PvE players hate PvP for one reason: criminals. Either pirates or random murderers, they disenfranchise some even though it's a life choice for the criminal, but why? A simple incentive is to make it realistic to be a criminal. My suggestions:
1) At a certain galaxy wide bounty level like 10,000 credits, the insurance company drops your coverage. So, if you like piracy, great, but if you lose that ship you're not buying it back for 5%, you're buying it back at 100%, so save up. Same if you're just a random murderer. Under 10K is like misdemeanors so you can still fly assassination missions against NPCs etc.
2) Add police harassment once you hit a level of infamy like 1M credits. In systems under the arm of the big 3, or maybe just Empire & Federation, you get constantly interdicted by NPC system authority vessels almost back to back such that if you want to play as a killer or pirate, you're basically relegated to anarchy and small independant systems. This is more like the original Elite where anarchy systems were dangerous but corporate ones were safe.
3) At a really big infamy level, like a 2M bounty on your head, you can't get docking permissions anymore, at least not a stations in civilized space, and NPC bounty hunters start looking for you.
OPEN is a great idea, and I like the people in it, but currently there's really no disincentive to be a jerk since they can essentially respawn for a small rebuy cost and go at it with a 2B bounty on your head and still jump system to system with really no drawbacks, which is really unlike real life.
1) At a certain galaxy wide bounty level like 10,000 credits, the insurance company drops your coverage. So, if you like piracy, great, but if you lose that ship you're not buying it back for 5%, you're buying it back at 100%, so save up. Same if you're just a random murderer. Under 10K is like misdemeanors so you can still fly assassination missions against NPCs etc.
2) Add police harassment once you hit a level of infamy like 1M credits. In systems under the arm of the big 3, or maybe just Empire & Federation, you get constantly interdicted by NPC system authority vessels almost back to back such that if you want to play as a killer or pirate, you're basically relegated to anarchy and small independant systems. This is more like the original Elite where anarchy systems were dangerous but corporate ones were safe.
3) At a really big infamy level, like a 2M bounty on your head, you can't get docking permissions anymore, at least not a stations in civilized space, and NPC bounty hunters start looking for you.
OPEN is a great idea, and I like the people in it, but currently there's really no disincentive to be a jerk since they can essentially respawn for a small rebuy cost and go at it with a 2B bounty on your head and still jump system to system with really no drawbacks, which is really unlike real life.