Twin mounts in armoured gun turrets should do the trick, probably with placement on both "top" and "bottom". Secondary armament is needed for point defence against swarming fighter and torpedo bombers, but really these ships are intended to engage larger targets with their heavy guns. The primary opponents are Corvette / Cutter sized small warships, and engaging enemy frigates in the style of battle they normally wish to avoid.

Finnish_coastal_defence_ship_Ilmarinen

Now, presumably these "pocket battleships" will be at a disadvantage when facing full scale Destroyers, but where the destroyer is an all round design, the System Defence Ships are dedicated (if small) ships of the line. The cost difference should hopefully mean that they can engage destroyers two, or even three on one, and have a good chance of defeating or driving away the enemy.

***

The drawbacks of the narrow focus can also be taken from the Coastal Defence Ships. They were top heavy and slow, and terribly uncomfortable in rough seas. The System Defence Ships should be slow and lumbering, and if they have jump drives at all, the jump range should be very limited, and fuel use punishing. Supercruise speeds should also be slow. Basically these are defencive ships, that protect important areas (like a space station or a rich resource gathering area), not something you can easily use with an invasion force. Of course, you use the Navy you have, not the one you would want, so sometimes they may be presse into service when invading a neighboring system.
 
This Homeword Assault Frigate is pretty close in style to what I was thinking.

I'll spoilerify the image as it's animated and can make reading annoying.

Taiidan_Assault_Frigate_attacking.gif
 
This Homeword Assault Frigate is pretty close in style to what I was thinking.

I'll spoilerify the image as it's animated and can make reading annoying.

Taiidan_Assault_Frigate_attacking.gif

You mean like Warhammer 40k system defense boats?
185px-DefenceMonitor.png

In nominae Imperator - makes the sign of the aquilla-
 
System defense ship could be an Anaconda-sized ship that trade hyperdrive and fuel tanks for more shields, laser and missile turrets. It will have the capability to track and fire on a dozen of targets at the same time.

Like in Traveller or Star Wars RPGs with rules for shipbuilding you simply fill a hull frame with the systems you need to do a specific job.

I think ED will have ships hulls of various sizes and type which the designers, including players, can outfit to fit a specific function.
 
System defense ship could be an Anaconda-sized ship that trade hyperdrive and fuel tanks for more shields, laser and missile turrets. It will have the capability to track and fire on a dozen of targets at the same time.
That would be a scaled down Frigate, as they stand in Elite. The start of the 1st post links to my thread going through what we know of the Navy ships so far, and my analysis of the paradigm.

Frigates in Elite are like the original "torpedo boat destroyers". Warships dedicated to taking down numerous smaller opponents.

The Coastal Defence Ships carried thick armour and heavy guns. They were more mobile floating artillery platforms than anything, designed for naval battles against other warships rather than defence against smaller and faster opponents.

Actually I suspect Cutters will be pretty good at taking down smaller ships as well. The Anaconda is Cutter size btw, so I'd see the Coastal Defence Ship equivalents to be bigger, probably large Frigate size, but with a different focus and mission, as they would be the flag ships of smaller navies.
 
Like this as a concept. I lurked the.origional thread over in gameplay and features, loved that btw.

I think it makes eminent sense from a rational point of view. It's kind of hard to explain how the smaller independent systems could retain any kind of sovereignty when the Feds and Imps can project massive amounts of firepower via destroyers and capital ships.

It'd also be a good source of factional missions, as these kind of vessels would need to be destroyed or disabled before an invasion could go ahead. Plenty of scope for skullduggery ridiculous heroics...
 
I must admit - I like the idea of this ship design, however it's still early days for Elite so who's to know that they won't add it in later.

Since they have said they won't add capital ships this might be the next best thing.
 
The traveller RPG has a similar concept in the System Defence Boat. Take a standard military ship. Remove the jump drive. Slap on extra arms and armour in the left over space.

