One of the most troll things ever....

I recently started to grind rep to King from Marquis and instead of spamming donation missions (seems to be the only logical way let me explain why) and do some light cargo missions in-between and earn a little credit. I pick up 3 of them and as soon as I jump to the next system I am constantly interdicted by Psychos to the point where it would take me 5-6 hours to reach one station since if I submit and boost away another one would be waiting. If i turn and kill them... another one would be waiting. Sometimes I would get unlucky and turn and fight only to be confronted by 3-4 Pythons in my Trading Python. Seems to me that the ONLY way to gain rep at this point is Assassinations, Kill x things here and there, or donation spam.

I have some speculation on why it is this way instead of just applying the annoying nonstop interdiction/nonsense spam to Shadow Deliveries (why people fuss about how people play their game is beyond me). They just applied it to anything involving mission cargo. Now I could be doing it not as intended by stacking light cargo to maximize my cargo hold (around 275 cargo) and just need to take one at a time to make this bearable. I could just be unlucky but I doubt it. If you do not believe me try it yourself and prove me wrong (would be nice to hear something works properly). It is just kind of funny to take a non-illegal mission and be hounded nonstop by Psychos. My bet I would still have the same experience taking one mission. Will try again after work.

Frontier REALLY needs to rework how Naval Ranks work but I am sure that is very low on their list. If they want people to do Trade (that is not smuggling since smuggling is supposed to be hard and from what I hear a lot of people like the difficulty of it) make it reasonable and not make Psychos respawn or interdict nonstop and raise the naval progression for all missions to make it less of a grind. So this leaves finding a system with donation missions galore and spamming the hell out of them.

TL:DR I sense Frontier Borked trade missions.
 
You think you are being trolled?

How about reaching "King" in a faction based on Roman culture... who killed the last king, and killed anyone claiming to be king.
 
:eek:!! ohh.. Donating spam

[must be hallucinating extra er's]

I was wondering why you would think that would help your Empire ranking. :rolleyes:

But to get back on topic; I guess the mechanics that needs to be comprehended is: "Stacking missions == stacking interdicting NPC events".. so you made your own troubles. And to expect the number of interdiction events to be reduced simply because you committed to more than one sounds just silly when worded this way, doesn't it?
 
:eek:!! ohh.. Donating spam

[must be hallucinating extra er's]

I was wondering why you would think that would help your Empire ranking. :rolleyes:

But to get back on topic; I guess the mechanics that needs to be comprehended is: "Stacking missions == stacking interdicting NPC events".. so you made your own troubles. And to expect the number of interdiction events to be reduced simply because you committed to more than one sounds just silly when worded this way, doesn't it?

That is part of the problem so I am not supposed to fill up my cargo hold? Imagine a Light mission and another different such as a normal delivery with like 8 food all in one bulletin board. I get 2 interdiction spammers. So I should stick with a Cobra or a Type 6... got it! THANKS FOR THE INFO! MANG! Ill just let the other 150 cargo space go to waste or gamble that the station I will be going to has what I choose to fill to make a profit. Sounds balanced right?

- - - - - Additional Content Posted / Auto Merge - - - - -

:eek:!! ohh.. Donating spam

[must be hallucinating extra er's]

I was wondering why you would think that would help your Empire ranking. :rolleyes:

But to get back on topic; I guess the mechanics that needs to be comprehended is: "Stacking missions == stacking interdicting NPC events".. so you made your own troubles. And to expect the number of interdiction events to be reduced simply because you committed to more than one sounds just silly when worded this way, doesn't it?

Also sorry for trying to play the game by not smuggling or donate spam for ranks (I do not frown on people for doing it if thats what they want fine) and do something different and efficient at the same time.
 
In my opinion combat missions and activities have to be the main method of earning navy rank progression and should have the greatest impact, followed by dangerous courier missions. Trade missions should have only a minor impact on rank (they speak to your reliability). Donation missions should have no imact at all on navy rank - it's tantamount to buying your rank through wealth rather than your ability in combat.
 
- it's tantamount to buying your rank through wealth rather than your ability in combat.

Haha right...no one was ever able to use their influence to become richer/more powerful or to secure a position for their kid in Gov/Mil.
 
Last edited:
Its a matter of "don't take missions you are unable to accomplish"

And by "able to accomplish" I mean "deal with the interdictions". When I do such (rather boring) missions, I see the interdictions as "extra money"

But, in the manner of helpful input. let me just drop 2 hints:
- overshoot the station, and turn around on purpose: pursuing NPC wont be able to catch up to your smoothly decelerating ship, and when you turn around they wont be able to get behind you.

- Double tap FSD toggle: emergency drop. There is a purpose for it. Like evading a pursuer before he ever tethers you (useful PVP trick as well)
 
Its a matter of "don't take missions you are unable to accomplish"

And by "able to accomplish" I mean "deal with the interdictions". When I do such (rather boring) missions, I see the interdictions as "extra money"

But, in the manner of helpful input. let me just drop 2 hints:
- overshoot the station, and turn around on purpose: pursuing NPC wont be able to catch up to your smoothly decelerating ship, and when you turn around they wont be able to get behind you.

- Double tap FSD toggle: emergency drop. There is a purpose for it. Like evading a pursuer before he ever tethers you (useful PVP trick as well)

I bolded two points here. The first one yes it is easy money in the sense once you kill the Python (normally what it is thus far for me) you will get anywhere from 300-60,000 credits. That is good if you get the higher number and if it was constantly high I could see an exploit there as well. But back on topic after you kill said Psycho you go back into Supercruise only to be greeted again by another Psycho (see the exploit here for those who want it) again this is with 3 missions. So I have 3 constant interdictions to the point where you cant move 5 ft to the station. Your point is to take less. My question to you is why not fill the cargo hold if at all possible? Your response would be fill it up with cargo that that station needs? My response what if the current station doesnt have a commodity they need? Here is where we hit inefficiency since whatever i bring from the station I am currently at is a gamble on profit/loss or it would take even longer to loop to a station with a valued commodity for said mission.

Double tapping out of FSD does jack like 1-2 minutes later they jump into your wake which again means taking one mission at a time. Great way to gain rep right!? So I guess I am bound to a cobra or Type 6 because I cant stand to see an empty cargo hold when there is potential.

Guess stuck with donation missions like 95% of the community. Since straight trading yields more than missions as well.
 
Last edited:
- Double tap FSD toggle: emergency drop. There is a purpose for it. Like evading a pursuer before he ever tethers you (useful PVP trick as well)

NPCs can still follow you if you emergency drop, as can other players with a quick lock of the wake. Not the panacea you make it out to be...


WRT the OP's comment, yes, missions need to scale a little better based on the ship you currently have. It's pretty rare to get a mission that is appropriate for your cargo capacity.
 
Last edited:
Back
Top Bottom