One Question about procedural generation

Hi,
this is a little question for the team working on graphism here...

do you use some kind of fractal properties in your equations ?

bye !
 
Wow... nope..... even after three reads I still dont know some of those words... what does that mean.... I am just a simple shepherd boy....







Yay, 50 posts..... go me. :p
 
Wow... nope..... even after three reads I still dont know some of those words... what does that mean.... I am just a simple shepherd boy....

I think English isn't their first language?
It's better than anything I could write in foreign lingo, I dunno about you.
Let he who is without sin cast the first stone and all that jazz ;)

Regards the question which I believe is "Does FD use fractal properties in the procedural generation?" I've no idea. One of the devs may pop in an answer though.
 
If you are refering to the procedural generation they are using then they will probably be using mathematical functions for planet generation like:

perlin noise
simplex noise
cellular automata
voronoi

There might be some fractal algorithms in there too yes...
 
If you are refering to the procedural generation they are using then they will probably be using mathematical functions for planet generation like:

perlin noise
simplex noise
cellular automata
voronoi

There might be some fractal algorithms in there too yes...

Pretty much this. I believe there's a video by Mr. Braben explaining things in more detail.
 
Hi,
this is a little question for the team working on graphism here...

do you use some kind of fractal properties in your equations ?

bye !

I've not seen any evidence of fractal equations in play myself. Looks mostly like noise functions and cellular automata, or variation thereof. However fractal properties may come into play for planet generation at a later stage, as if done right they might be quick at returning content on the fly than more fiddly CA + noise + voronoi functions.
 
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