One of the things that drives me crazy: Closed shop stalls still cost money.

Severity
Moderate

Frequency
All of the time (100% reproducible)

Area of Game Affected
Shops and Facilities

Description
I'm putting this in a bug report because I kind of feel like it's an oversight and not how it would work if someone knew about it.

When you close a shop stall and fire the employee they are immediately replaced and keep costing you salary. This is particularly infuriating when the you need to close the shop because it isn't making money yet, and you are working on an area. The only solution to a shop that is bleeding money is to delete the shop entirely and that is not a good solution.

1. If the shop is closed, there should be no staff inside at all and no salary should be paid. Currently the staff just stands there even though the shop is closed and collects full salary.

2. If you fire a stall employee they are immediately replaced and start collecting a full salary again, EVEN IF THE SHOP IS CLOSED. I can see this being helpful short cut if the stall is open... but if the stall is closed there should be no employee there, even if it is NOT fired. If I close a shop and fire the employee, it should stay empty and not costing me $ until I tell it to open, or hire someone new.

3. I have tried to mitigate this by setting the employee's salary to $0, and waiting for them to quit, but when they do, they are immediately replaced with a staff at full salary and it undoes the settings.

Why is this a problem you ask? (Well besides, the fact that it's bad park management to not be able to close a shop/fire staff.)

ALWAYS, in the beginning of a park or scenario, I have trouble making money. It is nearly guaranteed that I start pulling my hair out screaming "WHY AM I LOSING MONEY!?" which sends me on a frantic search to find the money drain. I try to have a small section of the park open to help fund further construction. (As I imagine the majority of other players do too.) Nearly every time, I find that it is food/gift stalls that are not making enough money to support the salary of it's staff.

"BUT I'VE PUT SO MUCH WORK INTO BUILDING THIS SECTION OF MY PARK AND THEMING THIS SHOP!"

I don't want to delete the shop. I want to close it until I can attract enough business to that area to sustain the shop's expenses. But as it currently is, I CANNOT effectively close the shop. When closing the shop, the staff is still there behind the closed window, costing me salary. If I fire the staff, they are IMMEDIATELY replaced with a new staff who starts collecting salary, even though the shop is closed. If I force the salary to $0 and leave the shop alone, eventually the staff quits and is replaced with a full-salary staff.... all while the shop is closed!
Really, the shop should not cost me salary if it is closed, period. This is the simplest and most realistic solution. If you want to implement a more robust solution, just let us to choose whether a staff should be automatically replaced upon quit/fire by adding a checkbox toggle to the staff window, the stall window or a global one in the game settings.

Also, on a related note: It doesn't make ANY sense at all for the shop to close when a staff quits, when they are immediately replaced and the new staff just stands there behind the closed window still charging me salary. If the game is going to automatically replace the staff, the stall shouldn't close automatically.


Steps to Reproduce
1. Build a stall.
2. Fire staff or make them quit.
3. Stall closes automatically.
4. Notice staff is replaced behind the closed window and staff is collecting salary. Stall is not open for business.
5. Notice that there is no effective way to fire a stall staff permanently.
 
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Why is this a problem you ask? (Well besides, the fact that it's bad park management to not be able to close a shop/fire staff.)

ALWAYS, in the beginning of a park or scenario, I have trouble making money. It is nearly guaranteed that I start pulling my hair out screaming "WHY AM I LOSING MONEY!?" which sends me on a frantic search to find the money drain. I try to have a small section of the park open to help fund further construction. (As I imagine the majority of other players do too.) Nearly every time, I find that it is food/gift stalls that are not making enough money to support the salary of it's staff.

"BUT I'VE PUT SO MUCH WORK INTO BUILDING THIS SECTION OF MY PARK AND THEMING THIS SHOP!"

I don't want to delete the shop.

If things are as you say, which does not match my own experience (closed shops coast no salary for me), then yes, this is a bug.

HOWEVER, until there's a fix (if one is really needed), how hard is it to delete the shop box itself (not the surrounding theming), replace the wall with the shop window hole in it with a solid wall, and hang a "Coming Soon" sign where the shop would normally be? Then, when you think the time is right, delete the sign, replace the solid wall with a shop opening, and place the shop box behind it?
 
the best place for a shop is at the exit of rides as guests have been waiting in line and now will be walking to the next ride to wait in another line, so shops are best built in between rides. if a shop is not making sales, it is probably too far from any rides, so either delete the shop or build a ride closer to it.

I usually dont build food or drink stalls in the first month or 2 of a new park because its not important until your guests have been around for a little while.

I have seen other people complain about not being able to fire vendors, which is the reason you still lose money even when a shop is closed, but I thought they fixed that in the winter update
 
Hmmm... I have just opened a blank park with nothing but shops, closed them all and did not lose any money. How curious. I swear I was losing money until I put all of my salaries to $0 for the closed shops. I'm going to have to investigate this further.
 
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