To start off, I think we all can agree that this is a roleplaying game. If you disagree, there is no point in playing unless you enjoy logistics/exploration/anything else that can be done in Solo mode, and this suggestion applies to Open Play.
So, recently I've been reading about lots of commanders who think that it is perfectly reasonable to self-destruct while being pirated, in order to stop the pirate from succeeding. This is completely selfish and hurts the game, as since a pirate can never steal a reasonable amount of cargo under those circumstances, which will drive the profession into complete PvE (Assuming that becomes viable at some point), and this goes against what was and is advertised, as well as going against DB's dream for the game.
The solution is simple. If we disable the ability to self-destruct, commanders won't have the option to be selfish (unless they combat log), and the pirate can survive as a profession in PvP. It must be accepted that the game is centered around survival, in a sense, and that flying around the galaxy in search of other people and potential friendship is dangerous, as it was in the Wild West. And think about it, even in High-Sec systems, is Elite: Dangerous more similar to the Wild West or London?
So, recently I've been reading about lots of commanders who think that it is perfectly reasonable to self-destruct while being pirated, in order to stop the pirate from succeeding. This is completely selfish and hurts the game, as since a pirate can never steal a reasonable amount of cargo under those circumstances, which will drive the profession into complete PvE (Assuming that becomes viable at some point), and this goes against what was and is advertised, as well as going against DB's dream for the game.
The solution is simple. If we disable the ability to self-destruct, commanders won't have the option to be selfish (unless they combat log), and the pirate can survive as a profession in PvP. It must be accepted that the game is centered around survival, in a sense, and that flying around the galaxy in search of other people and potential friendship is dangerous, as it was in the Wild West. And think about it, even in High-Sec systems, is Elite: Dangerous more similar to the Wild West or London?