"One small teleport for man. One giant transition for mankind."

Elite Dangerous is a game of broken promises and empty dreams, why did they even tell us about a Neil Armstrong moment if they wasn't going to deliver it?

I think that's the main crux with Odyessy, over promised, under delivered, if they said from the start "look we will have to teleport to the surface on legs" from the beginning rather than announce "Neil Armstrong moment the first time you set foot on a planet" I could forgive them.

the majority of PR comms that come from Frontier are just lies, I think they really need to sit down with their marketing team and manage their comms a lot better to prevent this level of disappointment.

vaX1858.gif


even without ship interiors the expectation (from me anyway) was to at least get up our your chair, walk to the cockpit exit, exit the cockpit with a fade to black and then walk down the steps / access point on the ship... that would be a Neil Armstrong moment of sorts they could have delivered on & have been proud of...

*edit

The armstrong moment we should have had (although in reverse) but how cool would this be for a way to board the ship, up the elevator, fade to cockpit, and walk to the seat.... not alot of design work that... some of it already exists as shown...

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More fan made wonderful ness

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credit - >
Source: https://www.youtube.com/watch?v=U_TEnRIHzY4
 
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I guess you got it all wrong

The Armstrong moment happens when you find yourself touching the ground with your feet
Not when you go down the stairs or ride an elevator

So the ways (animations / short movies) you actually get on the ground are not that important.

edit: it's actually written there, last line on the gif you posted...
 
FD could still put in a little animation after the alpha. I'm not fussed if they don't though. The novelty of the Armstrong moment is going to wear off anyway after disembarking on an unexplored planet 3 or 4 times.
 
I guess you got it all wrong

The Armstrong moment happens when you find yourself touching the ground with your feet
Not when you go down the stairs or ride an elevator

So the ways (animations / short movies) you actually get on the ground are not that important.

in the moon landing the lunar module touched down at 4:17pm, Neil Armstrong's foot touched the surface at 10:56pm.

Even in YouTube videos of the landing, the foot touching the ground accounts for 1% of that videos content, yet the other 99% is engaging and meaningful media content.

Apollo 11 the film... is 1 hour 33 minutes long i dont think i need to tell you how long the "foot on the floor" is, but the point of all these is, the foot on the floor is part of it, its not the only part of it yet the peripheral "stuff" around it is engaging and meaningful.

and you say "the Armstrong moment happens when you find yourself touching the ground with your feet"... please explain that moment in this clip? there isnt even a "first step" let alone a foot, just fade to black and your there.
they say when you go on an adventure its all about the journey, imagine fading to black and arriving in Australia to say "right done that, lets go home"

XpptioZ.gif


The rather obvious omission leaves me with the impression they plan to work on this in the future.

you have played Elite Dangerous before right? ;)
 
I guess you got it all wrong

The Armstrong moment happens when you find yourself touching the ground with your feet
Not when you go down the stairs or ride an elevator

So the ways (animations / short movies) you actually get on the ground are not that important.

edit: it's actually written there, last line on the gif you posted...
It still might have worked if we'd started with exploration and empty worlds. But with the settlement missions the instinct is to get moving as soon as you get off the shuttle, not really to take the time and 'ohh wow thats cool' at the star or other planet looming over the horizon.
 
Even in YouTube videos of the landing, the foot touching the ground accounts for 1% of that videos content, yet the other 99% is engaging and meaningful media content.

Yea, but how many times can you watch that movie.
For me sometimes even the srv deploy/board sequences takes too much time without adding much to the feeling. I mean not after 4000+ hours of ED
Same goes for SLF lauch/dock - pretty much i prefer to have the SLF crew do the launch docking and i switch to it later to avoid the transition.


and you say "the Armstrong moment happens when you find yourself touching the ground with your feet"... please explain that moment in this clip? there isnt even a "first step" let alone a foot, just fade to black and your there.

Yes, fade to black and you're here. And you can take that first step and have that Armstrong moment

Then you turn 180 and admire your ship
And notice one of the landing struts still does not touch the ground and it floats there...

😒
 
I guess you got it all wrong

The Armstrong moment happens when you find yourself touching the ground with your feet
Not when you go down the stairs or ride an elevator

So the ways (animations / short movies) you actually get on the ground are not that important.

edit: it's actually written there, last line on the gif you posted...
Horizons had named major updates like Engineers and Guardians.

Odyssey will have them too. They will be named Stairs and Bathrooms.
 
in the moon landing the lunar module touched down at 4:17pm, Neil Armstrong's foot touched the surface at 10:56pm.

Even in YouTube videos of the landing, the foot touching the ground accounts for 1% of that videos content, yet the other 99% is engaging and meaningful media content.

Apollo 11 the film... is 1 hour 33 minutes long i dont think i need to tell you how long the "foot on the floor" is, but the point of all these is, the foot on the floor is part of it, its not the only part of it yet the peripheral "stuff" around it is engaging and meaningful.

and you say "the Armstrong moment happens when you find yourself touching the ground with your feet"... please explain that moment in this clip? there isnt even a "first step" let alone a foot, just fade to black and your there.
they say when you go on an adventure its all about the journey, imagine fading to black and arriving in Australia to say "right done that, lets go home"

XpptioZ.gif




you have played Elite Dangerous before right? ;)
As it stands the door is open to full interiors in the future,if they had put in a animation to smooth out the transition that would point to a finished feature. At least there’s hope as it stands now.
 
