Open PvE and Open PvP Formal FD Groups

I don't want to make this a new Griefers vs. CareBears thread. The idea is that FD could help keep a much larger PvE group together to hopefully make the chances of running into other PvE players (seeing other commanders in play) a bit higher than now.

I play in all the various modes depending on my mood and the activity and type of action I am up for.

All the various modes are good. I think they work, although not perfectly.

However, the PvE only crowd and players that want to go PvE only for a time, get splintered up into tons of private groups the way FD has currently set things up. This does not happen to PvP players, who can always stay in one large Open group or PvP allowed group.

I propose that FD create a permanent PvE only group that would allow all PvE players wanting to be in a single group to all play in that mode. That would to me round out the various modes and remove the need for groups like Mobius that divide PvE players up and require group admin. The mode would make it impossible to kill another commander, and render hijacking of the mode by Griefers a moot point, or if that isn't possible the outcome of blowing up a player ship in PvE could be automatic blacklisting of the account (not the commander, not the ship, but the account holder's client).

Admittedly I have no idea of the practicality of this or the difficulty to implement. Maybe it has been proposed before. Just occured to me in thinking about the ongoing requests for player owned bases and my own lack of seeing other commanders when playing in private groups like Mobius (just 18,000 approximate members, some of which may not even be playing anymore).
 
I'd have no problem with an official Open PvE and Open PvP group.
I don't really do PvP, but do enjoy avoiding it sometimes.
I'd hop between the two based on my mood, just like I do now, except between Mobius and Open.

But, I'd imagine a certain 'unsavoury' part of the PvP crowd would cry out, because all their victims would simply play in Open PvE, leaving only the rest of the PvP crowd, which are to much of a challenge, or the PvE players who know how to run.
What they don't realise is it happens already. Lol

It's basically a name change, and official spot on the main menu, and unlimited player cap. And stuff. :p

+1 to play your own way, but better. :)

CMDR Cosmic Spacehead
 
Absolutely. There should have been separate open PvP and PvE modes displayed with equal prominence in the main menu right from the start. Every other MMO developer has sooner or later realised that separate environments (or PvP flagging) is an essential feature, and I'm quite convinced that Frontier is on the path to the same realisation.

As far as implementation goes, David Braben made some comments about it in a relatively recent livestream which I unfortunately haven't been able to find again. The gist of it was that disabling direct PvP damage is easy, but identifying and preventing all the other ways griefers could harass people would be challenging. So more or less the same old story about a few bad apples ruining it for everyone; aka the reason the mode is needed in the first place.

In light of that, I expect that even with direct PvP disabled a PvE mode would very likely require a certain degree of human moderation, just like Mobius does. But I think it would be manageable by Support as long as the mode itself was properly implemented, particularly since reports of griefing and combat logging from open PvP would drop off precipitously. If the Support workload did become a problem, they could also look at recruiting volunteer moderators for the PvE mode.

Edit: Opps, wrong tab, thought this was in DD. Ignore the musing and pretend I just suggested having volunteer moderators ;)
 
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Absolutely. There should have been separate open PvP and PvE modes displayed with equal prominence in the main menu right from the start. Every other MMO developer has sooner or later realised that separate environments (or PvP flagging) is an essential feature, and I'm quite convinced that Frontier is on the path to the same realisation.

As far as implementation goes, David Braben made some comments about it in a relatively recent livestream which I unfortunately haven't been able to find again. The gist of it was that disabling direct PvP damage is easy, but identifying and preventing all the other ways griefers could harass people would be challenging. So more or less the same old story about a few bad apples ruining it for everyone; aka the reason the mode is needed in the first place.

In light of that, I expect that even with direct PvP disabled a PvE mode would very likely require a certain degree of human moderation, just like Mobius does. But I think it would be manageable by Support as long as the mode itself was properly implemented, particularly since reports of griefing and combat logging from open PvP would drop off precipitously. If the Support workload did become a problem, they could also look at recruiting volunteer moderators for the PvE mode.

Edit: Opps, wrong tab, thought this was in DD. Ignore the musing and pretend I just suggested having volunteer moderators ;)
Thanks for the thoughts from Gunnet and Cosmic Spacehead.

It just occured to me yesterday that this seems pretty basic and something FD should be able to do and maybe just an oversight they haven't prioritized revisiting because Mobius.

All the Karma discussion does indicate the topic seems hot within FD at the moment. I hope FD consider this idea as a very complimentary idea to the Karma and griefing feedback.
 
I don't think there should be a condition where a WANTED CMDR in high security space can't have his bounty claimed. Nor a Trader in anarchy space can't have his cargo stolen. Nor should a CMDR Allied to a power feel able to travel through hostile power space without incident. If a PvE environment can be set up to allow conditions like these where PvP can happen within the spirit of the game. I'd vote yes.

There are lots of discussions on crime and punishment. That's where the solutions are.
 
How many types of griefing is there anyway?

PvP attacks would do no damage.
Ramming would do no damage.

The only question is, is what happens if a CMDR 'attacks' my ship?
I'd obviously receive no damage, but does it still register as a crime for the other CMDR?

IMHO, it probably should, to prevent people just firing off stuff in your face so you can't see what you're doing.
But then it could also be used to grief other CMDRs by flying in their line of fire.

Conundrum!
 
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