Only "popular" bugs will get attention?

Nope, that's exactly what Maintenance Mode means.

Minimal content updates and bugfixes, performed with the minimized Staff still working on it - all while the vast bulk of resources are channeled into the 2020 content that'll play no role in the entire meantime.

Following your definition, Maintenance mode technically wouldn't even exist - if only for a single GALnet article, a single Server-side bugfix or a new Paintjob appearing for the Game once in a while.

Anyway, pointless discussion and white-knighting denial of facts straight from the source.
I'll leave it at that, since it's all OT to the original Thread purpose anyway.

Nope. Windows 7 is in maintenance mode. Soon it'll be abandoned. Windows 10 is being actively developed, although you sometimes don't see major new features for months.
The same applies to games. A ten years old MMO that still has the servers running but doesn't get new content apart from security fixes is in maintenance mode. A ten years old MMO that got the servers shut down is abandoned. A MMO that gets yearly expansions isn't in maintenance mode, it's being actively developed.
 
Er no. When 3.3 hit every explorer bar none chimed in with why they did not like feature x and within hours it was impossible to see anything else but complaints. Real issues took a backseat and still do. Just because its popular does not make it important.

Amazing! Just imagine that, saying something not related to exploration and every explorer on the forums piling in to tell you that you are wrong. Well, isn't that something?
 
Amazing! Just imagine that, saying something not related to exploration and every explorer on the forums piling in to tell you that you are wrong. Well, isn't that something?

Or imagine for once, that a real bug is actually found, does not get fixed and drowns in a sea of nonsense. It happens over and over, and this new system won't fix the situation.
 
Or imagine for once, that a real bug is actually found, does not get fixed and drowns in a sea of nonsense. It happens over and over, and this new system won't fix the situation.

Sure it does, i'm just amazed how you got dogpiled by EVERY SINGLE explorer! Even more so, that said dogpiling resulted in the thread getting burried.
 
Or imagine for once, that a real bug is actually found, does not get fixed and drowns in a sea of nonsense. It happens over and over, and this new system won't fix the situation.
Problem is that whining on the forum may be fun, but is not an ideal way to get bugs prioritised any more. Report the ones you care about, post the links into the PP forum, once they are voteable encourage people to vote.

Or actually don't - wait for the AX bugs to get fixed first pls :) Luckily the explorers are still trying to work out how to log sensible bugs, we managed to distract them into voting for the skybox to be 'fixed', so we don't need to worry about them...
 
Or imagine for once, that a real bug is actually found, does not get fixed and drowns in a sea of nonsense. It happens over and over, and this new system won't fix the situation.

If you consider how long some bugs have been in the game would the new system make things worse? I think it's worth giving it a go & cross the bridges you describe (maybe in the Frontier Xtra streams) when they come up.
 
Problem is that whining on the forum may be fun, but is not an ideal way to get bugs prioritised any more. Report the ones you care about, post the links into the PP forum, once they are voteable encourage people to vote.

Or actually don't - wait for the AX bugs to get fixed first pls :) Luckily the explorers are still trying to work out how to log sensible bugs, we managed to distract them into voting for the skybox to be 'fixed', so we don't need to worry about them...

Powerplay bugs have been reported for years at a time and never fixed properly, or are fixed so slowly they destroy faith in the feature. The Powerplay galmap filter gave incorrect numbers for years, was reported repeatedly. The players themselves had to make tools to actually play. We had bugs that made losing expansions impossible, bloating and wrecking years of careful work. It took months to fix, and by that time the damage had been done. We pleaded in the bug forums, to community managers on Discord directly but the outcome was the same. Off the top of my head PP has also had: merits not being able to handed in, power perks not working for long stretches, issues with crashing if you did certain things with the UI....they all made Powerplay impossible to play. These were catastrophic bugs but because Powerplay is a subset you'll never get the numbers to vote for them.
 
Powerplay bugs have been reported for years at a time and never fixed properly, or are fixed so slowly they destroy faith in the feature. The Powerplay galmap filter gave incorrect numbers for years, was reported repeatedly. The players themselves had to make tools to actually play. We had bugs that made losing expansions impossible, bloating and wrecking years of careful work. It took months to fix, and by that time the damage had been done. We pleaded in the bug forums, to community managers on Discord directly but the outcome was the same. Off the top of my head PP has also had: merits not being able to handed in, power perks not working for long stretches, issues with crashing if you did certain things with the UI....they all made Powerplay impossible to play. These were catastrophic bugs but because Powerplay is a subset you'll never get the numbers to vote for them.
With the number of Powerplayers in the various subreddits/Discords wouldn't getting a bunch of votes relatively easy? The official Powerplay Proposal Focused Feedback thread was one of the most unique-responded threads on the old forums (huge number of unique users replying with their support for the changes)
 
These were catastrophic bugs but because Powerplay is a subset you'll never get the numbers to vote for them.
At the moment, there are so few bugs getting as far as Confirmed [1] that getting that far will be pretty good for raising a bug's prominence. It looks like you only need about 5 confirmations (actual confirmations, not just comments) to move it on to that stage.

