In the past months I’ve been thinking about why people are often dissatisfied with Elite Dangerous. Trying to put my finger on what they mean by “there’s no content” in the game. As a completely free-form, “blaze your own trail” game there’s only so much Elite can offer. An incomprehensibly large galaxy and different mission types for earning money and expanding our fleets. But no matter the variation these missions try to offer, gameplay ultimately comes down to the same principle. Flying from A to B and either fighting, trading, mining or scanning something there. However, the more you play the game the more the most important question comes up: what for?
I’ve been playing Elite Dangerous since 2015, ever since it came out on Xbox One. After 4.5 years (which means around 2400 in-game hours) I’ve now come to the point which most active players reach sooner or later. The problem of not knowing what to do anymore. Let me explain.
My current standing in the game:
Now, we’re obviously all waiting for the 2020 update which will be huge. But let’s suppose the leaks were correct and see what said update may contain.
Base building. OK, so at the end of this year we will be able to buy and possibly expand our own planetary bases. For what? Let’s see:
And here comes the thread title in the picture, before you say I’m insane and can only ask that one thing.
I think the main struggle for Elite Dangerous is that it doesn’t have guided, curated, linear, mission- and story-based campaigns. Look at MMOs for example. Every big expansion means a new campaign, with a new story, missions that have to be completed in order, with an overarching plot, and a bigger GOAL to work towards. It not only means dozens of hours you can invest, but also unique endgame mechanics, gameplay features etc. I think this is what Elite needs. Besides the huge galaxy, the different missions and the free-form gameplay, it needs proper, linear stories we could complete and get exclusive bonuses for.
Just a few examples that come to my mind this instant:
Instead of more money investing and -making methods, the game needs stories we can relate to and invest ourselves in, and rewards that can't otherwise be acquired. So even with the rumoured gameplay additions of the end-of-year update, I think it’s story- and character related content that’s needed in the game in the long run. Be it smaller, bite-sized stories or larger overarching campaigns, this is what would make us (well, me at least) feel more connected to and more invested in it.
I’ve been playing Elite Dangerous since 2015, ever since it came out on Xbox One. After 4.5 years (which means around 2400 in-game hours) I’ve now come to the point which most active players reach sooner or later. The problem of not knowing what to do anymore. Let me explain.
My current standing in the game:
- I’m triple Elite.
- I’m both Admiral (Federation) and King (Empire).
- I have all the small, medium and big ships I ever needed, most completely outfitted and engineered to the maximum.
- 4.6 billion CR in cash and 6.5 billion CR in assets.
- I’ve been to Sag A*, Colonia and Beagle Point.
- I’ve first discovered thousands of stars, planets and moons, contributed to the Codex countless times.
- I’ve discovered all known Generation ships with all their audio logs.
- I’ve explored Guardian sites and unlocked most technologies I need.
- I’ve taken part in dozens of Community Goals and most Interstellar Initiatives in their entirety.
- I have 90% of all achievements, most remaining are for CQC which is unplayable due to the low number of players.
Now, we’re obviously all waiting for the 2020 update which will be huge. But let’s suppose the leaks were correct and see what said update may contain.
Base building. OK, so at the end of this year we will be able to buy and possibly expand our own planetary bases. For what? Let’s see:
- To have one and be able to say we have one.
- To make trading and (again, possibly) get our own profit from that.
- To attract people and so make more money in the end.
- Then the question again: for what will we need even more money?
- We may be able to get up and walk around the ships.
- We may be able to walk around stations, online social spaces, meeting other CMDRs, team up and go to missions together.
- We may walk on planetary surfaces or even outposts.
- “FPS combat” (according to the leak). This would mean a brand new set of missions. Fly there, get up, walk in, shoot the enemies, fly back, get your reward. Done.
And here comes the thread title in the picture, before you say I’m insane and can only ask that one thing.
I think the main struggle for Elite Dangerous is that it doesn’t have guided, curated, linear, mission- and story-based campaigns. Look at MMOs for example. Every big expansion means a new campaign, with a new story, missions that have to be completed in order, with an overarching plot, and a bigger GOAL to work towards. It not only means dozens of hours you can invest, but also unique endgame mechanics, gameplay features etc. I think this is what Elite needs. Besides the huge galaxy, the different missions and the free-form gameplay, it needs proper, linear stories we could complete and get exclusive bonuses for.
Just a few examples that come to my mind this instant:
- Complete X campaign (let's say 8-10 missions) and a previously permit-locked sector opens up for you, with exclusive stations, possibly even Thargoid or Guardian facilities where you can trade or fight afterwards.
- A new enemy reveals himself, attacking traders etc. You have to go to stations, speak to NPCs, go to planets where you look for clues, download audio logs, go from breadcrumb to breadcrumb, trying to find and ultimately kill the boss. It gives you unique badges, new commodities to buy somewhere, or whatever.
Instead of more money investing and -making methods, the game needs stories we can relate to and invest ourselves in, and rewards that can't otherwise be acquired. So even with the rumoured gameplay additions of the end-of-year update, I think it’s story- and character related content that’s needed in the game in the long run. Be it smaller, bite-sized stories or larger overarching campaigns, this is what would make us (well, me at least) feel more connected to and more invested in it.
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