Online play but no PvP

Hi folks

As the title suggests is this possible? I'm not sure I grasp all the potential modes available but essentially I'm looking to play in a universe populated with NPC and PC ships but don't want the PvP fighting (dare I say griefing?) element/risk.

I enjoyed 6 years playing Everquest in a wholly non confrontational role. Yes there were the plonkers on there who were only there for the ph4t l3wtz!!!!1 but through the game I met some great people many of whom I am in contact with to this day.

If there is the risk of having your evening "me-time" ruined by someone rather than an in-game NPC in a way that you can't plan for by judging the risk of the system/trade-run etc. then I guess it'll be single player for me in what looks like being the game I've been waiting for since playing the original to death on my BBC back in 1984!
 
The only online play where you can gurantee no PvP encounters is Solo Online.

In the multiplayer world (the "All") group you can create ignore lists that you can add players to if they are idiots or griefers. What ignore lists do is reduce the chances of you ever appearing in the same instance as them.

Those players' reputations will precede them and they will end up on everyone's ignore list. So there are mechanics in place that will curb the antisocial behavior seen in other games.

You can also create private groups and invite just the players you want to play with in them.

And last but not least you've got 400,000,000,000 star systems to hide in :p Its not your Eve-type sandbox where thousands of players are crammed into a finite gameworld, Elite is on a scale never seen before. If you never want to see another living soul you'll have limitless destinations to go to. :)
 
And last but not least you've got 400,000,000,000 star systems to hide in :p Its not your Eve-type sandbox where thousands of players are crammed into a finite gameworld, Elite is on a scale never seen before. If you never want to see another living soul you'll have limitless destinations to go to. :)

The problem is the TIME required to reach those far-flung places.. and lack of "civilizations" = lack of supplies. Missles, ammo, food... you're gonna be really on your own out there :D

In any case, back to topic - if ED had no SP mode, I would not have backed it. I'm one of the few remaining people who has his "real game" in SP mode, and MP mode is just for socialising. I'm all for meeting new people and killing a few (when required) but online won't be my "real universe".
 
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In any case, back to topic - if ED had no SP mode, I would not have backed it. .

And many folk are the opposite as you suggest. :D

The groups system is quite flexible and will allow players to do most things. There are some it won't, but that opens up another long discussion which would derail us from the question asked.
 
I think people jump to conclusions in two cases here:
1) Game will be calm without PvP - no, not exactly. While true, if you will stick to secure systems, there will be less NPC pirate attacks, it doesn't mean there won't be any. So I suggest you to practice against them anyway and play 'open all'. Really, people. Bullies must be learned a lesson, running away won't help :)
2) So called 'griefers' will find combat not only difficult, but other parts of it (like heat management) hard to exploit. Combine it with police arriving within minute, bounty on griefer's head, etc. and suddenly it is not that fun anymore. EvE has serious gameplay exploits which makes griefing very easy sport. Not such fun in this game.

So please, when ED starts, at least try 'All open'. I will play it, and I won't quit because of someone's trying to kill me without reason (not asking for ransom first of course if you are pirate :))
 
The problem is the TIME required to reach those far-flung places.. and lack of "civilizations" = lack of supplies. Missles, ammo, food... you're gonna be really on your own out there :D

In any case, back to topic - if ED had no SP mode, I would not have backed it. I'm one of the few remaining people who has his "real game" in SP mode, and MP mode is just for socialising. I'm all for meeting new people and killing a few (when required) but online won't be my "real universe".

Agreed.

Another Sp'er here :)
 
The problem is the TIME required to reach those far-flung places.. and lack of "civilizations" = lack of supplies. Missles, ammo, food... you're gonna be really on your own out there :D

In any case, back to topic - if ED had no SP mode, I would not have backed it. I'm one of the few remaining people who has his "real game" in SP mode, and MP mode is just for socialising. I'm all for meeting new people and killing a few (when required) but online won't be my "real universe".

After reading your post, got me wondering about the long range Cobra mkIII start, wonder if it comes with a fuel scoop equipped for that long range exploration to the far flung stars. Here's to hoping. :)
Shok.
 
I'm looking to play in a universe populated with NPC and PC ships but don't want the PvP fighting (dare I say griefing?) element/risk.


If there is the risk of having your evening "me-time" ruined by someone

yes dear OP, I think you will be very happy, FD loves the cherry picking cream skimming special snowflakes and gives them all possible modes to make the PvE-only minority happy and grief the PvAll majority. Just like the whole freakin' game industry, developers just like to grief the common All-player and optimize for the lowest common denominator.
Besides 400 billion star systems is just too small as we all know, the griefers are waiting for YOU to show up , 24/7 , in hope you will shed a tear in your virtual spaceship.
 
Agreed.

Another Sp'er here :)

Having been an original player on the BBC the year it came out I’ve always wanted MP big style. To me your only going to get a watered down far to easy game in SP mode, but hay if it floats your boat.

