One-Way Glass is Useless inside Walkthrough Exhibits

I'm working on a walking trail in my Franchise zoo. I started the trail with Peacocks and Flamingos, then Aardvarks, where I'm currently building. After Aardvarks, it will continue on to Pangolins before crossing the main pathway and starting a run on Okapi, Springbok, Pronghorn and Thomson's Gazelle. All 6 animals that follow the birds are Shy around Guests, but allow them to enter their habitat. After observing the Aardvarks for several in-game years, I have many concerns. I expected to be able to get around this shyness problem by using 1-way glass inside the habitat. Unfortunately, it doesn't seem to work at all. As you can see from the below pictures, I have some glass where the Guests can look down the hill to the Aardvark's cave, and their feeding enrichment is surrounded by glass aside from one section in the rear where they enter. Despite this, the Aardvark's stress levels increase as if the glass wasn't there at all. When they enter their feeding enrichment (surrounded by 1-way glass), stress decreases for about 3 seconds, then immediately drops to 0. Inside their cave, they hide in the only section that the Guests can not see, which tells me the glass does not help at all in that situation either. Whenever they do decide to exit their cave, you can count the time it takes to go from no stress to maxed out stress in a matter of seconds...usually around 5-6 seconds. I just don't see how these walkthrough exhibits are viable at all the way this currently works. Aside from primates, birds, and tortoises, all of the other walkthrough animals are shy, which is a major bummer, since I've designed the entire opening of my zoo around this system.

As FYI, I had some experience with this in Beta with the Pronghorn, and based on that experience, I didn't expect this to be an issue. All I did for them was set up their hard shelter with it's rear to the walking trail, and a 1-way window between the shelter and the trail. The Pronghorns stayed outside for quite a long time and when they eventually became stressed, they went to their shelter and were able to recover, even with the 1-way window. Based on that experience, I was confident that 1-way glass would do the job.

Anyway, I have some questions, that I hope we can get some answers to.

1. Has anybody had success making functional walkthrough exhibits with Shy animals? By "functional", I mean where the animals are outside enough that the Guests get a good view, and still have places to go when they're stressed.

2. Is this a bug or by design?

3. Is there a way to get the Guests to be more quiet inside these "shy animal" exhibits? Some of them are yelling & teasing the animals nonstop. I placed a security guard inside, but it didn't have an impact at all.

4. Does anybody have experience with walkthrough exhibits with the other shy species? (Pangolins, Okapi, Pronghorn, Springbok, Thomson's Gazelle) I hope to find out whether this issue is unique to Aardvarks before continuing to develop my Franchise zoo. Don't want to waste money there if I can avoid it.

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I too found that the 'be quiet' and 'dont' feed' signs helped a lot. I tried them on a bridge crossing a non-walk through habitat, a well as my walkthrou Aldabras and since then their stress levels were hardly ever bad. :)
 
I too found that the 'be quiet' and 'dont' feed' signs helped a lot. I tried them on a bridge crossing a non-walk through habitat, a well as my walkthrou Aldabras and since then their stress levels were hardly ever bad. :)

I found those signs in Beta, but for the life of me, I haven't been able to find them in release. Where are they?
 
I found those signs in Beta, but for the life of me, I haven't been able to find them in release. Where are they?
Its been a couple days since I've been able to play, but I think they are in the same place where the benches are. Just search by "quiet" or "feed" and the signs should pop up.
 
Its been a couple days since I've been able to play, but I think they are in the same place where the benches are. Just search by "quiet" or "feed" and the signs should pop up.

Yes! Lightbulb just went off, that's where they were. I recall them not being with the other signs. This will make for a good experiment. I still have the troubled enclosure, but had recently removed the guest path from inside. Everything else is exactly as it was. I'll remake the path and plop down those signs and see if there is any different behavior.
 
I've seen a "be quiet sign" which I haven't used yet but maybe try this? It must have some function I'm guessing, I just havent needed it yet 🤔
I too found that the 'be quiet' and 'dont' feed' signs helped a lot. I tried them on a bridge crossing a non-walk through habitat, a well as my walkthrou Aldabras and since then their stress levels were hardly ever bad. :)

Wow, these signs really do work! Check out the difference! It's the same setup, just with those 2 signs on the other side of the glass there. The only time they get stressed now is when they're actually on the path with visitors literally on top of them.

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I too found that the 'be quiet' and 'dont' feed' signs helped a lot. I tried them on a bridge crossing a non-walk through habitat, a well as my walkthrou Aldabras and since then their stress levels were hardly ever bad. :)
Good to know... I didn't know they are helping.
 
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