Engineers Opinion on my anaconda shield tank build

So the other day I was out in open play and I randomly got jumped by three elite commanders in a cutter, corvette and FAS in the Eravate solar system, I barely escaped and got out quick before they chewed me up. I had bi-weave shield gen thermal resist grade 5 and grade 2 shield boosters etc. After that incident I went all out and got a bunch materials etc for grade 5. How long do you guys think I will last in a pvp say against two or three guys at once against those type of ships say they are also modded ? I know I will need to upgrade the last two grade 3 resist augmented shield boosters but other then that is this a good shield tank ? What can I do to get my shield health to 5,000 ? Thanks guys 07

My current setup now

7A shield generator grade 5 Thermal resistance
3x 0A grade 5 heavyduty shield boosters
3x 0A resist Aug shield boosters, one is grade 5 other two are grade 3.
1 0A grade 4 thermal resist shield booster
1 0A grade 5 kinetic resist shield booster

https://ibb.co/hGfV46
 
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It's a bit of min-maxing based on your bonuses, but I would think you could swap out your thermal and kinetic boosters for heavy duty ones.

Might come out stronger in the end.

Edit: Prismatics if you want even stronger shields.
 
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Fit a 7A prismatic shield with a grade 5 reinforced upgrade. Add 6 * A0 shield boosters with grade 5 heavy duty upgrade, one A0 shield booster with grade 5 resistance augmented upgrade and one A0 shield booster with grade 5 thermal resistant upgrade. Keep sure your heavy duty shield boosters are improved by at least 60 %. With four pips on sys your shield might hold for around 5 minutes. Without any warranties. :D
 
It's a bit of min-maxing based on your bonuses, but I would think you could swap out your thermal and kinetic boosters for heavy duty ones.

Might come out stronger in the end.

Edit: Prismatics if you want even stronger shields.
I will try that out, any chance I can get the shield health anywhere near 5,000 by replacing those shield boosters with more grade 5 heavy duty or should I go with grade 5 reinforced shield generator ?
 
Fit a 7A prismatic shield with a grade 5 reinforced upgrade. Add 6 * A0 shield boosters with grade 5 heavy duty upgrade, one A0 shield booster with grade 5 resistance augmented upgrade and one A0 shield booster with grade 5 thermal resistant upgrade. Keep sure your heavy duty shield boosters are improved by at least 60 %. With four pips on sys your shield might hold for around 5 minutes. Without any warranties. :D

is prismatic shield generator the only way to reach 5,000 or higher in an anaconda ?
 
Agreed wih Elin, that's too many resistance boosters IMO.

The soft-cap for resistances (AFAIK) is 50%, going over that shows diminishing returns, so you're better off stacking shield hitpoints through heavy duty boosters. Think of it this way, resistance and hit points bounce off each other, having one high and the other low nets worse returns than having both even. High resistances (65%) is generally not a great idea as your hit points will be low, and so there's not as much for those resistances to reinforce.

If you're really looking to min/max shield strength, you can get up to 5% all resistance secondary rolls on Heavy Duty Boosters, this alone will get you over the 50% soft-cap with that many boosters, allowing you to run all heavy duty boosters. I originally planned on running 2 Resistance Augment boosters on my 'Vette until I managed to get the secondary roll on all of my heavy duties. Now I run just one resistance booster, with the rest being heavy duty. Also keep in mind that PAs deal absolute damage, ignoring 60% of your resistances. As a result, they're fairly prevalence in PvP, and will shred a shield that relies on resistance stacking.

Secondly, you haven't mentioned any SCBs, and given the lack of heatsinks in your build, I'm wondering if you're running any? If not, I'd suggest picking up 2x6A SCBs and swapping out at least one of the boosters for a heatsink, your overall shielding will be much, much higher.

Also, if you're concerned with single-fights only, going A Grade shields, or prismatic if you have the power/rep, would be an upgrade. Bi-Weaves are for CZ/RES farming, not PvP (except in certain situations).

Finally, all of this will improve your toughness, but you still won't be able to ignore 3 cowards, sorry, players, wailing on you for very long. As for 5,000 shielding, never heard of anything close to that on anything other than a Cutter.
 
Agreed wih Elin, that's too many resistance boosters IMO.

The soft-cap for resistances (AFAIK) is 50%, going over that shows diminishing returns, so you're better off stacking shield hitpoints through heavy duty boosters. Think of it this way, resistance and hit points bounce off each other, having one high and the other low nets worse returns than having both even. High resistances (65%) is generally not a great idea as your hit points will be low, and so there's not as much for those resistances to reinforce.

