Only ever interdicted by elites and deadlys

To reiterate what I said in other thread, the experience is clearly different for new and old players. I have a second account that I almost haven't played before. Maybe 1-1.5 million in total assets, most ranks at zero. I've got from stock sidewinder through hauler to mostly B and D-rated cobra, had tons of fun doing it, and it wasn't in any way 'hard'. Only two interdictions outside of doing missions, both times I was carrying cargo. Easily evaded first (in a hauler), submitted to second (in cobra). It was a novice Viper Mk3, shieldless. I decided to drop some cargo for the fun of it, but apparently not enough, and already lost one ring of shields while messing with UI. After that, I just boosted away. Police appeared in 10 seconds. Escaped with shields still online. If I had beam lasers and A-rated components, I'd torn him to shreds. Also dropped to two 'weapon fire detected USS threat 1' — everything was just as expected: some wanted ship, with police scanning and then attacking. Both NPC were lower ranks, first with Asp Scout, second in unshielded Vulture (and I had missiles, lots of them). Both times I assisted the police, and AI performed just like expected — maybe a couple of shots fired at me, enemy went down easily.

There certainly weren't any OP NPCs chasing me on missions ranking up to Merchant and missions with 200k+ payout. That is in 1.6, maybe in Horizons it's different. Unfortunately, my 'main' commander is ~40000 ly away from bubble, so I can't test what NPC will chase an elite explorer hauling some biowaste in cobra.
 
However, if you are trading Elite, you should know by now how to get out of that sort of situation.

As a Tycoon or Elite trader, you are sure to be carrying something worthwhile, so interdictions are to be expected, especially higher rank ones. However, by that rank you should be skilled enough to know when and how to avoid or deal with them.

1) Sure, but having to run from every interdiction isn't FUN.

2) No actually. I'm doing a lot of traveling in my exploration ASP. My cargo holds are EMPTY.
 
Although this works, the player should be able to shake the NPCs by low-waking, just as they would do for a CMDR.
After all this time, the game is still broken.
It seems like the "don't cheat" NPCs always have a cargo scanner, interdictor, wake scanner, and cargo bay... even in very small ships.
 
I've not lost an interdiction to an NPC at all since 2.1... maybe it's just luck or skill, I dunno.

I'm respectfully bowing in front of you, master. You're an example for us all.

- - - - - Additional Content Posted / Auto Merge - - - - -

It seems like the "don't cheat" NPCs always have a cargo scanner, interdictor, wake scanner, and cargo bay... even in very small ships.

I disagree. I think sometimes, they're just guessing. Many times, I had nothing in my cargo hold and I get the message "Here you are with all this tasty cargo.". Or the game is bugged...
 
I'm respectfully bowing in front of you, master. You're an example for us all.

- - - - - Additional Content Posted / Auto Merge - - - - -



I disagree. I think sometimes, they're just guessing. Many times, I had nothing in my cargo hold and I get the message "Here you are with all this tasty cargo.". Or the game is bugged...

I wouldn't count on that the chat up phrases of the NPCs actually are in context with the individual situation you find yourself in.
For all we know, they're just a set of hard coded messages picked randomly from a list. Fluff, flavor, nothing more.
Sometimes they match, sometimes they don't, and sometimes they're just hilariously out of whack with what's going on.
I stopped reading them. When i'm in SC and my peripheral view notices a NPC message, i brace for interdiction, the actual text is irrelevant.
 
I wouldn't count on that the chat up phrases of the NPCs actually are in context with the individual situation you find yourself in.
For all we know, they're just a set of hard coded messages picked randomly from a list. Fluff, flavor, nothing more.
Sometimes they match, sometimes they don't, and sometimes they're just hilariously out of whack with what's going on.
I stopped reading them. When i'm in SC and my peripheral view notices a NPC message, i brace for interdiction, the actual text is irrelevant.

I know, that was just my attempt to illustrate how little work has gone to make the NPCs truly believable...
 
I've not lost an interdiction to an NPC at all since 2.1... maybe it's just luck or skill, I dunno.

Lol. I've only won one interdiction since 2.1. And that's across using a Cutter, Cobra III and Vulture. I think I suck at the minigame (and the escape vector just randomly disappears half of the time). :D
 
Throwing my hat in the thread for *fed the f!@$ up with Elite/Deadly interdictions*.

These guys were supposed to be rare, but out of around 300 interdictions since the patch, maybe three of those were NOT of the Elite/Deadly Anaconda/FDL persuasion. It's a terribly flawed mechanic, and these clowns aren't even worth the bounty they carry of the common drivel that pops out of their corpse when you kill them.

It'd be like if Wold Bosses in WoW spawned behind the player every time you had an active quest and killing them yielded no loot.
 
Back
Top Bottom