Open play mini idea

Not that this idea will attract soloers in droves, but it might bring a little, and probably only a little more
thought into choosing PVP and Pirating PVP as a career and each pirating and PVP act itself.

As soon as a CMDR is involved in the destruction of another CMDRs ship they forfeit their right to insurance for that account as long as they own it.(kinda as it is IRL in that if you use your vehicle as a weapon you wont be insurable--and long into the forseeable future after you leave jail)

So those CMDRs on the fence re open play may possibly see these CMDR - PVP pirates with a little more genuine respect as they do have much to lose through the act and are more likely to keep the pirating act from escalating to avoid possibly losing in the fight and the resulting full loss of the ship.

So, say CMDR all that and a bag of chips approaches and sees a juicy sitting duck and thinks...hmm...easy...just drop the shields and cargo hatch time..only thing..this sitting duck may have a buddy nearby and may want to help...intra-fight wing up and baboom PVP pirat CMDR pays for another FAS. So due to the price of losing a significant ship it makes the interaction, well, more significant.

Add more funds for hauling missions in addition to insuranceless CMDR "murderers" and well, im in...
 
I don't like shooting down ideas but "too easy to grief" springs to mind.
I could get a 2nd account with a sidewinder and do the whole "ram attack with low health" thing they do near stations and boom, you are no longer insurable.

Sure it could be made so it works but a lifetime loss of insurance is a bit harsh for what could genuinely be an accident. Also player combat events would die a touch. This fits a RPG/Simulator experience but not an MMO/Arcade etc experience.

My personal thoughts are they loose insurance "in that system" <- If the system is non-anarchy. (Possibly tie it to bounty, If you have bounty insurance value = 100%... Or 50% or something bigger than 5%)
Why - This means you can kill many hundreds of players before you have a total loss of all insurance mechanics. Anarchies become more dangerous. Player combat leagues etc can all be done in the same system with Cmdr's jumping in from next door so they get insurance.

Probably also needs tweaks but a total loss of a game mechanic for a once event is a touch overkill :)


Although I did just have the thought that all we are doing is extending the grind of Robigo etc that some people will do to make up for a loss. What we really need is true crime and punishment mechanics, this could feed into it but police response, stations refusing access etc are what we need so that pirates and psycho's have to operate out of select areas only and always watch their back for a capital ship or flotilla of FDL's/Cutters etc :)
 
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If you get bounty on your head in one Federation system and become wanted, you should be wanted in all Federation systems. If you are wanted you shouldn't be able to dock to stations. So wanted in Federation means no docking with any Federations stations. Bounties have to be paid off when you die (where ever you respawn). To be able to dock at pirate factions station you need to have at least 100 000 cr bounty on you head. Pirate Factions by all stolen, illegal goods with 100% of market value (Not this if stolen -50% value when selling to black markets).
 
It's too easy to exploit, people will station ram even more aggressively now with 1% hull ships.

Not to mention distinguish clean Cmdr ships from clean NPC ships on a mechanical level is something FD might consider immersion breaking, but then they might not.

I've written a proposal with parts in Crime and Punishment here if you want to critique it and take a look at it:

https://forums.frontier.co.uk/showthread.php?t=235327
 
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It's too easy to exploit, people will station ram even more aggressively now with 1% hull ships.

Not to mention distinguish clean Cmdr ships from clean NPC ships on a mechanical level is something FD might consider immersion breaking, but then they might not.

I've written a proposal with parts in Crime and Punishment here if you want to critique it and take a look at it:

https://forums.frontier.co.uk/showthread.php?t=235327

Don't know if it's a good idea, but how about an escalating mechanic? Everyone starts with 5%. Every time you kill a clean CMDR or NPC this number is increased by a few percent because the insurance company doesn't like people living dangerously. There could be ways to reduce insurance again.
 
Don't know if it's a good idea, but how about an escalating mechanic? Everyone starts with 5%. Every time you kill a clean CMDR or NPC this number is increased by a few percent because the insurance company doesn't like people living dangerously. There could be ways to reduce insurance again.

Yea, that's what I wrote in my proposal.
 
In general the idea with insurance loss is somehow attractive but a lifetime penalty is going too far.
But for this ship its ok. yes I know that there will be a boom in buying sidewinders.
But maybe there is the possibility to distract pirates from players because players are the only ones
carrying valuable goods in masses.

