Open Letter to Frontier Developments

Frontier Developments plc,

Elite: Dangerous is a good game, some may even say that it is a great game. While most of us know that what we see today is not the final state and that patches/hotfixes and major updates are on the way, I came to this forum to provide a little insight into the wants of the (open / non-solo) community.

While it is widely understood that some sort of social interaction infrastructure is on the way, a recent post on Massively.com highlights exactly what this good/great game "could" become - sending this game into the "greatest of all time" category.

Of note, I'd wager an alarmingly large number of the E/D player-base does or has played EVE Online. This single shard technology is incredibly difficult to implement, I'm sure. But it's worth it. It's completely worth the effort. I've copy/pasted the last few paragraphs of that post above that highlights the importance of single shard (i.e. everyone plays within the same instance).

Please read below.

Sincerely,
Chocol8milkman

World-building and sandbox gameplay
by Brendan "Nyphur" Drain on 21-Dec-2014


Much of the criticism being levied against Elite: Dangerous right now is for its poor social tools and handling of multiplayer. If you choose to play Elite in Solo mode, then you won't bump into any other players, but you'll still be playing through the Elite servers and will still need to be online to play. The Open Play game mode throws you into the galaxy with other players, but you're actually in just one of hundreds of instances, each with a limit of up to 32 players. It's essentially a seamless lobby system that tries to match you into an instance with players of the same skill level, and that's led to a few problems.

Playing with friends is currently difficult because you frequently end up in different instances, and there are reports that players can evade PvP by simply quitting and logging in again to hopefully get matched into a different instance. This heavily fractured model is the polar opposite of EVE Online's single-shard sandbox, which has only one instance of each star system and can support thousands of players flooding into any one at a given moment.


I've written before about how EVE's single-shard design leads to more cohesive communities and makes actions in the game world much more meaningful, and I still believe that's true. Territorial warfare in EVE is significant only because there's a single copy of each star system to fight over, and piracy is an actual threat only because you can't bypass it by switching instances. News of wars and other player events are also a big deal to EVE players because they all happen on the same server and so are relevant to every single player. Elite's heavily instanced nature means it currently isn't capable of that level of interaction, which I think makes the gameplay a lot shallower.


EVE's original developers often said that Elite was part of their inspiration, but they've always been two fundamentally different games. EVE has always been a more strategic game that rewards players for learning the game mechanics, outwitting their opponents, grouping together for planned activities, and working out the optimum ways to do things. Conversely, Elite: Dangerous is an action game that favours practise, twitch-based skill, and ship progression. The limited social tools and lack of group gameplay in Elite really harm what could be an amazing multiplayer game, so I really hope that's one of the first major features to get some post-release attention.

Having played it for a few days now, I can honestly say that Elite: Dangerous is the sequel to Frontier that I've always wanted. It's still a primarily solitary experience based around exploring a galaxy and progressing to larger ships, but now it's got shiny graphics and is interspersed with the occasional freelance player on the same journey we are. But no matter how addictive Elite's minute-to-minute gameplay might be, the constantly changing nature of its instanced server model means it lacks the sense that you're in a real living world or a sense of how many other people are playing. It's missing that one element that makes MMOs special, and that puts EVE Online in a class by itself: persistence.
 
Whilst I agree with your sentiment, as an Infrastructure Architect, I can say that what you ask represents a huge technical challenge. I to have played Eve but found it far too complicated for the non full time gamer to play effecitvily. I for one do not want ED to become similar to EVE.

Just my opinion of course.
 
Whilst I agree with your sentiment, as an Infrastructure Architect, I can say that what you ask represents a huge technical challenge. I to have played Eve but found it far too complicated for the non full time gamer to play effecitvily. I for one do not want ED to become similar to EVE.

Just my opinion of course.

I agree I loved eve a lot but it is incredibly time consuming.

There is surely a middle ground.
 
Totally right. Wall of text was way too much.

I want to make something clear however. I do not want Elite to become EVE. Not in the slightest. What I do want is more interaction with other Commanders and, while the lack of social controls is part of this issue, I believe the extremely small instances are likely a larger part of this issue.
 
I think everyone should put some brakes on the "open letter" train, while the game is 1.0, it is far from what would you consider finished retail product. Only fault here is that Frontier failed to stress this enough.

I believe the game will vastly improve in upcoming months.
 
Isn't every post on here an open letter to ED?! lol I dont see the need to state it other than wanting more attention, meh, the wall of text is huge. But in summary?!?

Yeah it appears that half of all posts at the moment are people posting an open letter on behalf of the Elite community. I wish people wouldn't do that. If you have an opinion then mate it but don't pretend to be speaking on behalf of the community, you are not you are speaking on your own behalf.

