I quite enjoy your game Elite Dangerous, but it simply costs too much of my "real life" to play.
It seems that I have to burn significant hours to make any notable progress within the game. The amount of time required is rapidly becoming unacceptable.
This past weekend I spent numerous hours trying to gather materials to engineer my FSD, and other ship parts. I've had to rely almost entirely on community created websites in order to find the information that I need.
I've finally just upgraded my ship to a Python, which feels more like a ship should in terms of the ability to "engage targets of opportunity,"
be it Unknown Signal Sources, land-able planets, or what have you.
As a fan of the game, I implore you to make some changes, any changes, to streamline certain areas of the game so I don't have to burn so many hours of my life in order to make meaningful progress.
One way to lower the time sink could be allowing for increased jump range for ships that carry more fuel. It seems that I burn about 10-20% of my fuel for each jump. Why not allow for "increased fuel burn" to jump farther, say 100 ly +?
Also please consider making it possible to fully outfit a ship with A grade components at all, or many, outfitting stations.
It's a vast universe, and the number of times I can stand hearing "Frame Shift Drive Charging... 4...3...2...1..." is nearing it's end.
In closing, I'll say that you are far more aware of the capabilities, limitations, and balance issues of your product than I am. So why not make an effort to make the game more playable, with less time spent, in consideration of your player bases limited life spans?
Many of us have significant demands on our time outside of the game world.
I would hope that on some level you are at least marginally concerned about the well-being of your player base, and would be willing to make adjustments to the game.
Best regards,
CMDR Chancey
It seems that I have to burn significant hours to make any notable progress within the game. The amount of time required is rapidly becoming unacceptable.
This past weekend I spent numerous hours trying to gather materials to engineer my FSD, and other ship parts. I've had to rely almost entirely on community created websites in order to find the information that I need.
I've finally just upgraded my ship to a Python, which feels more like a ship should in terms of the ability to "engage targets of opportunity,"
be it Unknown Signal Sources, land-able planets, or what have you.
As a fan of the game, I implore you to make some changes, any changes, to streamline certain areas of the game so I don't have to burn so many hours of my life in order to make meaningful progress.
One way to lower the time sink could be allowing for increased jump range for ships that carry more fuel. It seems that I burn about 10-20% of my fuel for each jump. Why not allow for "increased fuel burn" to jump farther, say 100 ly +?
Also please consider making it possible to fully outfit a ship with A grade components at all, or many, outfitting stations.
It's a vast universe, and the number of times I can stand hearing "Frame Shift Drive Charging... 4...3...2...1..." is nearing it's end.
In closing, I'll say that you are far more aware of the capabilities, limitations, and balance issues of your product than I am. So why not make an effort to make the game more playable, with less time spent, in consideration of your player bases limited life spans?
Many of us have significant demands on our time outside of the game world.
I would hope that on some level you are at least marginally concerned about the well-being of your player base, and would be willing to make adjustments to the game.
Best regards,
CMDR Chancey