Yea, but how many times can you watch that movie.
For me sometimes even the srv deploy/board sequences takes too much time without adding much to the feeling. I mean not after 4000+ hours of ED
Same goes for SLF lauch/dock - pretty much i prefer to have the SLF crew do the launch docking and i switch to it later to avoid the transition.



😒

that's a non starter, deploying hardpoints, charging the FSD or even the 5 second countdown once you have charged the FSD all take longer than stepping to the cockpit door, and considering your average player might have done some 20,000 jumps that's 27 hours of pure this... (this is purely the hyperspace loading screen)

8HCXyCz.gif



anyway its all a moot point because as it stands you need a minimum 6 minute apex travel loading screen to use your legs anyway, a 3 second walk to the door, and step off the steps is a drop in the ocean on waste of time cycles in ED.

even if you travel in your own ship its still a 6 minute loading screen for every mission.

what we have currently is a transition with the smoothness of a coarse house brick, and everyone's trying to sell it as a smooth brick, at least call it what it is (Crap) and we can then have a honest conversation about it...
 
Elite Dangerous is a game of broken promises and empty dreams, why did they even tell us about a Neil Armstrong moment if they wasn't going to deliver it?

I think that's the main crux with Odyessy, over promised, under delivered, if they said from the start "look we will have to teleport to the surface on legs" from the beginning rather than announce "Neil Armstrong moment the first time you set foot on a planet" I could forgive them.

the majority of PR comms that come from Frontier are just lies, I think they really need to sit down with their marketing team and manage their comms a lot better to prevent this level of disappointment.

vaX1858.gif


even without ship interiors the expectation (from me anyway) was to at least get up our your chair, walk to the cockpit exit, exit the cockpit with a fade to black and then walk down the steps / access point on the ship... that would be a Neil Armstrong moment of sorts they could have delivered on & have been proud of...

*edit

The armstrong moment we should have had (although in reverse) but how cool would this be for a way to board the ship, up the elevator, fade to cockpit, and walk to the seat.... not alot of design work that... some of it already exists as shown...

DRQIeHb.gif
Bloody good shout - this is how it should be done... And done with proper VR Headlook not this janky virtual flatscreen rendered in headset "cinema mode" drivel that we currently have!
 
I enjoy the way the SRV unpacks and lowers every time I do it. I think they missed the "armstrong moment" by not showing us descending from the vehicle, even one step down while looking at the ground and then looking up to start gameplay would have been better than a magical ping.
 
the majority of PR comms that come from Frontier are just lies, I think they really need to sit down with their marketing team and manage their comms a lot better to prevent this level of disappointment.
I'm all for defending your right to criticise, but calling them liars would imply intent, and I think that's unfair given the only ones who know what Frontier's intent was, all work there and have signed NDAs.
that's a non starter, deploying hardpoints, charging the FSD or even the 5 second countdown once you have charged the FSD all take longer than stepping to the cockpit door, and considering your average player might have done some 20,000 jumps that's 27 hours of pure this... (this is purely the hyperspace loading screen)

8HCXyCz.gif



anyway its all a moot point because as it stands you need a minimum 6 minute apex travel loading screen to use your legs anyway, a 3 second walk to the door, and step off the steps is a drop in the ocean on waste of time cycles in ED.

even if you travel in your own ship its still a 6 minute loading screen for every mission.

what we have currently is a transition with the smoothness of a coarse house brick, and everyone's trying to sell it as a smooth brick, at least call it what it is (Crap) and we can then have a honest conversation about it...
You are basing this comment on the Alpha and it's been stated (and is obvious when you think about it) not every journey via an Apex taxi will be 6 minutes long, some might be longer, many will be shorter, and nearly everyone will use their own ships anyway (and the irony is the journey times will be exactly the same)
 
For now, i just think of it as my "Beam me up, Scotty" moment (waiting for a future expansion with interiors and zero-g evas).
 

Deleted member 38366

D
I have to agree...

Popping into or out of existence is so.... 1995.
25 years ago, that's how you left or entered Vehicles - technical limitations, so that was okay and expected.

Fast-forward though into 21th century Gaming/Sim Standards? Not anymore.

GTA 3 vs. Vehicle transitions, released 2001 :
Source: https://www.youtube.com/watch?v=vHgFcpcEi2c


FarCry 1 vs. Vehicle transitions, released 2004 :
Source: https://www.youtube.com/watch?v=ZizNuvBAteg


FarCry 2 vs. Vehicle transitions, release 2008 :
Source: https://www.youtube.com/watch?v=00nb7tEXx5Y


Watch Dogs vs. Vehicle transitions, release 2014 :
Source: https://www.youtube.com/watch?v=KduCBHh_RY4


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I think noone would expect much from Frontier...
But some Enterprise-type beaming transition teleporting the Player? That misses even old benchmarks set by the evolving Industry Standards by alot !
 
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