COMPLETED CG Operation Tyndareus Reacts to Thargoid Fleet (AX-combat)

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Kietrax

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Summary
System: Andecavi
Station: Kumiho Sky (Megaship, large pads available, 984 Ls from main star, 138.11 Ly from Sol)
Objective: Hand in Pilot's Federation Combat Bonds
Time limit: 13th October 3308 @ 06:00 UTC

Description
The Alliance has deployed a reactionary task force to defend the Andecavi system from the Thargoids.
An anti-xeno taskforce, titled Operation Tyndareus, was recently prepared by the Alliance Defence Force in conjunction with Sirius Corporation. This followed the ratification of the strategic defence pact between the superpower and the megacorp.
Admiral Nikolas Glass, the Sirius Navy representative on the Council of Admirals, announced:
The Thargoids have encroached upon Allied territory, providing an opportunity for Operation Tyndareus to put this newly legislated partnership to the test. The megaships provided by Sirius Corp are on combat readiness for just such an event, and Kumiho Sky has jumped directly to the Andecavi system to act as a mobile base of operations. The ADF will spearhead our counter-attack against the alien forces.

These are still early days for our unified anti-xeno efforts, so we are requesting additional support from independent pilots. Sirius Corporation will award its pre-engineered heatsink module to those who destroy adequate numbers of Thargoid vessels.
  • The top 75% of contributors will receive one pre-engineered high capacity heatsink module
  • The top 50% of contributors will receive two pre-engineered high capacity heatsink modules
The Andecavi system reported the presence of Thargoids over the past forty-eight hours. However, as with recent incursions into other populated systems, no starports have yet been attacked. Sirius Corporation will reimburse Thargoid combat bonds delivered to the Kumiho Sky.
The campaign begins on the 6th October 3308 and will run for one week. If the final target is met earlier than planned, the campaign will end immediately.
To be eligible for rewards you must sign up as an active participant before handing in Pilot's Federation Combat Bonds at Kumiho Sky in the Andecavi system.
Please note that if you have any crew members, a proportion of your combat bonds will be automatically assigned to them. These combat bonds will not count towards your personal contribution total, and your crew will receive the reward for these combat bonds when they are handed in. The proportion of combat bonds assigned to your crew will depend on their rank.
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.
Notes:
  • Kumiho Sky is orbiting planet 2
  • Megaship services: Commodities Market, Outfitting, Repair, Restock, Refuel, Interstellar Factors
Latest status
Last updated: 13 October 07:00 UTC-finished

Current Progress:
Current Participation Rewards:
Global Progress: 1,487,402,235,091 credits earned
Contributors: 4,656
Reward Tier: 7/8
Global Reward:
None listed
Top 10 CMDRs: 33,000,000 CR
Top 10%: 22,000,000 CR
Top 25%: 20,000,000 CR
Top 50%: 10,000,000 CR
Top 75%: 8,000,000 CR
Top 100%: 2,400,000 CR

CG threshold tracking
Inara (https://inara.cz/galaxy-communitygoals/) tracks overall progress, your contributions and estimates tier boundaries.

Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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A new mega ship build worth a 5 min look... i guess... ( Edit = nothing changed in 3.8 same old civilian crap... may be the new mega ships will arrive later or a 4.0 only )
 
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Sirius Corporation will award its pre-engineered heatsink module
I suppose these still have a ammo count higher than from regular engineering?
Time to go and pick me some flowers then :D (I'm still waiting on having them available at a tech broker though - pwetty pwease?)

CG just started, has only 9 participants and it's almost at Tier 2 already with over 7 billion credits earned.
Par for the course these days with combat bonds being death proof in EDO.
 
o7
pre-engineered how ?
how much capacity ?
3 ?
Same as last time sirius gave them out. 4 max capacity. There not new its another re-releases chance...
1665075457079.png
 
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Ahhh, The great manipulation scheme bought and paid for. You get something for X amount of effort. I really have an issue with this, it's not player choice more then it is. We (Fdev) are directing this the way we want by persuading you with shiny stuff.

So is it really about the outcome? or player choice? or is that what we were meant to think it is.
 
There are some serious trade-offs with these pre-engineered units.
Power requirements for CG heatsinks: 2.0 MW : 0.20 MW
Weight: 1.3T
Integrity: 45

Player Engineered
Power requirements for heatsinks: 0.4 MW : 0.1 MW
Weight: 2.3T
Integrity: 20

So while reducing the weight may lead to slightly faster ship speed, the increased power requirements don't necessarily work well on a cold AX ship. The integrity boost is an interesting option for non-meta AX builds or ships lacking module protection.
*edit integrity information
 
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  • The top 75% of contributors will receive one pre-engineered high capacity heatsink module
  • The top 50% of contributors will receive two pre-engineered high capacity heatsink modules
Just for complete clarification:
Like most other CG rewards you get the rewards from the previous tier too so getting top 50% would net you 3 heat sinks at the end of the CG?
 