Your status on MP is the big one for me, I’d take no notice personally of my status in SP with an Ai environment that will not hold a candle up to the skill needed in MP. Don’t get me wrong SP could be interesting just exploring and trading knowing the harshness of the Human V Human is off. More relaxing but less rewarding in my view.
 
yes dear OP, I think you will be very happy, FD loves the cherry picking cream skimming special snowflakes and gives them all possible modes to make the PvE-only minority happy and grief the PvAll majority. Just like the whole freakin' game industry, developers just like to grief the common All-player and optimize for the lowest common denominator.
Why so much aggression? You're not exactly selling the positive aspects of a PvP universe to those who see it exactly as you're posting.

PvAll has a lot offer in terms of tension and intensity, and has a load of potential for emergent gameplay within the extra dynamics it brings to the universe. The only downside is the relative minority of tedious internet tough guys who give it such a bad name and drive players away from it.
 
Agreed.

Another Sp'er here
FoxTwo, Riedquat, and me too...:smilie:

While I love sp, don't pass up the chance to team with friends in the mp and hunt down fugitives as a coop group or even try it alone. Just saying. :)
I think between a bunch of us using comms (ts) could make a formidable group, or escort group for a large frieghter.

Shok.
 
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Agreed.

Another Sp'er here


While I love sp, don't pass up the chance to team with friends in the mp and hunt down fugitives as a coop group or even try it alone. Just saying. :)
I think between a bunch of us using comms (ts) could make a formidable group, or escort group for a large frieghter.

Shok.

Agreed indeed.
 
Why so much aggression? You're not exactly selling the positive aspects of a PvP universe to those who see it exactly as you're posting.

PvAll has a lot offer in terms of tension and intensity, and has a load of potential for emergent gameplay within the extra dynamics it brings to the universe. The only downside is the relative minority of tedious internet tough guys who give it such a bad name and drive players away from it.

^^^ This

Exactly why I don't want to have my experience tarnished by an aggressive minority. The majority of us here have been waiting a generation for this game to arrive and relive their original journey of discovery through the universe.

I don't want my six year old son to watch on thinking about muggings knowing they are most likely to come from real people. I want him to appreciate the scale and complexities of the universe and the thoughts and efforts involved in improving oneself within the game.

If I die to a NPC then it'll be my fault, down to making a risky judgement in journeying to an unstable world or jumping into the unknown as an explorer. If I'm ferrying Food to a stable but hungry world and I get ganked by some l33t dude just for the hell of it, it's not how I remember Elite and not how I want to invest my little spare time.

Unfortunately leaning towards single player... :(
 
Hey all, just reading these threads and I'm wondering if DB will be on MP all or in his own group. Would be awesome to come across DB somewhere and I wonder if he writes himself into the game as a legendary Elite combateer with a high spec ship or starts from the beginning as we do, just a thought or two while I'm waiting for Beta to join the fun :)
 
And last but not least you've got 400,000,000,000 star systems to hide in :p Its not your Eve-type sandbox where thousands of players are crammed into a finite gameworld, Elite is on a scale never seen before. If you never want to see another living soul you'll have limitless destinations to go to. :)
The problem with this is that 99.9% of these are likely to be empty shells, meaning no ships to attack, not stations to buy and sell from and no missions other than simple exploration. That sounds like a lonely, empty galaxy in solo play.
 
The problem with this is that 99.9% of these are likely to be empty shells, meaning no ships to attack, not stations to buy and sell from and no missions other than simple exploration. That sounds like a lonely, empty galaxy in solo play.

No difference in MP play either. Unexplored areas of the galaxy will be like what you described (and I said pretty much the same thing in an earlier post here).

So is the question, then, "why be an explorer"?

I don't even view it as a "problem" as you have stated. The adventure is in the exploration itself. I know some people might not understand it. Many people understand fighting, trading, piracy etc in this game... but not many will understand exploration. Discovering something new BY YOURSELF. YOU are the first to do it/see it.

To Boldly Go, Where No One Has Gone Before.
 
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The only online play where you can gurantee no PvP encounters is Solo Online.

The only thing i don't like about solo online is that pvpers will just farm in solo online safely and when they get enough resources they will jump in the multiplayer part and go full pvp.
And after a month or two the multiplayer part will just be used for pvp, my idea is if you get resources in the solo online universe you can't carry them over to the multiplayer and only the character can jump in btw, keeping the muliplayer universe alive.
 
The only thing i don't like about solo online is that pvpers will just farm in solo online safely and when they get enough resources they will jump in the multiplayer part and go full pvp.
And after a month or two the multiplayer part will just be used for pvp, my idea is if you get resources in the solo online universe you can't carry them over to the multiplayer and only the character can jump in btw, keeping the muliplayer universe alive.

This is one of the reasons why I was advocating an extra "All" group months ago because that's exactly what will happen. The option would allow players who don't want to group switch to play in a gameworld where it isn't allowed.

Closed All Group (no switching allowed)

  • No option to create sub groups is available. Everyone born here stays in one all-encompassing global group.
  • Characters created outside of this group are not allowed to join it (except dead ironmen).
  • Characters created inside this group can leave it for the original open all group but can never return.

Here:
http://forums.frontier.co.uk/showthread.php?t=7396
 
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