Open can be cool

I ended up winging up with a random CMDR in Eravate the other day myself, he was having trouble getting ganged up on in a salvage mission.
Problem is, nav-lock didn't work and when I tried to follow his low-wake instead it said "need scan". For a low-wake. Seriously. It wouldn't even let me drop on it and he got destroyed while I was trying to wrestle with getting into the instance.

So while my usefulness was limited to giving outfitting advice for next time and not to be worried about abandoning a mission if it's too tough, I still got to feel like I was helping. I think my next project is gonna be to make myself some sort of support ship and park it at Cleve Hub for newbie-helping duty.

Not sure if this applies to that mission type, but I think he has to share the mission using transaction panel and then you have to accept the mission as well.
It certainly applies to wing massacre missions,, and I could be wrong (I often am.)
 
Sounds like he didn’t have his wing beacon on.

I don’t know why that doesn’t turn on by default when you accept a wing invite, but that’s Fdave for you.
 
The risk of those is definitely being outweighted by the relatively numerous positive encounters I've had with several CMDR's over time.

That's why i propagated Möbius up to a few months ago. All the good without any of the negative. It's really sad that squadrons (at least according to my observation) drained away a lot of Möbius' population by drawing them into the PGs of their squadrons.
 
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Not sure if this applies to that mission type, but I think he has to share the mission using transaction panel and then you have to accept the mission as well.
It certainly applies to wing massacre missions,, and I could be wrong (I often am.)

Yeah, he was doing a non-wing mission. It was one of those salvage ones that spawns a bunch of pirates immediately after you drop on the signal. I tried to tell him about the wing beacon but he was under attack by then.

Not sure how much use my minelayer 'winder would have been besides drawing fire, but hey.
 
I agree with that.
And to your other comment (to my latest post), I was talking about the PvE missions part of MMOs in case it was unclear. I'd still like to see one single example of an MMO that has a comparably daft risk/reward ratio than ED's missions have. If you still disagree you must have missed out at least half of the mission types in ED. Don't get me wrong, I'm not saying ED missions are too easy or to hard, their reward is way too often totally unrelated to effort or risk.

Case in point: that poor guy I mentioned that was still in a sidey, took a salvage mission only to be hit with "surprise, you're getting jumped by two eagles", bought himself a viper with what cash he'd scraped together in the hopes that he'd have a fighting chance, tried again and still got blown up, asked for help and winged with someone, "lol sike now it's four eagles also the guy you winged with can't even get into the instance because lolbugs" and had to do data courier missions for the rest of the night because he couldn't risk another rebuy and didn't have cargo space for any of the delivery missions that were on offer.

Unless you knew to expect that sort of thing, a new guy in a starting sidewinder really has no reason to expect "HEY THINK FAST HERE'S AN NPC GANK SQUAD DROPPING ON YOU" on a non-combat mission
 
Are you all saying those times I cashed in over 100 million credits and a bunch of G5 mats per trip on Parutis->36 Ophiuchi runs by sitting in supercruise for 55 minutes while doing housechores, that wasn't a reasonable risk/reward ratio?

Pfft I was blazing my own trail.
 
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And to your other comment (to my latest post), I was talking about the PvE missions part of MMOs in case it was unclear. I'd still like to see one single example of an MMO that has a comparably daft risk/reward ratio than ED's missions have. If you still disagree you must have missed out at least half of the mission types in ED. Don't get me wrong, I'm not saying ED missions are too easy or to hard, their reward is way too often totally unrelated to effort or risk.

Based on previous postings, i thought you were up and about the whole thing, that wing missions pay the full reward for each member. So if you do it solo, you get 1 million, if you bring a full wing, you get four million. Which indeed based on our current economical logic is faulty. (Although it wasn't in old times. Mercenary contracts in old times sometimes were done like that. ) And based on that understanding, i was saying that gameplay (in this case: rewarding cooperative play) wins out over RL logic.

Now that you state it more general, that some low risk activities pay much better than high risk ones: yes, that's indeed true. Although i also see a different aspect: many low-fun activities pay better than activities which are fun. Which actually is something that happens in RL, too. And as sidenote here: i am aware of more than one MMO, where repetitive non-fun activities, aka grind, is the best way of advancement and achieving things.

So the problem really is not unique to ED. Which doesn't mean that there's no reason not to address it. But i do think that risk vs reward is not the only aspect to look here. Smaller rewards for inherently more fun activities actually, at least in my eyes, actually also are logical.
 
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These are 2 prime examples were the inherent balance of the game feels totally ignored by FD. And now show me a single other MMO with comparable discrepancies between risk/effort/reward.

The way you write this, it's indeed hard to give you a directly matching example. That's rooted in one elemental difference: in about any other MMO out there, advancement and rewards are equipment based. While in ED you're looking at credits. It indeed is much easier to see the difference of risk and effort vs. reward when things boil down to just one number.

That all being said, i could now start giving you examples through many MMOs, where some easy to get gear (sometimes to be gotten by a mission, sometimes by camping and grinding) was considered best in slot and no loot of much harder content was able to compete. But all of that would require ages of explaining mechanics and logics of different MMOs out there. (And might of course, as the games change and it's been ages that i played them, be utterly outdated by now. )

So i got to leave it at that. There's been enough MMOs i played, where you could acquire excellent gear not by taking and risks or doing hard content, but by spending enough time on it. In terms of gameplay it was acceptable there and i also consider it acceptable here. Especially since i think that people sacrifice more by going that way: they waste their time, in which they could also have fun instead. So for me the fun for harder content is more valuable than a few more credits, especially considering that i have more than enough of them.
 
I play almost exclusively Open, since I like the random encounters. But gankers are a real problem: Shinrarta and GCs are pretty much PvP ships only. The differences between PvP, PvE and non-combat roles are simply too stark. PvP builds are king, everyone else is at their mercy. Not to mention, that gankers usually hunt in wings. A lone non-PvP ship is dead before even the FSD cooldown period has passed.
 
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