Just for complete clarification:
Like most other CG rewards you get the rewards from the previous tier too so getting top 50% would net you 3 heat sinks at the end of the CG?
nope its single units... They are allready combined same as the last time...
75% get 1
50% get an extra 1. as total of 2 max ... not 3
Same as last time...but there is no 25% tier prize which was 3 this time prize stops at max of 2...
 
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Ahhh, The great manipulation scheme bought and paid for. You get something for X amount of effort. I really have an issue with this, it's not player choice more then it is. We (Fdev) are directing this the way we want by persuading you with shiny stuff.
Well, it'll be easy enough to measure the direct effect. The last set of AX CGs didn't have a reward other than the cash bonus for the tiers, and got a total of 1.39 trillion credits in 9 days with somewhere over 2500 participants (hard to be exact, since there were three parallel CGs and not everyone will have done all three).

This one is running for only 7 days so the equivalent rate would be just over 1 trillion credits of bonds - which is a fairly typical 1-week total for AX CGs recently, whether or not they've had a module reward in addition to the normal payout - and the expected participant count somewhere in the 2500-3500 range.

So far this one is looking like it'll come in slightly higher.

So is it really about the outcome? or player choice? or is that what we were meant to think it is.
In this particular case I think there's some very strong hints from the plot - and what the Thargoids did in the last three systems they occupied - that it really won't matter whether this CG gets a typical 1 trillion or its full 1.5 trillion ... and it should be pretty obvious from previous player behaviour that it's not going to come in significantly under 1 trillion regardless of rewards so that's a pretty narrow range of potential outcomes

So the bonus modules aren't making any difference at all in that case ... but neither is there very much player choice anyway, because while in theory there could be a mass player movement to sit this one out and see what happens if the Thargoids are left largely alone, there clearly isn't and won't be, and that leaves the range of plausible CG outcomes between "high tier" and "fully complete".

Compare that with last week's CG pair, where I think Frontier were definitely interested in whether players would back the Federation or the True Chapters, and the quantitative rewards were scrupulously even and boring. That one obviously had some immediate effect - the True Chapters now have two megaships in hiding rather than three publicly operating - but is also likely to have other consequences too.

Some CGs (and non-CG events) are about letting players have a say in the direction of the plot ; some are just about letting players participate in the events of the plot rather than having Galnet report today "Thargoids attack Andecavi" and report next week "Thargoids leave Andecavi after fighting Alliance forces, both sides claim victory" with nothing for players to do in between.

(And some events players do have a say in the direction of the plot but that doesn't mean Sirius Corporation can't take the entirely sensible and in-character in-universe decision to offer a big bribe to passing mercenaries. You still have a choice even if one is easier; the side offering the bribe hasn't always won before.)
 
Or you can say it adds a stigma of influence that been going on to long at this point most people locked into thinking what's next.
To many people are running the Starship Trooper memes that feeds into the problem. Which is their right but it doesn't help the progress of breaking off that influence that humans are everything right and Thargoids are everything wrong. Which obviously has an outside influence to people who have no clue what is going on story wise. Many do it as a sole purpose to get their Fed/Imp rank up. Which again their choice but again it feeds into the problem of a one sided battle.

The way I see it and what I read from the chat during these CG's is that there are more variable situations that help one side of getting more participants and those going for the narrative are at the bottom of the list.
 
There are some serious trade-offs with these pre-engineered units.
Power requirements for CG heatsinks: 2.0 MW : 0.20 MW
Weight: 1.3T
Integrity: 45

Player Engineered
Power requirements for heatsinks: 0.4 MW : 0.1 MW
Weight: 2.3T
Integrity: 20

So while reducing the weight may lead to slightly faster ship speed, the increased power requirements don't necessarily work well on a cold AX ship. The integrity boost is an interesting option for non-meta AX builds or ships lacking module protection.
*edit integrity information
There's a bit more to it than just those numbers.
The pre-engineered modules come with five charges, that's one more than is possible with regular engineering.
They also have a longer reload (synth) time - 17.5s compared to 15s for regular extra ammo heatsinks, or 10s for regular heatsinks. That can make a big difference in AX fights when you have to avoid taking fire for the duration of the synthesis.
 
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