If you're really looking to min/max shield strength, you can get up to 5% all resistance secondary rolls on Heavy Duty Boosters, this alone will get you over the 50% soft-cap with that many boosters, allowing you to run all heavy duty boosters. I originally planned on running 2 Resistance Augment boosters on my 'Vette until I managed to get the secondary roll on all of my heavy duties. Now I run just one resistance booster, with the rest being heavy duty. Also keep in mind that PAs deal absolute damage, ignoring 60% of your resistances. As a result, they're fairly prevalence in PvP, and will shred a shield that relies on resistance stacking.

Secondly, you haven't mentioned any SCBs, and given the lack of heatsinks in your build, I'm wondering if you're running any? If not, I'd suggest picking up 2x6A SCBs and swapping out at least one of the boosters for a heatsink, your overall shielding will be much, much higher.

Also, if you're concerned with single-fights only, going A Grade shields, or prismatic if you have the power/rep, would be an upgrade. Bi-Weaves are for CZ/RES farming, not PvP (except in certain situations).

Finally, all of this will improve your toughness, but you still won't be able to ignore 3 cowards, sorry, players, wailing on you for very long. As for 5,000 shielding, never heard of anything close to that on anything other than a Cutter.

Thanks for your input, I pretty much dont use SCB at all or heat sinks. Though my anaconda does run hot when I'm boosting my grade 5 dirty thrusters and shooting off pulse lasers but heat drops on its own pretty quick so at the moment I'm not in dire need of heatsinks. As for the SCB I pretty much figured once my shields drop I just hyper jump out of there but I like to call it a tactical retreat haha. At the moment I own 7C bi-weave grade 5 thermal which owns in CZ/RES against multiple npc's at once and 7A shield generator grade 5 thermal and another 7A shield generator with grade 4 reinforced shield mod which I'm testing both out and will get a grade 5 reinforced mod on it tomorrow and see the results, I will eventually sell one of them, as for the prismatic I honestly dont want to grind for Aisling Duval power play just not now. On that encounter when those guys jumped me and tried to kill me I was running bi-weaves since I wasnt expecting a pvp fight just minding my own business. I saw on youtube this guy "MINI" he had prismatic on his corvette which at the time I didnt know he was running prismatic and he was doing a video session on 500 grade 5 heavy duty booster rolls anyway at the end he had over 5,000 on his vette. Was trying to achieve the same or pretty close to that shield strength guess I will have to whip out my vette and swap all the parts over from my anaconda and wipe the dust off my vette :D
 
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If you're focusing on PvE, I'd stick with the Bi-weave, it seemed liked you wanted a build exclusively for PvP engagements, hence the A-Grade suggestion. The occasional PvP skirmish isn't worth losing the regen of Bi-weave IMO.

As for SCBs, it's up to you if you want to run them. I personally love them, as they add a tonne of shielding to your ship, far more than boosters do; you use them as you take damage, recharging your shields and increasing the beating they take before going down, but they do require heatsinks to use without cooking. To put them in perspective, your Conda has 2.3K passive shielding, by throwing in 2x6A SCBs, if you manage to use them all during a fight, your effective shielding goes up to 5.8K total; they're really the best thing for adding hit points to your ship.

As for the 5K 'Vette, that would be a prismatic with a reinforced mod and 6+ HD Boosters, all god rolled (you'd need 500 rolls just about to get those kind of numbers). Despite the Conda's lower shield coef, you could theoretically achieve the same thing on one. Prismatic with a reinforced mod and 8x HD Boosters, great rolls all round and a max secondary multiplier on the shield roll would get you just over 5K. While you'd have a massive amount of hitpoints, your regen would be awful (1MJ/s and 10 min rebuild) and you'd be highly vulnerable to thermal damage. You'd also likely be limited to kinetic weapons, due to both power and heat issues. It's certainly an option, I've thought about doing something similar on my 'Vette as I have the left over power for some extra shielding, though like you, I've little interest in supporting Aisling for a month just to get prismatics.

GL, let us know how it turns out.
 
"is prismatic shield generator the only way to reach 5,000 or higher in an anaconda ?"
No. You can just fit my suggesttions to a standard 7A shield. I had around 5500 MJ with the prismatic shield lately, so I think you should be able to get 5000 MJ with a standard one!
 
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