The more I've played the more I realize how little of import combat is beyond wanted credits, and the more this depresses me because it doesn't have to be this way. When you attack a player or NPC ship that is not flagged, destroying their ship nets you nothing. Maybe you get their cargo, but that doesn't matter much. At most you might get a few tens of thousands of credits if they're hauling platinum, if you're extremely lucky (bounty hunter ships don't have large cargo holds like transports do).
So I propose this, on ship death, you would now lose your equipped modules as well. You could buy (optional) insurance for them to replace them, but on death they would be forfeit. However, to make it somewhat realistic, destroying a ship will damage a lot of these modules, rendering them as scrap. I'm not sure what the proper balance should be. 50% of modules? More/less? That's a hard call to make. I just know that if modules were also dropped, it would dramatically increase the profitability of pirating, and thus the danger and spice of the game would skyrocket.
NPC ships destroyed would drop modules too. Though they would be mostly low grade. The higher the grade, the stronger the ship (should be realistic like that).
So I propose this, on ship death, you would now lose your equipped modules as well. You could buy (optional) insurance for them to replace them, but on death they would be forfeit. However, to make it somewhat realistic, destroying a ship will damage a lot of these modules, rendering them as scrap. I'm not sure what the proper balance should be. 50% of modules? More/less? That's a hard call to make. I just know that if modules were also dropped, it would dramatically increase the profitability of pirating, and thus the danger and spice of the game would skyrocket.
NPC ships destroyed would drop modules too. Though they would be mostly low grade. The higher the grade, the stronger the ship (should be realistic like that).