Given the modular nature of Elite ships, this is probably a very viable approach for small states like Eranin to teach the big guys to leave them alone. :)
 
Like this as a concept. I lurked the.origional thread over in gameplay and features, loved that btw.
Thank you for the kind words commander :)

The traveller RPG has a similar concept in the System Defence Boat. Take a standard military ship. Remove the jump drive. Slap on extra arms and armour in the left over space.

Given the modular nature of Elite ships, this is probably a very viable approach for small states like Eranin to teach the big guys to leave them alone. :)

This was the idea in the real world, and I feel it fits in very well with Elite: Dangerous. Also Traveller has rather obviously been a huge influence on all the Elite games :cool:
 

Lestat

Banned
I think it should be wait and see until Beta release. Then adjust the idea to fit the need. What will Frontier release as Station defense
 
Would a space station, not be analogous to an aircraft carrier, but pretty much unsinkable?

This would imply that the station would use a mass of small 'fighter' craft as it's defence/police/customs force?

the station would effectively assert control of a region in space by having large 'capital ship' guns (class100 turreted beam lasers or something) coupled with the huge generator capacity a station could call on and the equally huge cooling capacity.

This capacity would far overmatch any hyperspace and SC capable war ship that might try to go toe to toe. A situation similar to a battleship engaging Gibraltar.

The smaller craft would be for more precision actions either within it's sphere of influence or for projecting force outside it.

This would mean the mini-capital ship concept would not be of any use to a station?
 
Would a space station, not be analogous to an aircraft carrier, but pretty much unsinkable?

This would imply that the station would use a mass of small 'fighter' craft as it's defence/police/customs force?

the station would effectively assert control of a region in space by having large 'capital ship' guns (class100 turreted beam lasers or something) coupled with the huge generator capacity a station could call on and the equally huge cooling capacity.

This capacity would far overmatch any hyperspace and SC capable war ship that might try to go toe to toe. A situation similar to a battleship engaging Gibraltar.

The smaller craft would be for more precision actions either within it's sphere of influence or for projecting force outside it.

This would mean the mini-capital ship concept would not be of any use to a station?

What would the space station do vs artillery?
 
But what would the artillery be mounted on? If it was a ship, it would not have access to as much power and heat sink capacity as the station, so wouldn't have the range.

Space station are the biggest baddies ships around, they jut have terrible manoeuvrability.... or do they?:S:D

To be honest, space naval battles are a little moot, as I suspect the winning strategy would be accelerating asteroid fragments upto a small % of c and tearing the target to shreds with kinetic energy.:)
 
To be honest, space naval battles are a little moot, as I suspect the winning strategy would be accelerating asteroid fragments upto a small % of c and tearing the target to shreds with kinetic energy.:)

Didn't Einstein say “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.”?

Interstellar War XXVI is still fought with stones, but won by whoever gets up the gravity well first, and sets up a decent mass driver. :)
 
But what would the artillery be mounted on? If it was a ship, it would not have access to as much power and heat sink capacity as the station, so wouldn't have the range.

There would be plenty of weapon systems which could have the range like say a rocket assisted railgun ( launches the slug which then further accelerates under own power until close to sensor range when it jets its propulsion package and slams into the target with maximum effect, remember stationary target ).

To be honest, space naval battles are a little moot, as I suspect the winning strategy would be accelerating asteroid fragments upto a small % of c and tearing the target to shreds with kinetic energy.:)
If the target is stationary and lightly defended or has no access to a decent magneometric detection system...otherwise yeah...also your rock by default at that speed will both be small and predominantly metallic to withstand the stress of acceleration to that speed and maintain a relatively small cross section and stable trajectory.
 
Stations are inherently vulnerable, and rely on things never escalating to the "total war" stage. They seem big and sturdy when we are flying out starships, but there is essentially no defence vs high speed kinetic bombardment. You can launch low signature penetrators, or just "relativistic rock" towards the station, and let physics do the rest.

Basically, stations survive by not being targeted. They need to surrender if a significant enemy fleet takes the system.
 
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