[1] Okay, so we have Reported and Confirmed bugs. Where are the Rumoured bugs?
 
Powerplay bugs have been reported for years at a time and never fixed properly, or are fixed so slowly they destroy faith in the feature. The Powerplay galmap filter gave incorrect numbers for years, was reported repeatedly. The players themselves had to make tools to actually play. We had bugs that made losing expansions impossible, bloating and wrecking years of careful work. It took months to fix, and by that time the damage had been done. We pleaded in the bug forums, to community managers on Discord directly but the outcome was the same. Off the top of my head PP has also had: merits not being able to handed in, power perks not working for long stretches, issues with crashing if you did certain things with the UI....they all made Powerplay impossible to play. These were catastrophic bugs but because Powerplay is a subset you'll never get the numbers to vote for them.
I understand that fdev aren't very responsive to PP bugs. But as I see it you have two choices:

1) Complain to us here. We sympathise (well, a bit :) ). Keep on doing this forever. How's that working out for you?
2) Report them, get all the PPers to dogpile on them, get them really supported. See what happens. Maybe nothing, but surely worth a try. At least it gives you something concrete to point at as you carry on with (1). Otherwise the message you are sending is 'we don't care about PP any more'. As Ian says, there are 10 confirmed bugs*, why not make it 11?

* It should be noted though that most of the 10 confirmed bugs (I'd say 7) are AX bugs - and the reason they have all been raised and confirmed so fast is that the AX community is also finding that part of the game to be constantly broken, requiring constant badgering of fdev every week for the last 2 years via multiple channels to give it even a semblance of working, and this has the AX community very annoyed and many on the point of, or actually, quitting. And that's for what is supposed to be the main 'storyline' of the game. They just haven't all given up yet. Have you?
 
Don't know if the new system will be faster, but I am pretty sure that the new system is more efficient since the forums were far from ideal to report bugs. Tracking each thread probably required quite a lot of effort.
Let's see when we get the next round of patches. That will be the proof.
 
Let's see when we get the next round of patches. That will be the proof.
Proof for what, that the new system is more efficient? Sadly that can't be proved. You could count every bug that was added with 3.3 and compare it with the amount of bugs you get in the next release. Or you could count the number of bugs that got fixed. But that would be a waste of time because it completely ignores every other factor. You would also need to take the complexity of added features, the size and effort of the team creating them, the difficulty of fixing specific bugs, etc. into account which is simply impossible, especially from our perspective. Who is going to o judge if a new release is less buggy? Me, who never encountered a game breaking bug in 4 years, or Old Duck who constantly suffers from them?
 
I understand that fdev aren't very responsive to PP bugs. But as I see it you have two choices:

1) Complain to us here. We sympathise (well, a bit :) ). Keep on doing this forever. How's that working out for you?
2) Report them, get all the PPers to dogpile on them, get them really supported. See what happens. Maybe nothing, but surely worth a try. At least it gives you something concrete to point at as you carry on with (1). Otherwise the message you are sending is 'we don't care about PP any more'. As Ian says, there are 10 confirmed bugs*, why not make it 11?

* It should be noted though that most of the 10 confirmed bugs (I'd say 7) are AX bugs - and the reason they have all been raised and confirmed so fast is that the AX community is also finding that part of the game to be constantly broken, requiring constant badgering of fdev every week for the last 2 years via multiple channels to give it even a semblance of working, and this has the AX community very annoyed and many on the point of, or actually, quitting. And that's for what is supposed to be the main 'storyline' of the game. They just haven't all given up yet. Have you?

Didn't I make it clear enough the PP community had been badgering FD for fixed for years? If we were on the old forums I'd show you what I'm talking about.

The whole reason I'm complaining here is its another avenue in addition to the pile of direct messages here in these forums, Discord PMs, bug reports, general threads and bug threads. After cycle 52 which killed Powerplays credibility FD set up a discord server so we (some elected reps) had an emergency hotline to FD- this went no-where. A big reason why so many veterans leave Powerplay and ED in general is these bugs just get swept under the carpet by FD. Some poor soul "passes it on" to a QA guy and then.....nothing.

Like I said before I diligently reported issues that were severe and to all intents they were ignored. Many others players from Powerplay do the same and get the same outcome too. As I said earlier I reported a PP breaking issue and was greeted with silence and watched hundreds of posts saying how the new exploration sucked. Transpose that into this new system where you can vote and the same thing will happen- hence why I'm fed up.
 
Do they (Bethesda games) have game crashing and feature breaking bugs?

A thousand times yes. I've never experienced an actual gamebreaker in ED, the odd minor bug happens which is to be expected.

Yet I never finished Fallot 3 as my save bugged out with a falling through the terrain error and I just couldn't be bothered getting back to the same location and trying a slightly different path hoping to avoid it. FNV was even worse IIRC. Nice games but riddled with problems.
 
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