Opening and Closing time proposal
At present,the day cycle is very similar to the one RCT3 had.
1 game hour = 2 seconds (slow)
one day = 48 minutes
1 game hour = 1 second (medium)
one day = 24 minutes
1 game hour = 0,5 seconds (high)
one day = 12 minutes
I really hope that Frontier is taking in consideration the idea of the opening/closing times.
In order to do that, I have thought a system which, I think, it could be a compromise to content the ones (like me) that really want this feature in the game. Before starting the simulation, the user choose the length of the day cycle between these:
1
efault (the actual one) real time
1 minute = 2seconds (slow)
one day = 48 minutes
1 minute = 1second (medium)
one day = 24 minutes
1 minute =0,5 seconds (high)
one day = 12 minutes
2: In dept sim
1 hour = 10minutes (slow)
one day = 2 hours
1 hour = 5minutes (medium)
one day = 1 hour
1 hour = 2minutes (high)
one day = 48 minutes
You could say that the “in dept sim” is too long, if played in slow mode,and I agree. In fact this is easily negotiable. Read feather.
With the In dept sim it is also possible to simulate the opening and closing of the park.
I don't know how it works in other parts of the world, but, in Italy, coaster parks usually stay open from 10:00 am to 18:00 pm, and, sometimes,from 10:00 am to 23:00 pm.
If you give the user the possibility to decide the opening and closing time of the park everything would be solved.
Let's make an example:
Let's suppose that the user choose and “In dept sim” and he/she sets the opening at 10:00 am and the closing at 18:00 pm. (8 hours opening time)
The first time the user load the map it starts in freeze mode at 9:00 am, one hour before the opening (10 minutes in real time). In freeze mode the user must at least place a ride in order to be able to start the time. When the park has the minimum services the time may be started.
As already mentioned, the simulation starts one hour before the opening time. In that hour the peeps start to queue at the entrance of the park and the user gets the park ready.
At 10:00 am the gates opens and the peeps enter the park. The simulation goes on normally. Another feature could be implemented: during the opening time there is the impossibility to make big changes to the park, like a new ride or building. (I don't know if this is good for everyone,but it could be an option to be selected)
Two hours before the closing time the entrance gates closes and no one enters the park from that moment on. (Last entrance time could also be set by the user)
At 17:50 pm the rides automatically finish the last ride and all the peeps still inside the park go towards the entrance to leave.
From 18:00 to 19:00 pm there is the closing hour. Peeps continue to leave and the personnel also leaves. When the last peep as gone away the Park closed time begins.
The Park closed time would be, in this example, from 19:00 pm to 09:00 am.
During the night time the user may work at the park to set new spaces, new rides and make major changes.
At 18:00 pm a pop-up message appears telling the user that he/she may skip the Park closed time and jump to 9:00 am and start the new day. So the user can make changes until he/she is satisfied and then, when ready, he/she can clic the skip button and continue the simulation.
Recap:
9:00am – 10:00 am: Opening hour
10:00am – 16:00 pm: Normal simulation
16:00pm – 18:00 pm: Normal simulation (no peep is allowed to enter the park anymore)
18:00pm – 19:00 pm: Closing hour
19:00pm – 9:00 am: Park closed time
If the user plays in slow mode:
9:00am – 10:00 am: 10 minutes
10:00am – 16:00 pm: 60 minutes
16:00pm – 18:00 pm: 20 minutes
18:00pm – 19:00 pm: 10 minutes
19:00pm – 9:00 am: 130 minutes (may be skipped)
The simulation time is 100 minutes + 130 minutes that can be skipped at any moment.
Of course this can be different: it depends on the opening time chosen by the user.
What do you think about this?
I think this could actually work!
At present,the day cycle is very similar to the one RCT3 had.
1 game hour = 2 seconds (slow)
one day = 48 minutes
1 game hour = 1 second (medium)
one day = 24 minutes
1 game hour = 0,5 seconds (high)
one day = 12 minutes
I really hope that Frontier is taking in consideration the idea of the opening/closing times.
In order to do that, I have thought a system which, I think, it could be a compromise to content the ones (like me) that really want this feature in the game. Before starting the simulation, the user choose the length of the day cycle between these:
1
1 minute = 2seconds (slow)
one day = 48 minutes
1 minute = 1second (medium)
one day = 24 minutes
1 minute =0,5 seconds (high)
one day = 12 minutes
2: In dept sim
1 hour = 10minutes (slow)
one day = 2 hours
1 hour = 5minutes (medium)
one day = 1 hour
1 hour = 2minutes (high)
one day = 48 minutes
You could say that the “in dept sim” is too long, if played in slow mode,and I agree. In fact this is easily negotiable. Read feather.
With the In dept sim it is also possible to simulate the opening and closing of the park.
I don't know how it works in other parts of the world, but, in Italy, coaster parks usually stay open from 10:00 am to 18:00 pm, and, sometimes,from 10:00 am to 23:00 pm.
If you give the user the possibility to decide the opening and closing time of the park everything would be solved.
Let's make an example:
Let's suppose that the user choose and “In dept sim” and he/she sets the opening at 10:00 am and the closing at 18:00 pm. (8 hours opening time)
The first time the user load the map it starts in freeze mode at 9:00 am, one hour before the opening (10 minutes in real time). In freeze mode the user must at least place a ride in order to be able to start the time. When the park has the minimum services the time may be started.
As already mentioned, the simulation starts one hour before the opening time. In that hour the peeps start to queue at the entrance of the park and the user gets the park ready.
At 10:00 am the gates opens and the peeps enter the park. The simulation goes on normally. Another feature could be implemented: during the opening time there is the impossibility to make big changes to the park, like a new ride or building. (I don't know if this is good for everyone,but it could be an option to be selected)
Two hours before the closing time the entrance gates closes and no one enters the park from that moment on. (Last entrance time could also be set by the user)
At 17:50 pm the rides automatically finish the last ride and all the peeps still inside the park go towards the entrance to leave.
From 18:00 to 19:00 pm there is the closing hour. Peeps continue to leave and the personnel also leaves. When the last peep as gone away the Park closed time begins.
The Park closed time would be, in this example, from 19:00 pm to 09:00 am.
During the night time the user may work at the park to set new spaces, new rides and make major changes.
At 18:00 pm a pop-up message appears telling the user that he/she may skip the Park closed time and jump to 9:00 am and start the new day. So the user can make changes until he/she is satisfied and then, when ready, he/she can clic the skip button and continue the simulation.
Recap:
9:00am – 10:00 am: Opening hour
10:00am – 16:00 pm: Normal simulation
16:00pm – 18:00 pm: Normal simulation (no peep is allowed to enter the park anymore)
18:00pm – 19:00 pm: Closing hour
19:00pm – 9:00 am: Park closed time
If the user plays in slow mode:
9:00am – 10:00 am: 10 minutes
10:00am – 16:00 pm: 60 minutes
16:00pm – 18:00 pm: 20 minutes
18:00pm – 19:00 pm: 10 minutes
19:00pm – 9:00 am: 130 minutes (may be skipped)
The simulation time is 100 minutes + 130 minutes that can be skipped at any moment.
Of course this can be different: it depends on the opening time chosen by the user.
What do you think about this?
I think this could actually work!
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