To attract player pirates (and maybe NPC pirates) NPC freighters are to carry a balanced value
additional NPC freighters should act on their piloting skills to evade interdiction and fight for their cargo
or submit on time properly. (Currently you shoot them to peices and are done)

NPC pilots are to bee a litte more communicative to they can try to negotiate the prey...

This way player pirates can have some more fun pirating (even NPCs) that makes some reasonable profits
and lowers the chance of attack of Players overall. But panalises the killers amongst them.

Against the psychopaths in space the only way is to close them out.

Regards,
Miklos
 
As soon as a CMDR is involved in the destruction of another CMDRs ship they forfeit their right to insurance for that account as long as they own it.(kinda as it is IRL in that if you use your vehicle as a weapon you wont be insurable--and long into the forseeable future after you leave jail)

This was like the brilliant idea of adding a speed limit (enforceable with a lethal response) at stations to stop station ramming. It didn't stop station-based ramming; it just made any idiot speeding a sitting duck for bored chuckle heads (and culpable for costs). So now, that idiot speeding, who is rammed, is not only facing destruction from the station, they lose their insurance, and cannot now access the station their ship was last docked at. Oh dear.

Meanwhile, CMDR <insert chucklehead name here> is facing the horrific total loss of - drum roll - a few thousand credits on a beat up sidewinder.

And since people just can't help but speed.. [up]

Crime should have a punishment model, based on a sliding scale, taking into account system security level, and tiered against the type of crime. People need to learn from the station speed limit fiasco; not repeat the same mistakes by asking for really easily abused mechanics. :)
 
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Not that this idea will attract soloers in droves, but it might bring a little, and probably only a little more
thought into choosing PVP and Pirating PVP as a career and each pirating and PVP act itself.

As soon as a CMDR is involved in the destruction of another CMDRs ship they forfeit their right to insurance for that account as long as they own it.(kinda as it is IRL in that if you use your vehicle as a weapon you wont be insurable--and long into the forseeable future after you leave jail)

So those CMDRs on the fence re open play may possibly see these CMDR - PVP pirates with a little more genuine respect as they do have much to lose through the act and are more likely to keep the pirating act from escalating to avoid possibly losing in the fight and the resulting full loss of the ship.

So, say CMDR all that and a bag of chips approaches and sees a juicy sitting duck and thinks...hmm...easy...just drop the shields and cargo hatch time..only thing..this sitting duck may have a buddy nearby and may want to help...intra-fight wing up and baboom PVP pirat CMDR pays for another FAS. So due to the price of losing a significant ship it makes the interaction, well, more significant.

Add more funds for hauling missions in addition to insuranceless CMDR "murderers" and well, im in...

From your previous posts, I gather that you neither play in Open or participate in piracy - is that right?

If so, might I suggest that you give both a try. I think it will help you to make a well-thought out suggestion.

I know GluttonyFang does indeed play pirate in Open, which lends his Epic Essay of Suggestions more credibility. If you really don't want to try it for yourself, at least have a read of it :)
 
Better idea is remove the 'rebuy' option for dead wanted players.
And replace it with 'Pay Insurance Fees' option. Which works the same, except you're given a freewinder and your money, not your ship.
So you gotta go get it all back.

For PvP players, pirates, and greifers running expensive rare gear, it'll be a pain in the rear end.

But for traders, explorers, and PvE players, our modules are usually very easy to get back, should we accidentally die while wanted.

Of course it can be abused with the ramming exploit, but it's a semi easy and fair solution.
 
As soon as a CMDR is involved in the destruction of another CMDRs ship they forfeit their right to insurance for that account as long as they own it.(kinda as it is IRL in that if you use your vehicle as a weapon you wont be insurable--and long into the forseeable future after you leave jail)

So those CMDRs on the fence re open play may possibly see these CMDR - PVP pirates with a little more genuine respect as they do have much to lose through the act and are more likely to keep the pirating act from escalating to avoid possibly losing in the fight and the resulting full loss of the ship.

This would destroy genuine PvP, but would not touch griefers at all. The griefers will stick to cheap tactics with throwaway ships (e.g 1% health Sidewinder suiciding into a ship during docking approach) and overpowering victims where there is no risk at all to the griefer (e.g. Clipper vs. T6).
 
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