Open Play Dis/Incentives for Criminals

PvE players hate PvP for one reason: criminals. Either pirates or random murderers, they disenfranchise some even though it's a life choice for the criminal, but why? A simple incentive is to make it realistic to be a criminal. My suggestions:

1) At a certain galaxy wide bounty level like 10,000 credits, the insurance company drops your coverage. So, if you like piracy, great, but if you lose that ship you're not buying it back for 5%, you're buying it back at 100%, so save up. Same if you're just a random murderer. Under 10K is like misdemeanors so you can still fly assassination missions against NPCs etc.

2) Add police harassment once you hit a level of infamy like 1M credits. In systems under the arm of the big 3, or maybe just Empire & Federation, you get constantly interdicted by NPC system authority vessels almost back to back such that if you want to play as a killer or pirate, you're basically relegated to anarchy and small independant systems. This is more like the original Elite where anarchy systems were dangerous but corporate ones were safe.

3) At a really big infamy level, like a 2M bounty on your head, you can't get docking permissions anymore, at least not a stations in civilized space, and NPC bounty hunters start looking for you.

OPEN is a great idea, and I like the people in it, but currently there's really no disincentive to be a jerk since they can essentially respawn for a small rebuy cost and go at it with a 2B bounty on your head and still jump system to system with really no drawbacks, which is really unlike real life.
 
PvE players hate PvP for one reason: criminals. Either pirates or random murderers, they disenfranchise some even though it's a life choice for the criminal, but why? A simple incentive is to make it realistic to be a criminal. My suggestions:

1) At a certain galaxy wide bounty level like 10,000 credits, the insurance company drops your coverage. So, if you like piracy, great, but if you lose that ship you're not buying it back for 5%, you're buying it back at 100%, so save up. Same if you're just a random murderer. Under 10K is like misdemeanors so you can still fly assassination missions against NPCs etc.

2) Add police harassment once you hit a level of infamy like 1M credits. In systems under the arm of the big 3, or maybe just Empire & Federation, you get constantly interdicted by NPC system authority vessels almost back to back such that if you want to play as a killer or pirate, you're basically relegated to anarchy and small independant systems. This is more like the original Elite where anarchy systems were dangerous but corporate ones were safe.

3) At a really big infamy level, like a 2M bounty on your head, you can't get docking permissions anymore, at least not a stations in civilized space, and NPC bounty hunters start looking for you.

OPEN is a great idea, and I like the people in it, but currently there's really no disincentive to be a jerk since they can essentially respawn for a small rebuy cost and go at it with a 2B bounty on your head and still jump system to system with really no drawbacks, which is really unlike real life.
Couldn't agree more. Im all for PvP in the game (im space poor again after loosing 3 A-rated clippers) but there is honestly no reason not to go around 'ganking' everything that moves. sad thing is the most vocal pvp'rs seem to just want shield-less T9s served to them on a silver platter. at least i had the guts to pick a fight with an FDL. gave 'em a proper thrashing too till his buddy dropped in lol. no hard feelings tho, was a good straight fight!

that said if i want to go around being a jerk to everyone, lawful stations surrounded by system authorities shouldn't welcome my return with open arms.

as to NPC interdictions i wish they scaled somewhat to become actual threats instead of just annoyances in general.i have over 1mcr bounty from interdicting NPCs for powerplay undermining and yet the same local authoritires keep sending solo eagles and vipers after me!? i don't want spammy interdictions, i want to get jumped by higher level npcs even wings if i start causing too much trouble! right now the interdictions are NOTHING but a tedious hassle keeping me from my farming. instead of "oh CRAP! THEY'RE COMING FOR ME!!" i see an NPC getting behind me on the radar im like "Ughh here we go again.. more wasted time" 4 pips to engines and submit, boost, re enter supercruise.
 
I don't like docking being turned off. More effective police response outside? Sure.

Denied docking? No.

It is like an Oasis in the desert or a Church in Europe: neutral ground once you are over the threshold.
 
Not all, just some. In reality, as a merc you can travel around in Afghanistan, the Hindu Kush, Iraq & Syria with cash and a good weapon, but you can't get into the EU countries as easily. As a galactically infamous murderer, you should have a challenge getting around in nicer populated systems and wind up working out in the rim. That's a Sci Fi and actual wartime commonality that ED doesn't have anymore. It used to, in 1984.
 
I almost threw a fit until I realized this thread isn't about open at all.

PvE players hate PvP for one reason: criminals. Either pirates or random murderers, they disenfranchise some even though it's a life choice for the criminal, but why? A simple incentive is to make it realistic to be a criminal. My suggestions:

1) At a certain galaxy wide bounty level like 10,000 credits, the insurance company drops your coverage. So, if you like piracy, great, but if you lose that ship you're not buying it back for 5%, you're buying it back at 100%, so save up. Same if you're just a random murderer. Under 10K is like misdemeanors so you can still fly assassination missions against NPCs etc.

2) Add police harassment once you hit a level of infamy like 1M credits. In systems under the arm of the big 3, or maybe just Empire & Federation, you get constantly interdicted by NPC system authority vessels almost back to back such that if you want to play as a killer or pirate, you're basically relegated to anarchy and small independant systems. This is more like the original Elite where anarchy systems were dangerous but corporate ones were safe.

3) At a really big infamy level, like a 2M bounty on your head, you can't get docking permissions anymore, at least not a stations in civilized space, and NPC bounty hunters start looking for you.

OPEN is a great idea, and I like the people in it, but currently there's really no disincentive to be a jerk since they can essentially respawn for a small rebuy cost and go at it with a 2B bounty on your head and still jump system to system with really no drawbacks, which is really unlike real life.

1) I don't think the insurance companies really care what you do. There are a million different specifics regarding what is legal and illegal between system, and insurance is impartial to all of them. For that reason I can't figure why they'd mind if you got a bounty, let alone 10,000 measly credits.

2) Police harassment already happens long before you reach 1m. It does need to be taken up a notch, though, and made to fit more logically with system government/security.

3) You can't get 2m bounties at the moment, but I agree that restricting docking privileges in systems the criminal is outlawed at certain thresholds in is a good method to pursue.

I don't like docking being turned off. More effective police response outside? Sure.
Denied docking? No.
It is like an Oasis in the desert or a Church in Europe: neutral ground once you are over the threshold.
As I recall, the church of Europe wouldn't blast me out of the sky if the security guard outside saw me before I got in the door.

I think the church of Europe is due for an upgrade.
 
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