Totally bored of these types of threads, there are way toooooooo many.
 
Isn't every post on here an open letter to ED?! lol I dont see the need to state it other than wanting more attention, meh, the wall of text is huge. But in summary?!?

He no likey

More or less

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Totally right. Wall of text was way too much.

I want to make something clear however. I do not want Elite to become EVE. Not in the slightest. What I do want is more interaction with other Commanders and, while the lack of social controls is part of this issue, I believe the extremely small instances are likely a larger part of this issue.

Hi, you know that 'wings' are coming out in january or february?
That's the grouping tools
 
I think everyone should put some brakes on the "open letter" train, while the game is 1.0, it is far from what would you consider finished retail product. Only fault here is that Frontier failed to stress this enough.

I believe the game will vastly improve in upcoming months.

I think any thread containing stuff like "saving the game", "things that ELITE needs to survive" and other stuff in that sentiment, should receive an automatic ban.
 
Elite could have been made as a single server shard game, but then it would have cost £10-15 a month to play it.

For the most part, the galaxy is so big that chances are if you see someone else in a system, you're the only ones there anyway so the point is moot, only becoming an issue in the busiest areas. And I'm not sure about the matchmaker taking skill into account, as that would require some kind of system to track a player, and since there is no way to 'win' at elite i doubt it's there.
 
Joy another open letter....

So I bet more current ED players have played the original Elite than have played Eve. Its a totally different game, like trying to compare chalk and cheese. So pointless.

Also, as someone who played Eve for over a year, I can tell you there were plenty of players who posted on the Eve forums asking for a solo mode.

I agree that some improvements need making to multi player but we are on version 1. So needs a bit of time
 
Yay! Open letters. Here's mine!

Dear Frontier Developments,

Keep up the good work Programmers and Developers (LOVE THE GAME!). Managers and Marketing guys (particularly whomever signs off on marketing!). GET YOUR ACT TOGETHER!

Love Jeff
 
EVE is built from the ground up to support the single-shard idea. Elite isn't.

Elite could probably do better, but i'll never match EVE in this regard.

Of course, I'd be glad to see the devs prove me wrong.
 
Single shard / twitch multiplayer are pretty much mutually exclusive, hence in the bigger instances EVE's tick rate decreases. That is clearly incompatible with ED's gameplay. 32 players per instance is a technical limitation designed to keep the gameplay as smooth as possible without the added overhead (both cost and latency) of the client-server model.

What's broken (or could at least do with more work) is the matchmaking server implementation or prioritisation, especially if you're struggling to get into an instance with your friends. I would hope that the matchmaker doesn't simply fill up an instance with random people then say that's it, full up. I'd hope that it would reserve a few slots for friends. But of course there'll always be a time when an instance is completely full. In that case there needs to be a simpler way of getting into an instance with friends, such as your friends moving away from the congested area and you joining up with them. But the game doesn't allow you to locate friends so easily. If you happen to know where to look, they should be there, but therein lies the difficulty. Hopefully the wing implementation will make it easier to do.
 
I like the sentiment in this post, but it wont ever happen I don't think.
Eve has 6000 ish star systems and 50k active players at any one time and a hundred million £+ budget using RAMSANs and all sorts of hi tech kit. And it still suffers from crazy lag.
Elite has 400,000,000,000 star systems and 75k ish players, and was developed for about £25 and the servers are on some bloke's laptop.

edit - I like both games. Eve is complicated and nasty. Elite is relaxing and cuddly.
 
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Good ideas everyone.

I'm not going out on a limb saying that single shard is not possible because, well, EVE was built over a decade ago... Half the people in this forum didn't even have cell phones back then - put that into perspective.

I'll repeat this yet again I do NOT want Elite to become EVE or become a replacement for it. What I do want is a more immersive interactive social universe full of commanders. This technology is not exclusive to EVE, it's simply the easiest one to compare it to give everyone that has an opinion on the matter likely has played it before - gotcha there too.
 
You actually think this game will not switch to subscription at some point?

I guess you also thought the promise of offline play would be honored too.

Personally I would like it to go subscription, not the standard tenner a month though, £3-£5.

Though I seriously doubt it could ever happen due to the community backlash that would result.

The situation with offline is completely different to this and you know it.
 
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Isn't every post on here an open letter to ED?! lol I dont see the need to state it other than wanting more attention, meh, the wall of text is huge. But in summary?!?

Summary: blahblah FD needs to implement this blahblah EVE better system BLAHBLAH. I want things to change, but I know it's not gonna happen.



:)
 
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