General / Off-Topic ONE thing you hate of all rollercoaster simulating games?

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Lets be honest, not all game are perfect, and theme park simulators ARE games, so, to maybe even help the planet coaster creators, what is the number one thing you hate about theme park simulators?

Me, i dislike how the coaster builders can never be perfect, and i understand why, because they need to apeal to ALL people, and many people have different likes and dislikes, so when trying to find the medium of that, people will still be angry.

What do you dislike?
 
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I think we should broaden the topic a bit, because Planet Coaster should not be looked at as JUST a rollercoaster simulation, because I believe this game is more than that. A rollercoaster simulator is a program that you build and simulate rollercoasters, and that's it, like No-Limits, and Themepark-Studio. Rollercoaster Tycoon, Theme Park, and now Planet Coaster, fall under creative management, where you MANAGE a theme park, with finances, guest happiness, park rating, but you can at the same time DESIGN your park in anyway you like, be it realistic or ridiculous.

This is my problem with rollercoaster simulators; people see games involving building rollercoasters for their simulation and the gameplay is left second.
 
Honestly, its how much of a time sink they are. If I start a park in a rollercoaster management game I can basically count on losing the next 3-4 hours. Its not a flaw in the game, its just because they are so addicting :p
 
I think we should broaden the topic a bit, because Planet Coaster should not be looked at as JUST a rollercoaster simulation, because I believe this game is more than that. A rollercoaster simulator is a program that you build and simulate rollercoasters, and that's it, like No-Limits, and Themepark-Studio. Rollercoaster Tycoon, Theme Park, and now Planet Coaster, fall under creative management, where you MANAGE a theme park, with finances, guest happiness, park rating, but you can at the same time DESIGN your park in anyway you like, be it realistic or ridiculous.

This is my problem with rollercoaster simulators; people see games involving building rollercoasters for their simulation and the gameplay is left second.
ok then, ill change it to theme park simulators, ill change the title
 
It´s hard to think of something I really dislike.

The first thing that comes to my mind are transport rides and how they never really seemed to work the way they should. Guest should mainly use

these rides to get from point A to point B. And I hate if coaster types are missing track options that you see in real life. Because then you can´t

recreate stuff that you see in parks.
 
It´s hard to think of something I really dislike.

The first thing that comes to my mind are transport rides and how they never really seemed to work the way they should. Guest should mainly use

these rides to get from point A to point B. And I hate if coaster types are missing track options that you see in real life. Because then you can´t

recreate stuff that you see in parks.
The fact of whether or not guests use transportation rides for it's intended purposes does not bother me. Same goes with, if certain guests decide not to ride 'X'. That's realistic in my book. There are more things to tend to be bothered with that. I guess I put more emphasis on realism in human interactions and behaviors, than I do for other stuff.
 
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Something i hate in EVERY theme park sim games i played : Prefabs !

"Drink and Food Stalls" are a good exemple
They ALWAYS are a cheap, so small, structure, with a big plastic hamburger/ice-cream/pop-corn on the top. They are weird, unrealistic, always the same in any game.

But this work for everything (not only stalls, but rides, etc...)

I want to build, i want to create, not "put something on the ground" (or, in this case, it's a pure management game, like city builder, but it's not the same "gameplay")
 
I think ideally guests would be drawn to Transportation rides with different motives. Such that a well themed transportation ride would draw people in just for the experience, while a simple transportation ride could also function as a way to get guests from A to B in shorter time.
 
Im not sure how the ai was in RCT3, but some of the absence may be the case why peeps stayed on transport rides.
So AI is pretty important to me. But I don't upset if things aren't perfect. :)
 
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but some of the absence may be the case why peeps stayed on transport rides.

I think ideally guests would be drawn to Transportation rides with different motives. Such that a well themed transportation ride would draw people in just for the experience, while a simple transportation ride could also function as a way to get guests from A to B in shorter time.
I didn't like transport rides either, when i was trying to make a transportation ride on rct3, and they thought it was a rollercoaster ride, so EVERYONE stayed in one place.[cry][cry]
But, if transportation rides work in planet coaster, i would use it much more than i did before.[noob]
 
Transport rides have to be re-imagined for this game. Something like the Hogwarts Express at Universal Orlando should be possible to create.
 
I dont like the fact that lines are so false. Ive never been on a coaster where I didn't have to wait at least 2 hours and have hundreds of people in front of me, unless its raining. Why are the lines always so short in RCT3. And if a different ride does have a short line in real life they let you bypass most of the line, rather then walk thru the whole thing. Also what about a guest paying more for express lane? so they can walk to the front of the line or use a different line all together but pay more. And last I havn't seen chance games that are at every theme park in a single theme park game sense the 90's
 
I dont like the fact that lines are so false. Ive never been on a coaster where I didn't have to wait at least 2 hours and have hundreds of people in front of me, unless its raining. Why are the lines always so short in RCT3. And if a different ride does have a short line in real life they let you bypass most of the line, rather then walk thru the whole thing. Also what about a guest paying more for express lane? so they can walk to the front of the line or use a different line all together but pay more. And last I havn't seen chance games that are at every theme park in a single theme park game sense the 90's
Oh speaking of lines.

There are days of the week where it's always full (the weekend) and sometime less crowded (the week). Same with some seaons (going to Disneyland Paris in July/August is just insane for exemple, because traditionally, it's the summer holidays in France which lasts two months for children)

For exemple "Space Mountain - Mission 2" line can be : 5 minutes (during the week, in the middle of the year) or 90 to 120 minutes (in the weekend, in the middle of August)
 
I'm used to pay one fee at the park entrance and then all the rides are free of charge. In theme park games it's often the other way around. I always found that a bit stupid. I understand it makes it a lot easier for game developers to get that cash flow simulation, but I don't like it at all.

I tried it with some scenarios on RCT2, but I always ended up bankrupt that way [cry]
 
Oh speaking of lines.

There are days of the week where it's always full (the weekend) and sometime less crowded (the week). Same with some seaons (going to Disneyland Paris in July/August is just insane for exemple, because traditionally, it's the summer holidays in France which lasts two months for children)

For exemple "Space Mountain - Mission 2" line can be : 5 minutes (during the week, in the middle of the year) or 90 to 120 minutes (in the weekend, in the middle of August)
Having guest influx change with the time of week and time of year in Planet Coaster would be awesome [up]
 
I'm used to pay one fee at the park entrance and then all the rides are free of charge. In theme park games it's often the other way around. I always found that a bit stupid. I understand it makes it a lot easier for game developers to get that cash flow simulation, but I don't like it at all.

I tried it with some scenarios on RCT2, but I always ended up bankrupt that way [cry]
I always try doing that in rct3,
but i always forget to make roller coasters free of charge! [mad][mad]
like what theme park makes it so you have to pay for each roller coaster?!
 
Having guest influx change with the time of week and time of year in Planet Coaster would be awesome [up]

I would like to see a true day cycle where guests arrive daily and leave the park at the end of each day. It would also be good to build in true seasons for things like fright nights!
 
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